User blog comment:The Milkman/The Awesome Animus/@comment-4953843-20121223062049
ITT: bunch of people with no real interests in the franchise other than rubbing elbows with historical greats and heels while romping around in their fancy beaky hoods "righting" the "wrongs" of the ordered cross.
nothing could be more cliched. it's just another jedi vs sith fight then. only less conspicuous amongst their contemporary societies, far more closer to home, and fought with hilariously primitive but amusing implements. the moralizing from both sides are still there, but then again what the fuck is the point. none of it will matter.
restricting the story to templars vs assassins only? pfft. didn't heed what minerva said? both sides squabbled for the refuse the first ones left behind and look what happened.
that pathetic ending to the apocalypse scenario is -exactly- what happened because of the factions' irreconcilable disagreements. desmond fried and no epic visuals of whatever he did. with more time and probably working together however grudgingly they could've found another way to save the world without letting juno out, but no (and probably more time as well to rationalize how the fuck did those 6 solutions fail the way they did when a bit of thinking says some of those solutions had potential or that plot-induced restrictions failed some of them).
and do note that no first civ = no animus tech. no animus tech = no historical RPing. period. so where's your raison d'etre now for reliving the past. and while some of you may argue for the handwaving of the animus magically being invented out of thin air without first civ intervention, think again why the people who built the animi went through such lengths. simply to rediscover secrets of the past that'll allow them to turn the tide against their enemies in the present? ehem. they were looking for first civ tech with the things. not experience how italian courtesans "tasted" like, or what assassinating robert de sable feels like, or tracing the consequences of dead peoples' actions across the ages, or hunting twenty bear asses with your bare hands (and blades), or pimping out your base of operations with nothing more than trading said bear asses (and little else considering how poorly-designed AC3's crafting system was) or waiting for the bank to refill your moolah every so and so minutes. historical sightseeing always came second to searching for artifacts that could help the warring factions in the present. retconning the artifacts for some reason as creations of more mundane origins just smacks of a poor indiana jones across time ripoff, incidentally.
go rage on some other IP that allows you to roam around fictionalized accounts of earth's historical eras without all those pesky scifi trappings and with clear-cut goals of subjugating your opposition. there's plenty of those already. assassin's creed is not assassin's creed without the scifi elements no matter how terribly executed they seem to be. we'll still get more installments so we'll still see if our viewpoints now become hilarious and/or harsher in hindsight.