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Assassin's Creed: Arena[edit | edit source]

[Assassin's Creed: Arena is a board game published by Cryptozoic Entertainment. It was released on 26 February 2014.]

Description[edit | edit source]

[Assassin's Creed: Arena is set in Constantinople. In the game, players must compete for contracts to assassinate their targets while avoiding each other and guards.]

[introduction?][edit | edit source]

Abstergo Entertainment which specializes in multimedia entertainment products, is better known for its revolutionary gaming technology, Animus. This unique device allows players to experience a subject's genetic memories and explore history as though living it.

Inspired by the vast amount of genetic data collected by Abstergo Entertainment's Animus technology, Cryptozoic presents Assassin's Creed: Arena.

In Arena, players take on the role of Animi Avatars vying for control of 16th century Constantinople. Choose among four of the deadliest historical figures of the era: Shahkulu the Renegade, Odai Dunqas the Guardian, the Gladiator Anacletos, or the Vanguard Oksana Razin. Use cunning and skill to prowl through the streets, alleyways, and rooftops of Constantinople as you hunt down targets, steal treasures, improve your gear, and outwit your foes.

Each player takes on the role of a Templar honing his or her skills in the art of assassination. You are in competition with other players to score the best kills and collect the best treasures. Players stalk across the rooftops while guards patrol the dusty streets of Constantinople, the city that forms the literal bridge between East and West. It is a hotbed of intrigue, commodities, and goods from the four corners of the globe. One can earn a reputation here, or end up in a ditch. What will be your fate?

How to play[edit | edit source]

[Players compete to uncover the best targets for assassination, dealing with guards and competitors. To do this, they will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages their cards will have the best chance at victory.

At the start of each player's turn, they draw an Event card, which can spawn new targets in the outer city, move guards, or allow you the discovery of tunnels to other sections of the city. Animus Glitch event cards introduce an ongoing effect that can limit or boost what actions can be taken. Moving guards allows the player the opportunity to gradually place them near your opponents. Targets cannot be assassinated while a guard is nearby, but the guards can be dispatched if need be.

Cards in hand drive the action, but also determine a player's vitality; if they run out of cards in their hand, they die, causing the player to respawn at their starting area. Moving and attacking targets (or fellow players) requires playing cards, so it is wise to avoid doing too much at once. To replenish their hand, players must complete objectives on their movement cards or hide. Hiding in the outer city grants extra cards, whereas hiding in the merchant district or the area around the palace reduces the amount of cards drawn.

Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement.]

Summary[edit | edit source]

Player Turn Sequence[edit | edit source]

  1. Event Card Phase
  2. Move or Hide Phase
  3. Combat Phase

Moving[edit | edit source]

For each Guard that spots you moving across a street, choose and discard a card from your hand, If you cross multiple streets during a Move, you can be spotted each time. Moving diagonally over a Guard's head will prevent that Guard from spotting that portion of your Move.

Hiding[edit | edit source]

  • Outer City Building (White): Draw 4 Action Cards
  • Inner City Building (Blue): Draw 2 Action Cards
  • The Mosque (Red): Draw 1 Action Card
  • Maximum hand size is 7 cards
  • When you Hide, you do not act during the Combat Phase. Your turn is over

Combat Phase[edit | edit source]

You may make any number of Attacks against different Targets, Guards, and players during your turn. You may not Attack a Target or another player if a Guard is nearby (at the corner if the building you occupy).

Weapons[edit | edit source]

You may Equip a Weapon at any time during your turn, as long as it is not during a Move, Attack, or after Hiding.

Death[edit | edit source]

If you have no cards in hand, you die at the end of your turn. If it is not your turn, you die immediately. Drop the Treasure you were carrying (if any) in your current space, discard your Weapon (if any), and then remove your pawn from the board. On your next turn, you will respawn in the corner of the board with two cards in hand, and then continue your turn as normal. If you die during your own turn, lose 1 Victory Point.

Object of the Game[edit | edit source]

The first player to score 15 Victory Points is the winner! If the Event Deck runs out, the game ends and the player with the most Victory Points wins.

Cards[edit | edit source]

Event Deck[edit | edit source]

Tunnel Shortcut[edit | edit source]

Free movement to specific building in the Inner City

Leap of Faith[edit | edit source]

Option to discard hand and move to any space with an unrevealed Target then draw 4 cards

Animus Glitch[edit | edit source]

Produces an ongoing change to gameplay. This may limit what actions can be taken against other players, boost movement, affect spawning conditions for Targets, etc. Stays in effect until a new one is drawn.

Reinforcements[edit | edit source]

Respawns guards

Event/Spawning[edit | edit source]

Generally enacts guard movement and, if conditions are met, causes Outer City Targets to spawn.