Talk:Where Legends Are Born
Scoring system and effects of Kjotve's riches[edit source]
As of this writing, I cannot say with certainty whether or not the decision to take Kjotve's riches will have weight on the "scoring" for the conversation with Styrbjorn. The fact that it is redressed at the top of the conversation, as well as the game's pattern of having three choices for similarly-scored scenarios, leads me to surmise that it might affect it. This is not something I can easily test, as it would require quite literally replaying the entire game to investigate one variable.
For my part, I left the riches behind in Norway at the start of my file. Combination testing (3 x 3) found that the two positive dialogue choices, and one of either positive plus one of either neutral, led to the "good" outcome. The obviously negative options—accusing Styrbjorn of stealing Sigurd's future, and calling him a coward respectively—canceled out the credit from a positive choice—hoping he finds peace, and agreeing that "the king owns the crown"—and resulted in the same outcome as making both neutral choices. A single of either negative with either neutral was enough to make "Sigurd, wait..." fail no matter what, resulting in the "I have no father" ending to the conversation, and the twin negative path should be self-evident.
Based on this, it's a clean distribution of three paths to reach one of three outcomes across nine combinations, with "leaving the riches" baked in. If the decision actually weighs it, that would in turn make it very difficult to yield the good outcome with a theft from 100 hours of gameplay ago coming back to have such influence. Thus it's possible the decision has no effect at all beyond that first mentioning in the dialogue.
If anyone happens across my notes and runs back the game at this late juncture, they would be able to confirm or reject my assumption. Or maybe we'll be able to decompile the game one day and read the variables directly. RShepard227 (talk) 10:51, 10 October 2025 (UTC)