David trekked through jungle deep,
Faith and morals he would keep.
His tales filled newspaper columns.
Then no word. No one saw him!
Henry Morton took the case,
Hired porters and gave chase.
Found his man and got the story.
Presumably he wanted glory.
http://www.acthehub.com/#!ac-initiates/c24vq
Altaïr Ibn-La'Ahad (1165-1257), a distant ancestor of Desmond Miles, brought crucial reforms to the Assassin Brotherhood and expanded its influence beyond its Middle Eastern origins.
Altaïr was skilled but arrogant, the youngest man ever to gain the rank of Master. On a mission to retrieve the artifact called the Apple of Eden, he broke the three tenets of the Assassin's Creed, costing him his status. His task for redemption was to stop the Templars, who were playing the Crusaders and Saracens against one another for control of the Holy Land. Altaïr eventually earned the respect of King Richard, hastening the end of the Third Crusade.
The wisdom Altaïr gained let him uncover that his Mentor, Al Mualim, was a traitor using the Apple's unfathomable powers for his own selfish desires. After restoring order, he became the Mentor, started a family, and reformed Assassin practices.
Altaïr dedicated the rest of his life to creating a Codex containing his memories, together with the information extracted from the Apple, in the hopes that future generations would use it to establish Assassin guilds throughout the world.
Ezio Auditore da Firenze (1476-1524) had a passion that drove him fromb being a carefree youth to an accomplished Assassin leader.
Ezio's privileged life vanished when Templar conspirators hanged his father and brothers. Taking up arms left to him by his father, he became an outlaw and traveled to Monteriggioni, where his Uncle Mario revealed his Assassin lineage. Ezio took up their cause, at first to protect his surviving family, but eventually to free Italy from Templar corruption in the form of the Borgias and their allies.
Defeating the Borgias took many years, during which he befriended such luminaries as Leonardo da Vinci and Niccolò Machiavelli. They saw his potential and encouraged him to find his own path, and when he became the Brotherhood's Mentor he taught others the same.
Later, Ezio traveled to the Middle East in search of Altaïr's lost library and the origins of the Assassins. He learned that his purpose was to be a conduit between an ancient civilization and a man in the future named Desmond. His duty done, Ezio retired from the Brotherhood, married his love, and raised a family before dying content.
Blackbeard (c.1680-1718) was the most famous pirate of the Golden Age and is credited for creating the fearsome image of the pirate that remains in public consciousness to this very day.
Edward Thatch was born in or around Bristol in 1680 and took to the sea in his early teens. Thatch was known by many names throughout history, among them Teach, Theach, Tache, Titche, Teatch, and Tack, to name but a few. He was likely a privateer between the years of 1700 and 1713, but once the Treaty of Utrecht restored peace between England and several European powers, Thatch found himself as one of hundreds of unemployed sailors.
Soon thereafter, Thatch befriended Benjamin Hornigold and sailed with him for a few years before they settled in Nassau. There, they began to hatch schemes for nothing less than their own sovereign nation built around their new piratical values.
In 1717, after growing a long black beard, Thatch began to refer to himself as Blackbeard, and so a legend was born.
Charismatic and handsome, Black Bart (1682-1722) was the most successful pirate of the Golden Age of Piracy, taking more than 470 vessels in his career.
Although he is known to history as Black Bart, he never used that name while he was alive. He was born John Roberts in Wales, though little else is known about his early life.
It's assumed he began a life at sea in his teens, and in 1719 he was pressed into piracy by a man named Howell Davis, who recognized Roberts' abilities as a navigator. When Davis was killed, Roberts was elected captain of the Princess. It's around this time he adopted the name Bartholomew, likely inspired by the renowned buccaneer Bartholomew Sharp.
Benjamin Hornigold (c.1685-1719) had a relatively short career as a pirate before turning his back on his former comrades to become a pirate hunter on behalf of the Governor of the Bahamas.
Much of Hornigold's life is unrecorded, although it is believed he was born in Norfolk, England. He was an early pirate, with his first activity recorded in 1713-14, which makes it likely that he was a privateer. His second-in-command was Edward Thatch, who would later be better known as Blackbeard.
For a short time, Hornigold was based in Nassau, where he became involved in plans to create a free republic of pirates. Although he was a skilled sailor and strategist, many felt that he wasn't ruthless enough to succeed as a true pirate.
Born to enslaved parents in Trinidad, Adéwalé was sold to the owner of a prosperous plantation before his teens. He escaped by joining a group of buccaneers who raided the plantation.
Adé sailed with this group of men for many years, honing his skills as a sailor. In 1715, he was captured by Spanish authorities, who decided to send Adéwalé to Spain, and loaded him into one of the galleons that made up their perennial treasure fleet. Thanks to a hurricane, and a young Welsh pirate named Edward Kenway, Adé escaped. Freeing more prisoners as they went, Adé and Edward commandeered a brigantine and set sail just in time to beat the worst of the storm. When the hurricane passed, Adé was free once more.
Adé became the quartermaster aboard Captain Edward's ship, the Jackdaw. Operating out of Nassau for a time, they grew wealthy off their spoils and lived the lives they had always dreamed of. But Adé was a man who valued the democratic ideals of this pirate republic community far above the spoils they acquired while living it. And as he saw Edward Kenway fall deeper into a spiral of selfish greed and pointless glory, he wondered if there wasn't a more noble cause he might adopt to suit his ideals.
Adé met with Ah Tabai at the Assassin's village in Tulum. There he spoke with the old Mentor and asked him many questions about the Brotherhood. After hearing answers that pleased him greatly, Adé joined them. For over fifteen years, Adé faithfully served the Assassins. But in time, he became increasingly troubled by memories of his past.
In 1735, while on a mission to eliminate a Templar admiral off the coast of Saint-Domingue, he was thrown overboard and washed ashore near Port-au-Prince.
Edward James Kenway (1693-1735) was a pirate trained by Assassins whose dream of making something of himself came true in a way he never could have imagined.
Edward was born in Swansea, Wales and at the age of ten his family relocated to a farm in Bristol. This pastoral life did not agree with the young Edward who became a well-known troublemaker by the time he was in his teens. At 17, this reckless young man met Caroline Scott and a year later they were married, much to her well-bred family's dismay. Edward was committed to providing for his new wife, but quickly fell back into his old habits. In a desperate attempt to get rich, he clung to a dream of privateering. Caroline left him soon after, knowing she could not persuade him to stay.
Across the Atlantic, Edward met Edward Thatch, who would later take the name of Blackbeard, at Nassau. Although he loved the carefree life of a pirate, Caroline was never far from his thoughts, and he still sought out a way to earn big and win her back.
And then one day, Edward Kenway met an Assassin named Duncan Walpole...
Haytham Kenway (1725-1781), a principled man and formidable Templar, found himself on the wrong side of both history and his son.
Haytham's father was Edward Kenway, who trained him with a secret purpose. But on day, young Haytham's home was burned, his half-sister taken, and his father killed. Reginald Birch, a family friend, revealed that he was a Templar and offered to help.
Years passed and Haytham became a ruthless and efficient killer for the Templars. He was sent to the colonies to establish order and find a crucial First Civilization site. He secured the assistance of Kanien'kehá:ka natives by freeing several captives, including Ziio, with whom he had an ill-fated but passionate affair.
When Haytham found his sister, she revealed that the Templars were behind the attack on his home. Edward had been an Assassin, and Birch had him killed for his secrets. Once Birch was dead, Haytham returned to his rolel, disillusioned by Templar corruption.
Haytham wanted to control the growing American Revolution, but the half-native Assassin Connor sabotaged his efforts. Haytham realized Connor was his son with Ziio, and while he tried to find common ground, he knew reconciliation was impossible. Haytham fell to his son's Hidden Blade.
Aveline de Grandpré, a charming and determined Assassin, operated in the complex world of colonial Louisiana.
Aveline was the illegitimate child of a French merchant and an African slave. Shortly after her father married Madeleine de L'Isle to further his business, her mother vanished mysteriously. Her unique upbringing let her grow into a social chameleon who could take on any guise from slave to lady.
At first, Aveline was an obedient disciple of her Mentor Agaté. When she discovered a Templar plot to send Louisiana slaves to Mexico to dig for ancient artifacts, she investigated against her Mentor's will and found her mother there. She also learned about a high-ranking Templar called "The Company Man". She sought "him" for years, even enlisting the aid of the American Assassin Connor, only to learn that "he" was Madeleine.
When she tried to warn Agaté, he doubted Aveline's loyalties and his despair led him to suicide. Aveleine then joined the Templars, a final ruse to destroy them from the inside. She assassinated her stepmother and kept a crucial artifact from Templar hands.
Ratonhnhaké:ton (1756-unknown), also called Connor, was an Assassin who struggled with the ideals of liberty and justice, fighting for a cause that ultimately did not embrace him.
Connor was the son of a Kanien'kehá:ka mother, Kaniehtí:io, and an English Templar father, Haytham Kenway. Their village burned during the Seven Years' War, killing his mother when he was still a child.
Connor's deep-rooted anger was channelled when a Piece of Eden granted him a vision. He was told to seek out the sign of the Assassins, which featured on the home of Achilles, a former Mentor. Achilles reluctantly trained the young man before sending him out to face the Templars, who planned to control North America and exploit ancient technology there.
As an Assassin, Connor aided the Patriots and specifically George Washington, the figurehead of the growing American Revolution. He admired their desire for liberty and their opposition to Templar aims, but learned they were destroying his people. Despite his misgivings, he lent his support to such acts as the Boston Tea Party and the Battle of the Chesapeake. He assassinated Templar leaders, including his father. In the end, Connor knew he had made the Revolution a success, but that his people would not enjoy its benefits.
Nikolai Orelov was a working-class Assassin caught up in causes beyond his control that ultimately cost him his family and life.
Trained by his father, Nikolai reluctantly undertook a mission to kill Tsar Alexander III, who was in possession of a powerful artifact called the Staff of Eden. Later, the Assassins learned that Templars were experimenting on the Staff and sent Nikolai and a team to destroy it. Their ally Nikola Tesla switched on an electrical weapon early, triggering the Tunguska Event and killing everyone present but Nikolai.
During the Russian Revolution, Nikolai became obsessed with the Staff, finally finding a fragment in Rasputin's grave. Considering his duty done, he fled with his wife and daughter to America. But they were deported during the Red Scare, leaving Nikolai to raise their newborn son Innokenti.
Nikolai and his son lived alone in the woods until the Brotherhood tracked them down, demanding that he return. He refused and killed the Assassins with his son's help, eventually sacrificing himself to let Innokenti escape. Daniel Cross, a Templar sleeper agent, was Nikolai's descendant.
Cold and calculating, William Miles took over what was left of the modern day Brotherhood and sacrificed everything to save the world.
William was born in 1948, and spent much of his early life working with Assassin cells around the world. By the 1980s, he settled in a compound known as "The Farm", where he trained recruits, including Clay Kaczmarek, Lucy Stillman, and his own son, Desmond.
In 2000, the Templars, eradicated a vast majority of the Brotherhood in an event known as "The Great Purge". William became the de facto leader of the few Assassin cells that remained.
In 2003, Desmond rebelled and ran away. He resurfaced in 2012, when he was abducted by Abstergo and forced into the Animus Project, attempting to locate an Apple of Eden. William led the rescue effort and brought Desmond to New York. Father and son, along with Shaun Hastings and Rebecca Crane, found a First Civilization temple, and worked together to prevent a prophesied global catastrophe. Saving the world came at a high cost: Desmond died, and the Precursor entity known as Juno was released.
Grieving, William retreated from the Assassins, handing off leadership to his friend Gavin Banks, along with a coded journal that contained many of his secrets. One year later, William has returned to the fight, but his motivations remain elusive as ever.
An Assassin who initially rejected his origins, Desmond Miles embraced his destiny and saved the world.
Desmond was raised on a remote compound, but rebelled against his father's stifling control and ran away. The Templars found and kidnapped him, putting him into the Animus to relive the genetic memories of his ancestor Altaïr and find them a powerful artifact called the Apple of Eden.
He was eventually rescued by the Assassins, but by then, he had absorbed Altaïr's wisdom through the Bleeding Effect. Despite the dangers, he continued his research so he could defeat the Templars. Through another ancestor, Ezio, Desmond learned the physical skills of the Assassins. Using these new abilities, he led his team to an Apple, but was possessed by an ancient being who drove him to stab one of his allies. Falling into a coma, Desmond was placed in the Animus to restore his mind.
After recovering, Desmond relived the memories of two more ancestors: Haytham, a Templar, and Connor, an Assassin. Through them he accessed the Grand Temple, a site of great power where he sacrificed himself to save humanity from a global catastrophe.
Gavin Banks is a long-time member of the Assassin Brotherhood who has worked with cells all over the world. Gavin was mentored in Japan by Kenichi Mochizuki and has engaged in Assassin missions in Australia, Brazil, and America.
Gavin is an old friend of the Assassin leader William Miles. When William went underground to mourn the loss of his son Desmond, he gave Gavin his journal, which contained everything he knew about the modern-day Brotherhood, albeit in coded puzzles. As the new leader, Gavin's mission was to rebuild the Assassins, who had struggled since the "Great Purge" of 2000.
Gavin travels the world with his team, aboard a ship called the Altaïr II, which serves as a mobile headquarters for the Brotherhood. Gavin's crew includes:
Under the threat of death, Jeanne abandoned her family and began a new life at a freed slave camp in Chichen Itza, far away from her daughter, Aveline de Grandpré, in New Orleans.
After nearly a decade of separation, Jeanne came face-to-face with Aveline when the latter journeyed to the Mayan site during an investigation into the disappearances of slaves from Louisiana. To Aveline’s dismay, Jeanne fled upon learning of her daughter’s ties to the Assassin Brotherhood and her mentor, Agaté.
Years later, she explained her reasons for leaving, before refusing her daughter’s offer to return to New Orleans.
After escaping a trap laid by Benjamin Church through an abandoned brewery in New York, the Assassin Connor and his father, Haytham, learned that Church had left for the Caribbean.
Connor and Haytham boarded the vessel Aquila and set sail. After an arduous chase through rogue winds and narrow canals, the ambushed Aquila engaged Church’s defenders into battle and managed to destroy the man-of-war’s masts. Father and son then boarded the enemy vessel to confront the Templar defector.
Ultimately, Connor eliminated Church in the middle of an epic battle on the Atlantic Ocean, and recovered the supplies Church had taken.
Assassin's Creed: Liberation HD[edit | edit source]
Aveline was, by far, the most badass Assassin to ever sink a hidden blade into the flesh of an enemy. Her take-no-shit attitude and combat abilities made her a nightmare for anyone who got in her way. Hell, if you wind up being a tenth as competent as she was, I might actually start believeing in miracles.
Mission Rewards:

- 300 XP
Reward: +50 XP
- In Assassin's Creed: Liberation HD: Travel 10 meters in trees.
- In Assassin's Creed: Liberation HD: Perform a double air assassination.
Complete Message
I always get shivers when I review Aveline's kills. She had the grace of a tigress and the intensity of a snake.
Reward: +100 XP
- In Assassin's Creed: Liberation HD: Spend at least 1 minute blended as a slave.
- In Assassin's Creed: Liberation HD: Assassinate 2 guards with the hidden blade.
Complete Message
Now you see her, now you're dead. I never get tired of that!
Reward: +150 XP
- In Assassin's Creed: Liberation HD: Poison at least 2 enemies.
- In Assassin's Creed: Liberation HD: Kill 3 enemies with a pistol.
Complete Message
Aveline knew how to kick ass, end of story! You'd be hard pressed to find a better role model.
Assassin's Creed IV: Black Flag[edit | edit source]
Word gets around you're one of the go to, resourceful people of the team. That's awesome! We may be a secret bunch but our own work doesn't happen in a vacuum. We need creative people to take cool initiatives.
Mission Rewards:

- 500 XP
Reward: +50 XP
- In Assassin's Creed IV: Black Flag: Destroy a whole wave of Hunter ships after reaching wanted level 3.
- In Initiates: Open a memory on Initiates where a city becomes a pirate republic.
Complete Message
Want to be the talk of our Animus tech circles? Do whatever it takes to reach infamy! Sinking Hunters is one way to get the others to notice you.
Reward: +100 XP
- In Assassin's Creed IV: Black Flag: Use 1 smoke bomb.
- In Assassin's Creed IV: Black Flag: Kill 3 guards while they are stunned by smoke.
Complete Message
Being clever and creative is also a way to get noticed. Those smoke bombs are hella cool ways of getting rid of pesky guards or planning a sweet escape. Remember not to inhale.
Reward: +150 XP
- In Assassin's Creed IV: Black Flag: Hire 1 group of Dancers.
- In Assassin's Creed IV: Black Flag: Pickpocket 300R.
Complete Message
Abstergo doesn't get a lot right but they totally get how easy distracting others is. Dance your worries away, people, we'll just take our wages from your purses.
Reward: +200 XP
- In Assassin's Creed IV: Black Flag: Send help to 1 friend using Kenway's fleet.
- In Assassin's Creed IV: Black Flag: Escort 1 friend's ship using Kenway's fleet.
Complete Message
It's one thing to be influential and stuff, but using it to help your peeps is where it's at. You may become a big shot, but don't forget that influence depends on the trust others have in you. You gotta give as much as you receive.
Corsair of the Spanish Main[edit | edit source]
Abstergo's hosting a kegger in the West Indies and we're all invited. Since they rigged some social features in their simulation, let's start sending feelers out while we mingle.
Mission Rewards:

Reward: +50 XP
- In Assassin's Creed IV: Black Flag: Earn at least 150R by pickpocketing.
- In Assassin's Creed IV: Black Flag: Get at least 2 drinks at taverns.
Complete Message
Winners never pay for their own drinks. The money's ripe for the picking in the pockets of all those islanders. Pity we're not allowed to get drunk for real.
Reward: +100 XP
- In Assassin's Creed IV: Black Flag: Enter a storm.
- In Assassin's Creed IV: Black Flag: Avoid 1 rogue wave.
Complete Message
Be the Storm Rider!
Reward: +150 XP
- In Assassin's Creed IV: Black Flag: Discover and share with others at least 1 social event like a white whale, a royal convoy, or a shared treasure.
Complete Message
Abstergo's social features are turning everything into an open house! We can reach throught the Cloud and connect with interesting peeps... But be careful who is on the other side looking back at you!
Reward: +200 XP
- In Assassin's Creed IV: Black Flag: Perform at least 3 assassinations from a hidden spot (bench, haystack, or well).
- In Assassin's Creed IV: Black Flag: Perform at least 3 assassinations while hidden behind a door.
Complete Message
Partying with the crowd is one thing, often the coolest thing. But sometimes it's better to hang against the wall, scope the place out, and groove to the music. The Assassins were great at doing that and it's awesome we get to learn from the best.
As we reach out to people outside of Abstergo's influence, we get to walk a thin line: Act friendly to outsiders, but stay careful.
Pirates sure were obsessed with the idea of liberty and forging new ways of life. They also weren't shy about experimenting with different forms of governments. Nassau may have been the perfect pirate utopia and I bet they threw great parties.
Mission Rewards:

Reward: +50 XP
- In Initiates: Open a memory about the Caribbean pirate republic of Nassau on Initiates.
- In Assassin's Creed IV: Black Flag: Destroy 3 schooners.
Complete Message
I wonder if pirate crews were true meritocracies or organised thugs working for the most popular bully. I think the truth lies in between. Why don't you explore how pirate ship crews were handled so you can see how well you'd do in the captain's boots.
Reward: +100 XP
- In Assassin's Creed IV: Black Flag: Rescue 4 shipwreck survivors.
- In Assassin's Creed IV: Black Flag: Hire 1 crewmember for the Jackdaw.
Complete Message
Were pirate crews a democratic game of Follow the Leader, or did they just tag along with the most charismatic psychopath? I think the truth lies in between. How long do you think you'd last in the captain's boots.
Reward: +150 XP
- In Assassin's Creed IV: Black Flag: Reach a wanted level of 1 and destroy the Hunter ship pursuing you.
- In Assassin's Creed IV: Black Flag: Destroy 5 brigs.
Complete Message
Hiring a crew is was tough, and keeping it happy was tougher, but even pirates could victims of their own success. Get too good, and you attracted the attention of the Powers that Be.
Oh man, being a pirate must have been so cool. I mean, the freedom, the booze, the lawlessness... But lots of people forget about the scurvy, random violence, and poor hygiene. Nothing screams anarchy like a gummy smile.
Although we've known about the existence of Crystal Skulls since about 2010, these crystal cubes, often referred to as "Vials" are a very recent discovery, thanks to some intrepid research from Abstergo Entertainment, which just goes to show that you can get results if you have unlimited resources.
From what we understood, the Vials were lost to time, but we're now getting more and more reports about them in recent months. We must keep our eyes and ears open so we can learn the most about them.
Mission Rewards:
Reward: +50 XP
- In Assassin's Creed IV: Black Flag: Complete "The Sage's Buried Secret" (sequence 4 memory 3).
- In Initiates: Open a memory on Initiates about the storage of the Vial in Abstergo Entertainment.
Complete Message
It looks like Abstergo had a few Vials in Montreal as recently as the fall of 2013. What would an entertainment company use them for? We'd certainly love to get our hands on some.
Reward: +100 XP
- In Assassin's Creed IV: Black Flag: Complete "The Observatory" (sequence 10 memory 3).
- In Initiates: Open a memory on Initiates about the extraction of the Vial from Abstergo Entertainment.
Complete Message
Success! We've managed to get our hands on a Vial. Whose blood do you suppose is inside? Now we start our research in earnest.
"Animals, whom we have made our slaves, we do not like to consider our equal."–Charles Darwin
The time leading to the Haitian revolution was a tumultuous one where deep social upheavals rocked Europe and the colonies. Wars, shifting alliances, and the overabundance of slaves inevitably led to bloody uprisings and violent repressions. You would do well to master the environment to better understand the times.
Mission Rewards:

- 300 XP
Reward: +50 XP
- In Assassin's Creed IV: Freedom Cry DLC: Harpoon 1 hammerhead shark.
- In Initiates: Open a memory on Initiates that describes a city in Jamaica becoming a refuge for slave traders.
Complete Message
Life at sea was not a choice that many escaped slaves had. Those who did probably had to sleep with one eye open.
Reward: +100 XP
- In Assassin's Creed IV: Freedom Cry DLC: Kill 2 iguanas.
- In Assassin's Creed IV: Freedom Cry DLC: Kill 2 rabbits.
Complete Message
Escaping slavery rarely translated to better living conditions. Before slavery was abolished, escaped slaves had to live off a hostile land while avoiding getting caught by the many colonial militias.
Reward: +150 XP
- In Assassin's Creed IV: Freedom Cry DLC: Climb 100 meters.
- In Assassin's Creed IV: Freedom Cry DLC: Perform 4 leaps of faith.
Complete Message
Countless uprisings occured in the West Indies during colonial rules. Those who succeeded were propelled by exemplary leadership, golden opportunities, and timely alliances that helped tip the balance in favor of the newly-freed people. Heroes like Adéwalé and Toussaint Louverture were pivotal in making these momentous shifts in history occur.
"I was born a slave, but nature gave me the soul of a free man."–Toussaint Louverture
Slavery sucks big time. Uprisings and revolutions are important because people should be allowed to own stuff, not be somebody else's stuff!
Mission Rewards:

- 300 XP
Reward: +50 XP
- In Assassin's Creed IV: Freedom Cry DLC: Obtain 50 cloth.
- In Assassin's Creed IV: Freedom Cry DLC: Obtain 50 wood.
Complete Message
Looting ships was like going to the lumber yard. All that wood and canvas awaiting for an express pickup. Hope you have enough space in your cargo holds.
Reward: +100 XP
- In Assassin's Creed IV: Freedom Cry DLC: Open 10 treasure chests.
- In Initiates: Open a memory on Initiates which describes the slavery system Adéwalé fought against.
Complete Message
I don't get tired of looting treasure chests. Who cares if it's not real gold? It's the act of finding the chest and taking its content that gets my blood pumping.
Reward: +150 XP
- In Assassin's Creed IV: Freedom Cry DLC: Board a man of war.
- In Assassin's Creed IV: Freedom Cry DLC: Obtain 50 metal.
Complete Message
You know what they say about big risks? Yeah! Let the rewards flow in, King Loot demands it!
A revolution needs supplies, and getting them to rebels is a big headache. But for those brave enough to go through the hoops, the profits can be staggering.
Attention Soldier! When you fight against the powers that be, don't assume you'll make it out alive. The deck is stacked against you from the start. Adéwalé knew this and still fought tooth and nail for what he believed in. Would you?
Mission Rewards:

Reward: +50 XP
- In Assassin's Creed IV: Freedom Cry DLC: Sink 2 frigates.
- In Assassin's Creed IV: Freedom Cry DLC: Buy and use 5 heavy shots.
Complete Message
Adéwalé was a mean badass, he was both a respected pirate captain and a feared Assassin. True leaders are one in a million, learn from him.
Reward: +100 XP
- In Assassin's Creed IV: Freedom Cry DLC: Kill 10 enemies with a machete.
- In Assassin's Creed IV: Freedom Cry DLC: Kill 5 agile enemies.
Complete Message
The machete is one macho weapon. It doesn't care if it chops people or sugar canes. Try not to cut yourself with that.
Reward: +150 XP
- In Assassin's Creed IV: Freedom Cry DLC: Kill 10 enemies (blunderbuss optional).
- In Assassin's Creed IV: Freedom Cry DLC: Kill 5 axe-wielding soldiers.
Complete Message
If marksmanship isn't your strong suit, a good old-fashioned blunderbuss might be just what the doctor ordered. At close range, it will turn your enemy's face into mush, an acceptable result if you ask me.
Fighting for freedom is brutal and merciless. You do whatever needs to be done. It's not a question of honor or following orders anymore, it's about ideals.
Adéwalé was the man. He fought the system way before we called it the system. He didn't become a legend overnight. No! That dude worked his way up and smashed a lot of barriers (and faces) to become an Assassin legend.
Mission Rewards:

Reward: +50 XP
- In Assassin's Creed IV: Freedom Cry DLC: Earn 150R by pickpocketing.
- In Assassin's Creed IV: Freedom Cry DLC: Buy and use 2 fire barrels.
Complete Message
You can't finance a revolution with living wages. You need to go out there and take the dough from the fat cats you're trying to bring down.
Reward: +100 XP
- In Assassin's Creed IV: Freedom Cry DLC: Trigger 10 conflicts.
- In Assassin's Creed IV: Freedom Cry DLC: Open the memory on Initiates where a slave ship becomes a pirate ship.
Complete Message
Symbolism is very important to a revolution. You want to be seen and you want to subvert what belongs to the Man for your glorious purposes! Vive la revolution!
Reward: +150 XP
- In Assassin's Creed IV: Freedom Cry DLC: Enter a storm.
- In Assassin's Creed IV: Freedom Cry DLC: Sink a man of war.
Complete Message
You want to be taken seriously as a revolutionary leader so you gotta be larger than life. You have to eat lightning and crap thunder. Talk through your actions and your fame will bring boatloads of adepts to your cause.
How's your revolution going?