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[[File:AC3-MP-Domination-Wolcott-Night.jpg|thumb|250px|Domination]]
'''Domination''' is one of the new [[multiplayer]] game modes introduced in ''[[Assassin's Creed III]]'', in which two teams of four compete to capture and hold up to three areas, and protect them from their opposition. Each team starts next to a capturable area with the third one residing off to the side or in the middle of the map. The team with the most amount of territories at a time moves a small bar found at the top of the screen. The game is over when one bar takes over the other bar or after 10 minutes, whoever has pushed their bar the farthest. When all 3 territories are captured at a time, Domination occurs, and the team not only moves their bar much faster, but scores points every several seconds. 
'''Domination''' is an Animi training mode developed by [[Abstergo Industries]]' [[Abstergo Entertainment|entertainment branch]], which is included within the [[Assassin's Creed III|console stage]] of the [[Animus]] technology.


In Domination, two teams of up to four participants compete to capture and hold three areas, and protect them from their opposition. Each team starts next to a capturable area, while the third one requires an individual to reach it.


When captured, an area affects the progression of the Domination bar, located at the top of the Animus display. This bar begins at the center, and when one team takes up the whole of the bar, or possesses the largest stake after ten minutes, they are declared the victors.


To capture a territory, enemy players must walk from their own territories to the opposing ones. Once they enter enemy territory, any opposing player can kill them. In the heart of the territory is a small capture zone. The player steps into the capture zone, and a white circle starts to fill up the red one. The more players in a capture zone, the faster the circle fills. When a player is in a territory, the opposing team hears the announcment "One of your territories is under attack." When the circle is completely filled, the announcement "Your team captured a territory" is played, along with a sound effect. The territory now belongs to the capturing team, and any enemy found inside the territory can be killed. This means that if any enemy player would be trying to defend the territory when it was originally being captured, they could be killed. 
==Gameplay==
To capture a territory, participants must make their way from their own territories to those possessed by their opposition. Once they enter enemy territory, dictated by a red barrier, any opposing player can kill them. In the heart of the enemies' territory is a small capture zone, and once an individual enters it, a meter displayed as a white circle will begin to fill up over the opposition's red one, denoting possession progress.


The only way to defend a territory is to kill the opposing players. Standing in the capture zone doesn't help defend or slow down the circle. Also, if you fail to defend, you will automatically start capturing, but you're also at risk of being killed. 
Naturally, as more participants enter the capture zone of their opposition's territory, the faster the circle fills. However, when a player enters the enemy team's capture point, the opposing team will be prompted to their attack.


On capturing a zone from the opposition, the territory is handed over, which inverts the roles and responsibilities that comes with it. As such, the capturing team are then required to defend the zone, and any enemy found inside the territory can be killed, including previous defenders. On capturing all three territories, the team responsible will fill up the Domination bar much faster, and also score points until one of their zones are stolen.


== Gallery ==
The only method of defending a territory is to kill any players within the capture zone, or through preventing them from entering it entirely. Whenever an enemy is present in a capture zone, being within it doesn't help to defend or slow down their possession progress. However, if a zone is left without reverting an enemy's possession progress after killing them, another member of their team can pick up from where they left off. 
<gallery captionalign="left">
 
==Gallery==
<gallery captionalign="center" position="center" widths="180">
Assassin-sCreedIII Dominition.jpg
Assassin-sCreedIII Dominition.jpg
ACIII Multiplayer Domination.jpg
ACIII Multiplayer Domination.jpg
Domination-Screenshot.jpg
Domination-Screenshot.jpg
AC3 SC MP 11 FortWolcott DominationMode CapturePoints Defend.Attack.jpg
AC3-MP-Domination-Wolcott-Defense.jpg
AC3 SC MP 13 FortWolcott DominationMode DefendingYourZone.jpg
</gallery>
</gallery>


== References ==
==References==
*''[http://www.g4tv.com//videos/59058/assassins-creed-3-multiplayer-gameplay-footage/ Assassin's Creed III: G4TV Multiplayer Interview]''
*''[[Assassin's Creed III]]''
 
{{AC3}}
{{AC3}}
[[Category:Assassin's Creed III multiplayer modes]]
[[Category:Tertiary stage modes]]
[[Category:Quaternary stage modes]]

Latest revision as of 01:39, 25 May 2026

Domination

Domination is an Animi training mode developed by Abstergo Industries' entertainment branch, which is included within the console stage of the Animus technology.

In Domination, two teams of up to four participants compete to capture and hold three areas, and protect them from their opposition. Each team starts next to a capturable area, while the third one requires an individual to reach it.

When captured, an area affects the progression of the Domination bar, located at the top of the Animus display. This bar begins at the center, and when one team takes up the whole of the bar, or possesses the largest stake after ten minutes, they are declared the victors.

Gameplay[edit | edit source]

To capture a territory, participants must make their way from their own territories to those possessed by their opposition. Once they enter enemy territory, dictated by a red barrier, any opposing player can kill them. In the heart of the enemies' territory is a small capture zone, and once an individual enters it, a meter displayed as a white circle will begin to fill up over the opposition's red one, denoting possession progress.

Naturally, as more participants enter the capture zone of their opposition's territory, the faster the circle fills. However, when a player enters the enemy team's capture point, the opposing team will be prompted to their attack.

On capturing a zone from the opposition, the territory is handed over, which inverts the roles and responsibilities that comes with it. As such, the capturing team are then required to defend the zone, and any enemy found inside the territory can be killed, including previous defenders. On capturing all three territories, the team responsible will fill up the Domination bar much faster, and also score points until one of their zones are stolen.

The only method of defending a territory is to kill any players within the capture zone, or through preventing them from entering it entirely. Whenever an enemy is present in a capture zone, being within it doesn't help to defend or slow down their possession progress. However, if a zone is left without reverting an enemy's possession progress after killing them, another member of their team can pick up from where they left off. 

Gallery[edit | edit source]

References[edit | edit source]