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Timeline of the An Lushan Rebellion
Assassin's Creed: Dynasty
755
November 9:
November 15:
- News of An Lushan's Rebellion reaches Chang'an.
November 19:
- An Lushan ravages Hebei with his army. He destroys Julu, captures Taiyuan and its vice regent Yang Guanghui, whom he executes before the gates of Changshan to intimidate its grand protector Yan Gaoqing. To keep surveillance over Changshan, he has Gao Miao and Li Qincou occupy Tumen Pass.
- Yan Gaoqing sends his son Yan Jiming and his caretaker Chen Wu on a mission to rally the support of Hebei's grand protectors for a counter-rebellion
November 21:
- Emperor Xuanzong creates the 50,000-strong Army of Heavenly Warriors and appoints Gao Xianzhi as commander to fight the An Lushan Rebellion.
December 2:
- An Lushan crosses the Yellow River.
- Li E and Yan Jiming goes to Julu and lights its beacon, inspiring the first wave of hope across Hebei.
December 5:
- Chenliu falls to An Lushan.
December 8:
- Xingyang falls to An Lushan.
December 12:
December 13:
- The Army of Heavenly Warriors is routed at Shanzhou and retreats in a panic to Tong Pass. Yeluohe forces are momentarily beaten back at Tong Pass. Gao Xianzhi refuses army supervisor Bian Lingcheng's demands for an immediate counter-attack.
December 21:
- Having received news that He Qiannian is on his way to reinforce Tumen Pass, Yan Gaoqing briefs Li E, Yan Jiming, and He Hong'er on the plan that very night to assassinate Gao Miao, Li Qincou, and He Qiannian to take Tumen Pass. They send a message to Gao Xianzhi informing him of their plan to link loyalists in Hebei with Tang forces at Tong Pass. Xianzhi dispatches Wang Chengye to lead the troops that will rendezvous with Li E at Taiyuan, unaware that Chengye is in league with the Golden Turtles.
December 22:
- Li E assassinates Gao Miao and Li Qincou at Tumen Pass, and the Changshan militia ambushes and kills He Qiannian.
December 28:
- Bian Lingcheng returns to Tong Pass and executes Gao Xianzhi and Feng Changqing as part of a Golden Turtles scheme to ensure only that no one but them will have the prestige of defeating An Lushan.
- By this point, Wang Chengye had captured Li E in Taiyuan and had imprisoned him inside the Mengshan Giant Buddha.
756
January:
- An Lushan declares himself Emperor of the Yan in Luoyang.
- Shi Siming attacks Changshan.
January 8:
- Without reinforcements from Tong Pass, Changshan's defences collapse. Both Yan Gaoqing and Yan Jiming are captured.
Assassin's Creed: Codename Jade beta test
Pros
- Original combat animations reflective of wushu, not just recycled from Odyssey and Valhalla
- Using Valhalla quest system instead of Odyssey
- Having the bow as a type of primary weapon with auto-target shooting and kiting was an excellent idea to adapt archery to mobile controls. Also extremely fun to play.
- Combat system is okay for the most part and not clunky, using the same system established in the old Gameloft iOS games and also that was similarly used in Dynasty Warriors: Unleashed and other Asian mobile games (never played Genshin Impact but friends also tell me gameplay is very similar).
- From what I can tell so far, the architecture is historically accurate for this time period. Also accurate are the signs which read from right to left.
Notes for improvement
- Dodging is awkward because it always looks like the player character is straddling or limping away from the enemy in flight. Rather than strafing, the character breaks lock and view of enemy.
- Hope that there will be an option to turn off fight damage numbers
- Please hire bilingual native Chinese speakers as voice actors, just like how Greek speakers were used in Odyssey and Scandinavians for Valhalla and how Arabs are doing voice work for Mirage. Most names are mispronounced. Popular media, including history YouTube channels and devs for games like Dynasty Warriors and Total War: Three Kingdoms never make the bare minimum effort to check online pinyin charts or Chinese dictionaries—literally a Google search away—under the presumption that "Chinese will be too hard" and end up messing up names that are totally, easily pronounceable for English speakers. Interestingly, the voice actress for the female protagonist has pretty good Mandarin pronunciation despite her American English accent.
- Btw, is that Mandarin I hear the Xiongnu warriors barking? Why are the Xiongnu speaking Mandarin but not the Chinese soldiers??? ;-; (maybe I'm wrong, will double-check)
- Youxia is a general noun, not a proper noun. It should not be capitalized just like you wouldn't capitalize ninja or samurai everywhere.
- The body figure of the female protagonist looks like the same as the male character model when she is wearing the youxia outfit.
- Consider making zipline usable by free-running onto it like in the mainline games, rather than requiring a separate button. This has tripped up a lot of players of both the alpha and beta.
- The atmosphere and tone is too vibrant and colourful to fit the Qin dynasty setting imho. The Qin was a proto-totalitarian, dystopian state. A more realistic and gritty tone would be more suitable, but I also understand the tone choice was likely informed by the desire to be more appealing to the target audience, esp. the East Asian market. Overall, it would not have been my preference, but it's also acceptable.