Heralds were Civilians who were tasked with reporting news, However, during the Crusades War they were instead promoting civilians to join either Crusaders or Saracens depending on the cities that Factions were currently occupied in. Some heralds were also working for Templars and thus were a source of information for Assassins who were tasked with eliminating them.
User:Lacrossedeamon/Animus Archetype
Template:You may Within Animus simulations of genetic memories, individuals encountered by the subject are classified into specific archetypes.
Animus 1.28
This Animus was used by Desmond Miles while reliving the memories of Altair ibn La'Ahad.
Civilians
Scholars were religious men that could be found all over the Holy Land, They will always be found praying while walking slowly, however, should the dangers arise they will immediately disperse and run away, Due to the Assassins wearing a robe that was similar to Scholars they could blend in with them and hide out of sights from pursuing enemies, Some of them can also be found harassed by Guards around the city.
Vigilantes were groups of civilians that were aiding the assassin, Altair Lbn-Ahad, in gratitude for his action in protecting their own relatives and families from the harassment of the local guards.
Assassins
Not every assassin was tasked with Assassination and espionage missions, Some of them were tasked with defending Masyaf from enemies and keeping order within the village below the fortress.
Assassins who were not skilled enough were instead tasked with gathering information in the city to aid higher-ranking Assassins in their missions. Due to most of them being unskilled in combat, They aren't able to defend themselves against threats and constantly required the help of higher-ranking assassins to protect them from enemies.
Saracen forces
A backbone of the Saracen forces, They are poorly armed and are equipped with mere swords and gambeson, Though what they made up for their low combat capability, is their high numbers.
Sergeants is a Saracen soldier who served long enough in their army to be promoted and is equipped with higher quality weapons and armor, Their combat skill is high enough to counter and deflect the strike of a Master Assassin such as Altaïr Ibn-La'Ahad
Soldier with outstanding service is promoted to captain and are rewarded with highly durable lamellar armor making them able to stand multiple strikes from their opponents, Their skill in combat is also not to be questioned as they easily shrug off an attack from even a Master Assassin.
Crusader forces
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Teutonic forces
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Hospitalier forces
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Templar forces
A Knights of the Templar Order, They are highly trained and possibly the most fearsome and respected warriors in the crusades, Their prowess in combat can easily match up to even Master Assassin. such as Altaïr Ibn-La'Ahad.
A Personal bodyguard of the infamous black market dealer Tamir.
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Due to his wealth and influence, Abu'l Nuqoud has many of his own bodyguards in his personal palace.
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Animus 2.0
This Animus was used by Desmond Miles while reliving the memories of Ezio Auditore da Firenze.
Civilians
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Hireable Factions
Mercenary is an individual who engages in armed conflicts in exchange for coins or other valuables, In Renaissance Italy, They are shown to be allied with Italian Assassins. Such as Ezio Auditore da Firenze who could hire them to serve as bodyguards or order them to directly engage enemies.
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Guards
Guards patrol or investigate at brisk walking pace. They will hit running speed when seeing Ezio flee from them. Patrol routes are fixed and repeated so that you may every point of the route before acting. In pursuit, basic guards can perform some free running maneuvers but cannot climb sheer walls. If Ezio attempts to take any route that the guards cannot follow, they will holster their weapons and begin throwing rocks in an effort to make him fall. Guards cannot swim, and they can be pushed over low walls by a determined hand.
Sentries will remain at their post unless prompted to move by the detection system. Their placement will relate to a particular area that they regard as out of bounds — a yard or a door — and they will push Ezio away if he comes too close: trespass will be treated as an illegal act. Bodyguards are simply sentries who have been assigned to an object or character in the same fashion.
In addition to the three special enemy archetypes (Agile, Brute, and Seeker), all members of the "generic" soldiery you encounter hold one of three ranks: Militia, Elite, or Leader. The seniority of these individuals has an effect on their combat prowess and hidden morale level. Militia are easy prey to well-timed Counter Kill or Disarm moves, and will soon bolt when Ezio cuts down their cohorts. Leaders are more inclined to fight to the death, will often repel instant kills until sufficiently wounded, and may employ counter-attacks against Ezio's combos. Elites lies somewhere between both in terms of their combat proficiency and resolve. Note that Militia respond to thrown money by racing over to pick up coins themselves. This means that any patrol with such members in its formation will stop to wait for them to finish picking up coins and rejoin.
To easily identify a guard's rank, look at his helmet. No matter the uniform, Militia wear caps, Elites favor open-faced helmets, while Leaders have headgear with additional facial protections.Fast and lightly armed, Agiles are trackers and pursuers. They can imitate the Assassin’s free running skills with the exception of grasping and climbing sheer surfaces, swimming, and the Leap of Faith. Their tactic is to catch up with Ezio, knock him to the ground and engage him long enough for their tougher cohorts to arrive in support. As a group they will try to surround you, delivering quick stinging attacks like a swarm of insects. The pay-off for this speed is that the Agile is the weakest of the guards and most easily defeated. They exhibit low morale and are most likely to flee when colleagues fall. Combat also tests their stamina – they will be exhausted after dodging a few attacks and require ten seconds to recover. In group combat, the Agile is the quickest to beat and so a useful strategy is to target them first to rapidly reduce the number of opponents. But if you have the advantage on them, a better idea is to assassinate the strongest guard in the group and greatly reduce the morale of the Agiles, with further kills making the remainder more likely to turn tail and flee.
The armor-plated Brutes are immediately identified by their stature. Favoring Heavy weapons, they are skilled in the Smash Attack special technique and will use it to disarm and beat down the player. Their self-confidence gives them the strongest morale of any opponent you will face: once engaged, they will never flee a battle. The threat posed by the Brute is multiplied when in company. Dodging and strafing is essential unless you have already picked up a Long or Heavy weapon to deflect and counter. The Brute takes no damage when deflecting a Small or Medium weapon and does not tire from it either. Instead try dodging or strafing to the side, to get around the Brute, and land direct hits outside his blocking arc. Incidentally you may find that unarmed combat lands hits where weapons fail. The Brute is disadvantaged by low speed, moving at only 75% of the pace of a normal guard, so you can outrun them. They cannot use ladders, free run or climb, so you can escape vertically too. From a vantage point above, it is possible to use ranged weapons to reduce the number of Brutes below.
Smarter than the average guard, the Seeker will investigate hiding spots in search of criminals. He will do this as part of his patrol routine, even when Ezio is Incognito. You can often identify Seekers from a distance by their favored carrying of a Long weapon. They use this to prod haystacks and wells, forcing you out of cover if you happen to be inside. If Ezio is Notorious, the Seeker will also stop at benches and ask the seated citizens to rise. This will instantly break your blending if you were hiding here. Seekers tend to stay on the outside of a combat skirmish and use the full reach of their weapon while you are tackling their colleagues. They will also perform Sweep Attack special techniques to knock you to the floor. A good solution is to disarm them, though this may take a few attempts. To get rid of a Seeker, a daring approach is to lurk in a hiding place on the patrol route, ready to ambush your enemy when he approaches. Use the Assassinate from Hiding move to eliminate him first, watching your Controls HUD in the top right of the screen in order to strike at the first opportunity. This will cause the rest of his patrol to enter open conflict, but it will remove both the Seeker and that irksome Long weapon from play instantly. Note that Seekers can climb ladders and ledges but they need to sheath their weapons to do so: you can catch them with a well-timed blow as they reach the top.
Archers are assigned to defend towers and rooftops, where they can spot Ezio instantly. During open conflict, they will immediately open fire using their bows. If Ezio is within close range, the Archer will switch to his sidearm and become a basic guard. Archers patrol more slowly than Ezio walks, so he can catch them at walking speed if he approaches stealthily from behind. High Profile running or sprinting will break stealth and cause them to enter Detection phase. Note that the Assassinate from Ledge technique is especially useful for ambushes on rooftop guards, but you will want to choose carefully between High and Low Profile assault to conceal the body. At range, a single Throwing Knife will take out an Archer and you will appreciate carrying a large Knife Belt full of them later in the game.
Animus 2.01
This animus was used by Desmond to relive the memories of Ezio Auditore da Firenze during the Liberation of Rome.
Enemy archetypes

Regular guards can be divided into two ranks. The majority of soldiers fall into the lower rank of Militia, common sword-fodder drawn from the local populus. Above them are the Leaders, officers of the watch. While Militia guards wear simple cloth berets, Leaders can be identified by their protective helmets.
- In pursuit, regular guards can perform some free run moves but cannot scale sheer walls.
- Militia have especially low morale and may often surrender without a fight if just a few of their colleagues fall.
- Leaders have some basic resistances but are susceptible to a swift, unsporting Kick to break their defense.
- Both enemy types frequently drop ammunition and consumables when looted. Doing so will save you plenty of trips to local vendors.
The basic, bread-and-butter grunt, Militia opponents are vulnerable to all of Ezio’s abilities – especially Counter Kills – and will soon break and flee once an anticipated beating unfolds in a manner contrary to their brutish expectations. Though much slower and less agile than Ezio, they will attempt to pursue him through streets and over rooftops if he withdraws from combat or flees at the outbreak of hostilities.
Hardier than their subordinates, Captains may resist Counter Kill and Disarm attempts. They are also capable of foiling Ezio’s attempts to initiate a combo assault. Use the Kick move in these instances to break their guard. Hidden Blade Counters and projectiles are a highly efficient way to dispatch them with relative ease. You can also use their Militia subordinates to set up deadly Execution Streaks.
Wearing only light armor and carrying Small weapons, Agiles are faster than the other guards and will be able to catch you in a straight running match. If you use the environment to escape, they have free running skills to leap and climb wherever you go. They are trackers and pursuers, able to pinpoint your location for all other guards to see and to knock you to the floor so that slower enemies can catch up. The downside of that free running speed is that the Agile is the weakest of the archetypes and most easily defeated.
- Counter Kill and Disarm moves are most effective against the Agile.
- In a chase, climb and free run to escape so that the Agiles become separated from their tougher colleagues, then stop and finish them off individually on the rooftops. Isolating them accentuates their combat weakness.
- Agiles resist Kicks and Executions, dodging attacks, but they can be grabbed and beaten or hurled from very high buildings for a quick dispatch.
- In combat, Agiles can dodge Ezio’s blows and Kick attempts, and may attempt to restrain him with a Grab. Disarms and Counter Kills, however, are two techniques that they consistently fall afoul of.
- In a group battle the fast knifework of an Agile can disrupt Execution Streaks, so it’s perhaps wise to make them a primary target whenever possible. Be ready to employ a Counter Kill to deal with their darting strikes.
- Agiles are the fastest of all enemy archetypes, and have exemplary free running and climbing skills. If you are finding them hard to shake, try hard-to-follow sequences of leaps over rooftops, use Throw Money to fill their path with civilians, or escape via a Lift – you may even manage to crush them as the counterweight crashes to the ground.
Commonly seen leading patrols, it is the Seeker’s role to check hiding spots for wanted criminals and so thwart ambushes and assassination attempts. The Long weapon that most readily identifies the Seeker is used to prod haystacks and wells to evict potential occupants. This archetype thus challenges Ezio’s stealth options. If Ezio is Notorious, the Seeker will also stop at benches and ask those seated to rise.
- Disarming is the best way to tackle the Seeker. If you turn his spear on him immediately after taking it, you may initiate an Execution Streak or hold the Weapon Hand Button to ready a Sweep Special Attack on other guards.
- The Seeker’s curiosity is his undoing when acting without the support of other guards. Approaching Ezio’s hiding spot, he is prone to an assassination move in the moments before performing an examination.
- As their name suggests, the primary purpose of Seekers is to reconnoiter for miscreants and criminals. On patrol, they may stop to examine any hiding spots or groups of civilians they encounter. While Incognito, being discovered by a Seeker will lead to a scolding and a minor Notoriety increase. If Notorious or attempting to evade ongoing conflict, a fight will ensue.
- In open conflict, they tend to exploit their range advantage in larger groups. They have a Special Attack: the Throw Sand technique, which causes no damage but stuns Ezio for a short period. If you recognize the signs that they are poised to perform this, be ready to dodge or attack to avoid the consequences.
- Seekers can resist Counter Kills performed with Small, Medium and Heavy weapons, and must have their guard broken with a Kick for Ezio to begin a combo or perform a Grab. Interestingly, though, they are highly susceptible to Disarm. Appropriating a Long weapon in this manner and killing the owner is a great way to set up a devastating Execution Streak.
Slow but relentless, the armor-plated Brutes are immediately identified by their large stature. They exist to challenge Ezio’s fighting talents.
- Brutes are skilled in the Smash Special Attack and will use it to beat down opponents. Kick to interrupt it, or Step Dodge around them to attack from the side.
- Their Heavy weapon attacks can still be beaten with the Hidden Blade’s masterly Counter Kill, and a once-only Long weapon Counter.
- Brutes can be disarmed if you Taunt them, and a Kick will break their defense.
- To avoid the Brute’s normal attacks, use the Dodge move to jump clear and then leap in to attack before he can recover.
- The Crossbow is your anti-tank weapon against Brutes and Papal Guards. Dodge their attacks until you get the space to fire a fatal bolt at close range, using the melee counter to see off weaker assailants.
- Smarter play avoids direct combat unless absolutely necessary. If you can’t sneak past, assassinate or use ranged attacks.
- Moving at 75% of regular guard speed, Brutes won’t win a chase. They can’t climb, free run or leap either, so you can escape vertically. From your vantage point, ranged weapons can be aimed.
- Execution Streaks offer a backdoor through the Brute’s defenses. Start a streak with an assailant who’s more easily defeated and line up the Brute as your next highlighted target.
- Their purposeful yet ponderously slow sword swings may be reasonably easy to sidestep if you see them coming, but cause massive damage if they connect. The power-up Smash Special Attack, in particular, can break through Ezio’s guard instantly and knock him to the ground with great force.
- Brutes are immune to Counter Kills performed with Small, Medium and Heavy weapons; countering with a Long weapon appropriated from a Seeker will be successful, though. Ezio must perform a Taunt (press the Head Button with a Brute highlighted) to enrage them and render them vulnerable to the Disarm technique. They must also be thrown off-balance with a Kick before they become susceptible to combos or the Grab move. As they wear full facial protection, the Throw Sand special move has no effect on them.
- As with Agiles, it’s a good idea to set up an Execution Streak and disable Brutes as a priority.
- If you are struggling in a battle with Brutes, note that they have a pedestrian top speed and no climbing ability. Put a little distance or elevation between Ezio and these foes, and it’s easy to pepper them with your projectile of preference.
These enemy “shooter” types create an obstacle to Ezio’s free navigation of rooftops and buildings, presenting a challenge to the player in the third dimension. The three methods of eliminating the threat they pose are speed, stealth and ranged attack. These guards will issue warnings and follow the usual investigative procedure before declaring open conflict. This can be used against them if they spot you, inviting their suspicion and drawing them away from a patrol route to a quieter place for assassination.
- Shooters patrol more slowly than Ezio can Fast Walk, so he can catch them from behind in Low Profile. High Profile sprinting toward them will break stealth and cause them to enter detection phase.
- By observing their route, you may also spot an opportunity to move past them at speed while they are looking away.
- Rooftop hiding spots have many uses. They present a safe resting spot for getting closer to a patrol or waiting for them to move on. Even after being spotted, diving into one immediately will halt the detection phase. When a patrol draws near, the spot enables an assassination from hiding. You can also throw bodies inside to conceal them from other rooftop patrols.
- The Drop Kill technique from below the ledge was made for these enemies, but choosing between a High and Low Profile attack will determine where their body ends up – possibly attracting attention.
- Ezio has a wealth of ranged attacks and dual wielding options to interrupt shooters as they back away from him. He cannot pick up and use the weapons dropped by Gunmen and Crossbowmen, but he can certainly loot their ammunition.
- If fired from off-screen, a Crossbowman’s bolt will show a brief contrail line to indicate the shooter’s position.
- As basic sentries, Gunmen behave in the same way as their crossbowwielding peers. They can be dispatched with a single projectile from behind.
- In open combat, Gunmen will back away from Ezio as he approaches in an attempt to put their range advantage to use. You may on occasion find it necessary to break out of Fight Mode with the Target Lock Button and sprint to close the intervening gap.
- The primary difference between Gunmen and Crossbowmen is the amount of damage Ezio sustains: guns pack a far stronger punch.
Famously serving as the Pope’s bodyguard from the Renaissance to the present day, these Swiss mercenaries are the ultimate archetype. They combine the resilience of the Brute, the pursuit speed of the Agile and the sand-throwing tricks of the Seeker, even carrying firearms for switching to ranged assault. They are also skilled riders, hijacking civilian horses for mounted charges. Resistant to many forms of attack, they are the toughest enemies you will meet.
- If you can call on allies to fight beside you, now is the time. Reduce enemy numbers before you engage: use Poison Darts while undetected, then Crossbow ranged attacks and Assassin Signals.
- If using the Hidden Blade’s Counter Kill, keep circling toward any Papal Guards who begin switching to guns.
- When you finally enter melee combat, the Execution Streak is the great leveler. If required, the Kick will break their initial defense.
- Disciplined to ignore Taunts, Papal Guards cannot be Disarmed. Only Counter Kills with the Hidden Blade or Long weapons are effective.
- Papal Guards generally carry swords as their primary weapon, employing single fast lunges or three-hit combos. The final blow of the latter, as always, breaks Ezio’s guard unless he counters or dodges it.
- They also possess two special moves. The first is to throw sand at Ezio, stunning him temporarily: a nasty trick that they perform with greater regularity than Seekers. Of far greater concern, however, is their ability to draw a pistol. They will usually fire two shots in succession, with each bullet causing significant damage. Nigh-impossible to dodge, the only reliable way to avoid getting hit is to distract them with an attempted blow as they take aim. Seeking refuge behind another assailant may also work, but is often too hard to engineer in the short time available.
- Papal Guards foil Ezio’s attempts to initiate combos, evade the Grab moves, and shrug off his efforts to perform standard weapon-based Counter Kills and the Disarm technique with casual ease. They are also quite astonishingly fast: like Agiles, they will outpace Ezio in a straightline sprint.
- The most efficient way to kill Papal Guards is to set up an Execution Streak by slaying their weaker allies, then direct Ezio’s aggression at them. Failing that, Counter Kills performed with Long weapons stolen from Seekers and the Hidden Blade are also consistently successful. Though their armor provides resistance to Throwing Knives, the Crossbow and Pistol can disable them in a single shot.
Within Rome, the Borgia employ cavalry as mounted police. The Horseman challenges Ezio’s greater freedom on the roads. Although the Horseman patrols alone, the distance covered by him on his rounds means that he will often arrive to assist a group that has already engaged Ezio in combat. The standard tactic of the Horseman is to make a galloping charge and swipe with a melee weapon or trample the target under the hooves of his steed.
- Before open conflict commences, Ezio can assassinate a Horseman from the air via walls or ledges above; from the ground with a Hidden Blade hijack; and from another mount, in a horse-to-horse assassination.
- The Horseman can be ejected from his mount with a Medium weapon or larger: simply hold the High Profile Button when the Horseman charges, setting your blade defensively against his steed to cause a fall.
- While the Horseman is turning for another tilt at his target, he will be extremely prone to ranged attacks from the Pistol or Crossbow.
- If you are fighting soldiers and a Horseman simultaneously, get close to the infantry and maneuver during the charge so that the rider tramples his own men.
- Some riders carry Throwing Knives for ranged attack if Ezio finds a defensive position. The Horseman will dismount for continued pursuit if Ezio flees to a place that the horse cannot reach.
Random Bandit encounters are heralded by a warning message, as they boldly shout of their intentions to rob you of your purse. When Bandits strike, the local guards will enter combat with these thugs in an attempt to keep the peace before turning on you.
- Bandits have similar attributes to Agiles, including the use of Small weapons and a capacity for free running after their targets.
- Once engaged, they do not stand down from combat and will again regard you as their priority after tackling any guards.
- Be sure to loot Bandits for valuable Trade Items after battle.
Individually, the Followers of Romulus are no better trained than the average Militia and can be easily dispatched with Counter Kills or Disarms. But they hunt as a pack, and have the agility to climb and free run after you. If you try to flee or reach higher ground, they will hurl rocks or sometimes Throwing Knives to halt your climb or slow you down during a chase.
- Drawing the pack closer for melee will improve the success of an Execution Streak. The Wolfmen are designed to test your early proficiency in this advanced technique.
- Fighting with Small and Medium weapons opens up Ezio’s dual wielding potential (see page 126). During an Execution Streak, his Throwing Knives and Bullets can deliver a finishing move against ranged targets.
- Though individually weak, Wolfmen are dangerous when encountered in large numbers. Cutting the pack down to size is always a priority when you face them. Being hit by their projectiles causes minor damage, but has the effect of staggering Ezio and disrupting his combat moves.
- Wolfmen will attempt single slashes with their daggers, or perform three-hit combos. The latter attack type follows a distinct fast-fast-slow rhythm, so pay attention to this if you are employing Hidden Blade Counters.
- They are vulnerable to Counter Kills and the Disarm move, and will fall to a single projectile of any kind. If you can set up and maintain an Execution Streak, you can cut through them with ease.
- Among other items, Wolfmen regularly yield Throwing Knives when looted after a battle. This means that you could potentially kill a group from range, then replenish your ammunition immediately – a tactic worth remembering for later encounters.
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Guilds
- Ezio will not be attacked or sustain Notoriety penalties when he orders Assassins to kill targets unless he deliberately enters the fray. That said, it’s always possible to lend a hand by killing or weakening enemies with projectiles from a safe distance or elevation.
- Assassins will die in combat if they sustain critical damage. Watch the Health Meters that appear above their heads, and be ready to intervene should the tide of the battle turn against them. If an Assassin dies, you must enroll a new replacement. We strongly advise that you avoid calling Brotherhood members while fighting close to deep water - like all non¬ player characters, submersion leads to instant death.
- Assassins will tailor their arrival in accordance with environmental features and the position of their targets. They can jump down from rooftops, leap from hiding spots, or dash from nearby alleyways to strike. If a target is under the cover of a roof, though, Assassins will need to approach by a more conventional route - with obvious tactical repercussions.
- Assassins usually attack in pairs. A new Assassin Signal is added to the Recruit Meter for every two active Assassins, up to a maximum of three. Assassin Signals are subtracted when the number of available Assassins falls to five and three, though only one recruit need be available for the first Assassin Signal.
- Ezio’s available Assassins are always summoned in order of seniority. Though Assassins gain XP if called into combat, the sums accrued are nominal. The best way to train recruits is to send them on specific assignments.
- The ability to call Assassins is unavailable during certain optional memories, such as Followers Lairs.
- In addition to weapon and armor enhancements, Assassins are automatically equipped with a Pistol at the Discepolo rank (Level 5), and Smoke Bombs once they reach Veterano (Level 8). All of these upgrades are only relevant when the recruits are called into combat. For lower-rank Assassins, we would suggest that armor is the more valuable augmentation.
Distract: group will leave Ezio and draw the attention of nearby guards away. Group is lost permanently when this occurs.
- Courtesans move in formation around Ezio when hired, shielding him from the eyes of all potential aggressors, suspicious targets and Harassers.
- Automatically peel away to distract guards who pass within a certain distance.
- Very poor in combat; will often fall to enemy blades within seconds.
- Slow and cannot climb or free run.
Fight: group will attack the highlighted individual (and any nearby allies). Ezio takes no responsibility for the battle that ensues, and sustains no Notoriety penalties.
- Hired Mercenaries will automatically rush to Ezio’s aid in combat.
- Peerless combat abilities.
- Incapable of climbing or free running.
- Cannot be recalled while still engaged in combat: you must wait for the battle to end.
- Very slow movement speed.
Lure: group will leave Ezio and entice guards to follow them for a while. Group is lost permanently after using this skill.
- Extremely fast; excellent free running and climbing abilities.
- Will fight alongside Ezio if he is attacked or enters combat.
- They will fall quickly to the blades of stronger opponents unless Ezio intervenes.
Other
- Ezio can “Blend” with groups of civilians by walking or standing among them. There is a distinct sound cue and visual effect when this takes place (Fig. 1). When not in combat, Blending renders Ezio invisible to his enemies and Harassers.
- From a pure gameplay perspective, the presence of citizens adds moving bodies that Ezio must weave between as he runs through the city streets. Collisions at Ezio’s basic running pace will cause him to stagger; at a full sprint, he will be bowled from his feet. While walking, hold the Empty Hand Button to gently push through large crowds. Hold the Legs Button to pickpocket - an easy way to obtain florins in the early game.
- Indiscriminate killing of civilians will cause Desynchronization, sending Ezio back to a previous checkpoint (or, outside memories, a safe location in Rome). A little “collateral damage” is tolerated; systematic brutality is not.
Harassers are individuals who don’t attack Ezio directly, but will impede his movement and draw attention to him. These infernal nuisances come in two forms: the overbearing troubadours and groups of three females who will run to accost Ezio in a similar manner.
- Be very wary of Harassers whenever Ezio is stealthily following an individual or group as an objective, or when he must avoid the local soldiery. They create a spectacle that will draw eyes towards him, which is something to be avoided.
- Both types of Harassers can be silenced by bumping into them; a crude but effective rebuke that will cause them to flee. They can also be temporarily distracted with the Throw Money ability. Do not kill them: annoying as they may be, they are still classed as innocent civilians.
- Harassers can be outpaced at a full sprint if there is no need for discretion. They have distinct “zones” where they operate, and will not move beyond these invisible boundaries.
- Though not (strictly speaking) Harassers, “box carriers” act as a surprisingly subtle hazard. Colliding with these individuals will cause them to drop their burden, which will smash, causing all within range to turn and gawp - with potentially awkward consequences.
Though they will never deliberately cause Ezio physical harm, Pickpockets will attempt to collide with Ezio, divest him of hard-earned florins, then make a swift escape.
- More nuisance than danger (especially when encountered during a memory), the arrival of a Pickpocket in Ezio’s vicinity is marked by the appearance of a distinct icon on the Mini-Map.
- Pickpockets will only attempt to steal from Ezio if he cannot see them. If he catches one in his direct line of sight, the thief will beat a hasty retreat.
- Catching a Pickpocket with the Tackle or Grab moves will reward Ezio with 500 florins and a Trade Item, in addition to retrieving any funds stolen.
- Unlike Pickpockets, Borgia Couriers will never attempt to interact with Ezio, and do not appear on the Mini-Map. They will always flee if they see him, usually heading for the rooftops at the first opportunity. More often than not, the half-glimpsed sight of a panicked Courier scrambling up a wall will be your first awareness that one is nearby.
- Once the system is activated in Sequence 03, killing a Borgia Courier will fill the Notoriety gauge instantly. Use non-lethal means to catch them (ideally the Tackle move).
- Successfully accosting a Borgia Courier provides a bonus of 1,500 florins and a single Trade Item. They are the sole source of Aconite.
Areas liberated from the influence of a Borgia Tower will become home to groups of Vigilantes, ordinary citizens who take it upon themselves to aid Ezio and his Assassins. Look for their icon and run straight through the group. The Vigilante’s special talent is to grab hold of an enemy and pin him to the spot, enabling Ezio to attack freely or escape in a chase.
These only appear when the Notoriety gauge reaches 50% full. For a donation of 500 florins, interacting with a Herald will clear 50% of Ezio’s current Notoriety – but you can get your money back immediately by pickpocketing the Herald.
These only appear when Ezio is at 75% Notoriety or above, and clear the same amount when assassinated. They are relatively uncommon, and will flee on sight.
Animus 2.03
This animus was used by Desmond Miles to relive the memories of Ezio Auditore da Firenze during his search for the Masyaf keys.
Guards
During the first two main story Sequences, Ezio will generally encounter only two different types of assailant: hostile Byzantine Militia and Gunmen in Masyaf and, on arrival in Constantinople, the Ottoman Elites and Gunmen who maintain law and order in the city. Though they have different uniforms and allegiances, both factions are functionally analogous in combat.
There is, however, one key difference. Though the Templar-controlled Byzantines are naturally suspicious of Ezio, and will draw their weapons with murderous intent if they identify him, Ottoman guardsmen are usually indifferent to his presence unless he does something to arouse their anger. Even so, it's sensible to keep a low profile whenever an Ottoman city patrol passes by. They will react to inadvertent collisions or minor infractions within their field of vision by scolding or pushing Ezio. In these instances, it's prudent to stand still and accept the rebuke and minor assault to avoid open conflict.
Though the first two Sequences pit Ezio against Ottoman Elites, Byzantine Militia and Gunmen of both factions, Sequence 03 marks the point at which he will encounter far more capable foes.
These opponents are vulnerable to most of Ezio's abilities and are inclined to flee if the tide of a battle turns against them. Though less athletic than Ezio, they will attempt to pursue him through streets and over rooftops if he withdraws from battle. They will also throw rocks in an attempt to knock him down if he attempts to climb or free run during an active combat situation.
The Byzantine Militia enemy type is roughly analogous to the Ottoman Elite, in that both are rank-and-file opponents who should fall quickly to Ezio’s attacks.
- Militia opponents are extremely susceptible to projectiles: a single Throwing Knife is enough to put them on their backs. They can dodge kicks, but this is pretty much irrelevant, as they can be defeated easily with a combo or Counter Kill.
- Whenever they appear in mixed groups with more dangerous allies, Militia provide an easy way to start a Kill Streak.
- Though they have a degree of free running prowess, Militia are slower than Ezio in a straight-line sprint and cannot scale walls.
These opponents are vulnerable to most of Ezio's abilities and are inclined to flee if the tide of a battle turns against them. Though less athletic than Ezio, they will attempt to pursue him through streets and over rooftops if he withdraws from battle. They will also throw rocks in an attempt to knock him down if he attempts to climb or free run during an active combat situation. The standard Ottoman patrol unit in earlier Sequences, but are soon supplanted by Agiles and Janissaries later.
- Though they can resist Grab attempts, Elites are susceptible to combos or Counter Kills. As with Byzantine Militia and Agiles, you can rely on their regular attacks to set up opportunities for Kill Streaks.
- Elites can kick Ezio, briefly stunning him. Be wary of this at close range, especially if surrounded by a number of them.
Generally stationed on rooftops, and quick to attack those who trespass in their lofty domains, Gunmen fire from a distance during open combat, and will back away as Ezio approaches them. They are always priority targets in battles with multiple opponents, as their guns will disrupt Kill Streaks. They can be disabled with short combo attacks, felled with projectiles (once you obtain them), or thrown to the streets below with the Grab move or a well-placed blow. Gunmen are almost always encountered on walls or rooftops, where they act as sentries commissioned to punish all trespassers severely. After an initial barked warning they will draw their weapons and fire on Ezio, giving chase if he flees.
- Once engaged in combat, Gunmen will take aim at Ezio and fire at regular intervals. They have a tendency to back away as he approaches them, and will stand at the outer edge of a melee featuring other opponents. As their bullets will interrupt Kill Steaks you should always target these foes first when you encounter them in open combat against a mixture of different adversaries.
- Though you can use any weapon you please, Throwing Knives are perfect for cutting down Gunmen before they can draw their rifles while free running over rooftops. Be sure to secure a Target Lock beforehand to ensure optimal accuracy. As Gunmen are reasonably fast and adept at climbing, and can be rather dogged in the way that they pursue Ezio, it's usually advisable to slay them if they give chase - or, ideally, beforehand.
- If stealth is desirable or mandatory, be careful when you attack Gunmen standing on the edges of rooftops, platforms and walls. If necessary, you can run over and pick up their bodies before they slide and fall to the ground.
- Marksmen are Gunmen stationed in armored booths situated in Templar Dens. These eagle-eyed sharpshooters will identify Ezio quickly, then fire at regular intervals. They can only be killed with well-placed projectiles and bombs, though it is advisable to avoid detection entirely.
The Ottoman Agile is a guardsman of a slender, athletic build, armed with a dagger. These quick and nimble opponents are adept at free running, and will pursue Ezio doggedly if he attempts to flee combat; they can even outpace him in a straight-line sprint, necessitating clever maneuvers or diversionary tactics to shake them off. In combat, they will evade Ezio's attempts to launch a combo, and will deftly leap away from kicks. For this reason, Counter Kills - of any variety - are the best way to dispatch them, though they are also susceptible to grabs and attacks launched after a successful dodge. As their name might suggest Agiles are footed adversaries defined by their speed and swift reactions both in and out of direct combat.
- Though their free running and climbing prowess is not quite a match for Ezio's they can easily outpace him in a footrace. As they run behind him, they will lash out daggers to stagger him. There is, however, a great trick that you can use to avoid this. As you see an Agile moving in to strike quickly release and then press the Legs button to perform a short jump. This will confuse your pursuer, who will slow down and lose ground.
- Agiles cannot withstand much punishment in combat, but you will need to use specific techniques to successfully land a blow. As they can evade kicks and combo attempts (unless preceded by a successful Dodge) employ Counter Kills or target them in Kil Streaks.
- As they are vulnerable to the Grab move Agiles can be grappled and used as human shields- and summarily executed if you equip a Short or Medium weapon. You can throw them at surrounding adversaries to temporarily knock other hostiles from their feet.
- Agiles will periodically use Throwing Knives to stagger Ezio, making them a nuisance in large battles. Try to disable them quickly.
- Agiles are the only archetype immune to the Counter Steal technique.
The Byzantine Varangian is easily identified by the polearm he carries. These vigilant and inquisitive soldiers possess the unique ability to search hiding spots, and can on occasion even detect Ezio when he is Blending. When fought they will block standard attacks, but can be briefly incapacitated with a kick or momentarily disoriented by a dodge - providing a brief window of opportunity to launch a deadly combo. They tend to maintain a greater distance from Ezio in combat, and will periodically seek to incapacitate him by throwing sand in his direction; either dodge or move out of range to avoid this special attack. Performing a Disarm will enable you to take possession of a Varangian's polearm, which can confer a considerable advantage in a melee featuring a mixture of different opponent types. Most (but not all) Varangians are immune to Counter Kills. One of the least common archetypes, and rarely encountered once you have captured all Templar Dens, the Varangian can cause great difficulties in large-scale brawls unless neutralized swiftly.
- In a combat situation the Varangian will generally put the extended reach of his Long weapon to good use, remaining at the periphery of a battle and striking from afar. Most, but not all, Varangians are immune to the Counter Kill move. As there is no way to ascertain which category each opponent falls into, it's best to use other techniques to defeat them.
- A Varangian soldier will regularly use the Throw Sand attack to temporarily incapacitate Ezio. You can avoid the effects of this by dodging, or by moving outside the effect radius. The sheer nuisance value of this means that you will often decide to kill these opponents before their allies.
- The Disarm move is the best way to tackle the Varangian. If you turn his polearm on him immediately after taking it, you can initiate a Kill Streak. Better still, hold and release the Primary Attack button to perform a lethal Sweep special attack to kill all nearby guards.
- The Varangian can search hiding spots and detect Ezio while he is blending with civilians, which will always lead to a fight if they encounter him in a Templar Den area. If Ezio attempts to escape one of these soldiers by moving to a different elevation, they may draw a pistol and fire at him.
The Byzantine Almogavar is the slowest of Ezio's opponents, but can inflict huge damage with his heavy weapon. These opponents generally stand on the frontline of any conflict, and possess a special unblockable attack: when you see them slowly draw their weapon back for a giant strike, be ready to dodge or move out of range. Though they can block basic attacks, a simple kick renders them vulnerable to a combo kill. Slow but relentlessly aggressive, the armor-plated Almogavar are easily identified by their enormous stature.
- Almogavar can perform the Smash special attack after a distinct wind-up animation; on impact, it knocks Ezio to the ground and causes massive damage. Attack or kick the target to interrupt the assault before it is launched, or perform a Dodge to evade the blow before unleashing a combo while they are off-balance.
- You must either evade an Almogavar’s attack or perform a kick to break their guard and initiate a combo. They are extremely vulnerable to Counter Kills, though the Smash special attack cannot be countered. While they are ostensibly immune to the Disarm technique, there is actually a way to divest them of their Heavy weapon. Wait until they begin their three-hit combo, and allow the first blow to hit Ezio; as they launch the second strike, press the required button to claim your prize.
- Almogavar are ponderously slow and cannot climb. From a higher vantage point or a safe distance, you can dispatch them easily with ranged weapons.
- Due to their incredible strength and tendency to move to the forefront of every battle, the Almogavar should always be a priority target once you begin a Kill Streak.
Marksmen are Gunmen stationed inside sealed booths (usually encountered in Templar Dens) who will shoot at Ezio during combat situations. They can only be killed with projectiles or bombs. If conflict breaks out in an area overlooked by one of these booths, it's wise to break off hostilities and move to a position out of their firing range. They are represented by the () icon on the mini-map.
Templar Captains are a rare opponent type mostly encountered in the Templar Dens they control. Some are cowards, and will flee from battle; others will stand and fight with great bravery and no small degree of prowess.
The Janissaries are the Sultan's household guard, and are by far the most dangerous of all enemy archetypes to face in combat. Though rarely encountered in city patrols at this stage, they appear with increasing frequency in later Sequences. While single Janissaries mixed with standard guards can be tough to beat, large groups are astonishingly difficult to fight against. Our advice would be to avoid conflict with these foes, and to withdraw from unnecessary confrontations.
- Janissaries carry swords as their primary weapon, employing single fast lunges or multi-hit combos.
- In addition to melee attacks, Janissaries can (and regularly will) draw a firearm. After targeting for a variable period of time, they will shoot Ezio. Difficult to dodge, the only reliable way to avoid injury is to strike them as they take aim - though you can also attempt to take cover behind another combatant.
- Janissaries foil Ezio's attempts to initiate combos, evade the Kick, Grab and Disarm moves, and need to be hit with no less than three successful Counter Kills or Kill Streak attacks before they fall. While a Kill Streak assault will fail to disable a Janissary unless they have been sufficiently weakened, the attempt doesn't end the Streak: you can still move on to hit another target.
- Janissaries can successfully withstand up to three cumulative Counter Kill attempts or Kill Streak attacks. If you strike one during a Kill Streak, target another assailant to continue the streak; attacking the same Janissary twice will end it. If you strike a different Janissary with the next blow, the Streak will also end.
- Dangerous when encountered individually, Janissaries are incredibly difficult to beat when fought in large numbers - as anyone foolish enough to loiter in the main Topkapi Palace courtyard will discover. The best strategy is often to avoid combat with these opponents entirely.
- If you must fight them in open conflict, beating Janissaries is a matter of selecting the right weapons for the task. Unusually, Ezio's Hidden Blades are an extremely poor choice, lacking the required range and damage; the protracted struggle animations that ensue on Counter Kill or Kill Streak attacks also work again you. In conventional combat, a Heavy sword or axe is by far the best choice. The extended range means that you can strike Janissaries who draw firearms, while you maximize the damage inflicted by individual blows. If you want to take no chances, just throw a Tactical Bomb and assassinate them instantly while they are stunned by the effect.
- Strangely, the Crossbow can be an amazingly efficient weapon when employed against Janissaries - though not quite in the manner you might expect. The speed of Counter Kills performed while wielding it can enable you to disable them more quickly than with the majority of blades and ranged assaults. You can combine this with a strategy where you back away at all times, weakening them with individual bolts.
- Though Janissaries can resist multiple projectiles before they fall, a single Poison Dart will always incapacitate and them kill them.
- Though calling on the assistance of Assassins while facing Janissaries can be helpful, most recruits (and even apprentices) can struggle against these deadly opponents.
- Janissaries may yield bombs when looted - either one of a type that Ezio is carrying, or a random bomb if he has at least one empty pouch.
Though encountered far less frequently than other enemy archetypes, and usually stationed on rooftops, Bombmen can be awkward opponents unless you neutralize them quickly. They will draw a sword to fight in close proximity, but may sheathe this at any time to begin bombarding Ezio with explosive projectiles. As long as he is equipped with suitable armor, the stun effect of these devices is more dangerous than the damage they inflict. In a pitched brawl, however, having Ezio reeling from the effect of each impact can be ruinous. As with Gunmen, it pays to disable them quickly at the start of any confrontation. If they are attacking from range, a single Throwing Knife will suffice. Though they often favor a short sword in close-range combat, Bombmen are only a true danger when they employ their explosives to assail Ezio from a distance.
- Bombmen are relatively uncommon, and tend only to appear as sentries in elevated positions. As such locations are usually the sole preserve of Gunmen, you can distinguish them from a fair distance by noting the lack of a rifle on their back.
- Though individual bombs do not inflict major damage, they will briefly incapacitate Ezio- and may cause him to stagger over the edge of a rooftop. Bombmen will throw their explosives with frustrating regularity unless you deal with them quickly. Do not attempt to run in and engage them in melee combat in these situations: just equip the Throwing Knives and fell them with a single blade.
Guilds
There are numerous groups of Thieves, Mercenaries and Romanies dotted around Constantinople who will gladly lend assistance to Ezio - for a price. Each faction has its own individual set of talents, and can be extremely useful in a wide variety of situations.
- To hire a group, approach the quartet and press the Empty Hand button. They will then follow Ezio automatically until ordered to stop or if abandoned (for example, if you travel to a different area of the city via a Tunnel Entrance). Hiring another faction or a different party affiliated to the same faction will immediate dismiss a group currently in Ezio's employ.
- Tap the Empty Hand button to order a group to stop. This can be useful if you would like to scout ahead, or specifically need to keep them out of harm's way.
- Each faction has a unique proficiency. To use these, Target Lock or highlight an adversary with , then press the Empty Hand button.
After liberating Templar Dens, and whenever you have spaces free in your Mediterranean Defense roster, Recruit Assassin markers will appear in areas. under Assassin control.
There are two types of potential Recruit Assassin scenarios: six short Secondary Memories that tell the stories of individual Recruits and count towards the 100% Synch rating, and "generic" enlisting opportunities where you will find a prospective Recruit confronted by Templars. If you can kill these aggressors and save the citizen, they will automatically pledge themselves to the Assassin cause.
- All Recruit Assassins Memories are technically available from the end of Sequence 03, Memory 03, though you will also need to capture Templar Dens in each region to unlock them (with the exception of The Avenger, which appears automatically in the Galata district after you conquer the first Templar Den of your own choosing). There is a Recruit Assassins Memory to play in each region with the exception of the Imperial North and Arsenal districts.
- Completing Recruit Assassins Memories will cause "generic" recruiting sites to spawn in the surrounding region.
- There are only Templar Awareness penalties for recruiting Assassins from generic recruitment sites: Recruit Assassins Memories only contribute small increments based on your actions in combat.
- The starting rank and weapon of the Assassin you receive is random, though the animus code will take steps to ensure that you get a good balance of different weapon specialists.
Once Ezio obtains his first Recruit at the conclusion of The Prisoner, a new icon () appears in the upper-left corner of the screen. This is the Assassin Signal Meter.
Assassin Signals can be used in three ways. The first is an assassination order issued outside of open conflict. Highlight or Target Lock an assailant, then tap the Assassin Signal button (LB/L2) to instruct Ezio's subordinates to slay the highlighted individual. If necessary, they will engage other active hostiles before making their escape. In open conflict, press the Assassin Signal button to summon assistance. Guild members will rush to Ezio's aid, departing once the fracas ends. Finally, there is a special Arrow Storm attack (hold the Assassin Signal button) that can be unlocked once Ezio has six active recruits.
The ability to summon Assassins is a powerful weapon, but there are rules, features and conditions that you should bear in mind before you begin to employ it regularly.
- Ezio will not be attacked or sustain Templar Awareness penalties when he orders Assassins to kill targets unless you send him into the fray. You can, if you wish, lend assistance from a safe distance with projectile weapons.
- Assassins will die in combat if they sustain critical damage. Watch the Health Meters that appear above their heads, and be ready to intervene if a battle is going badly. If an Assassin dies, you must enroll a new replacement. We strongly advise that you avoid calling them while fighting close to deep water-like all non-host characters, submersion leads to instant death.
- When ordered to perform an assassination, Assassins will tailor their arrival in accordance with the position of their targets. They can jump down from rooftops, leap from hiding spots, or dash from nearby alleyways to strike. If a target is under the cover of a roof, though, Assassins will need to approach by a more conventional route - with obvious tactical repercussions.
- Assassins usually attack in pairs. A new Assassin Signal is added to the Signal Meter for every two active Assassins, up to a maximum of three (). Assassin Signals are subtracted when the number of available Assassins falls to five and three, though only one recruit need be available for the first Assassin Signal.
- Ezio's available Assassins are always summoned in order of seniority. Though Assassins gain experience points (XP) if called into combat, the sums accrued are fairly nominal. The best way to level up recruits is to send them on specific assignments in the Mediterranean Defense system.
- The ability to call Assassins is unavailable during certain memories.
The Thieves will leave Ezio and provoke guards to give chase; those who do will not return to their posts or patrols for (generally) in the region of thirty seconds. Group is lost permanently after using this skill.
- Extremely fast; excellent free running and climbing abilities.
- Will fight alongside Ezio if he is attacked or enters combat.
- Thieves will fall quickly to the blades of stronger opponents unless Ezio intervenes.
The Mercenaries will attack the highlighted individual and their allies in the area. Ezio accrues no Templar Awareness penalties if you refrain from entering the battle.
- Hired Mercenaries will automatically rush to Ezio's aid in combat.
- Using their special ability does not cause them to leave Ezio's employ.
- Peerless combat abilities.
- Incapable of climbing or free running.
- Cannot be recalled while still engaged in combat: you must wait for the battle to end.
- Torturously slow movement speed; Ezio outpaces them at a basic run.
The Romani will leave Ezio and draw the attention of all nearby guards and civilians. The group is lost permanently when this ability is used.
- Groups of Romanies move in formation around Ezio while he moves at walking pace, providing a Blend opportunity that is not subject to the whims of milling civilians.
- Two Romanies will automatically peel away to distract suspicious guards who pass within a certain distance.
- Unsuited to combat encounters; they will fall swiftly to enemy blades.
- Cannot climb or free run.
Other
Whenever stealth or subtlety are called for, Ezio's ability to disappear among crowds is a talent that you will employ regularly. Ezio will automatically "Blend" whenever he
mingles with a group of at least three civilians (03).
- Though you can maintain full control whenever Ezio Blends with a group of moving citizens, releasing will cause him to automatically stroll information with them until you intervene.
- While Blending, Ezio is effectively invisible to most potential enemies individuals that he must follow or avoid, and troublesome "harassers".
- When Ezio leaves a group, there is a short period of grace where he remains invisible. You can exploit this to transfer seamlessly between different collections of citizens.
- Illegal or reprehensible actions can immediately break a Blend. In open combat, citizens will often back away or flee from Ezio as he approaches them, which makes Blending impossible.
- Finally, pay close attention to individuals carrying items (usually boxes) as you walk among civilians. Colliding with one of these will cause a commotion as the box smashes, dispersing nearby citizens as they turn to regard the spectacle - thus ending a Blend instantly.
Stalkers are Templar agents sent to locate and eliminate Ezio, and are quite unlike other opponents.
- Stalkers (marked on the mini-map by the icon) run behind Ezio and attempt to stab him. You have a brief moment to press the Primary Attack button to foil their attack, which leads to the immediate death of the Templar agent. If you fail to react in time, the Stalker will inflict a grievous injury on Ezio before attempting to escape.
- You should always chase and kill fleeing Stalkers. If one can successfully disappear from sight, it leads to a massive +25% increase in Templar Awareness. If your quarry has a head start, you should employ projectiles (or even an Assassin Signal) to dispatch them with relative ease. After killing them, always take the time to loot their corpses: they generally carry something in the region of 1,000 A.
- There is a brief flash of ominous music before a Stalker strikes. If you hear this and turn Ezio to face his assailant before he can move into position, the hired killer will abort his attack. Once again, it's vital that you give chase immediately.
Templar Couriers do not attack Ezio, and will flee if they see him.
- Whenever you see the icon appear on the mini-map, you can chase him down and perform a non-lethal Tackle or Leg Sweep to relieve him of Templar taxes.
- The sums you can obtain are not inconsiderable during early Sequences, but become less attractive (given the potential effort involved) once Ezio begins to accumulate revenue from the Mediterranean Defense and Rebuilding Constantinople systems.
- Under no circumstances should you kill Templar Couriers, as doing so will fill the Templar Awareness meter instantly.
Though their services are useful in an emergency, you will often find that it is better to construct your own purpose-built explosives at a Crafting Table then hand your hard-earned coins to a Black Market Dealer. If money is fight in Sequence 03, however, patient players can turn a profit by bulk purchasing the Fuse Cherry Bomb and Impact Caltrop Bomb, dismantling them, then selling the components to Piri Reis.
You never have to travel far in Constantinople to find a Doctor - especially as opening Medical Shops will also mean that the local practice will open mobile carts in the surrounding region.
Den Defense
Assassin units
Generates Morale every ten seconds. Place these on every rooftop early in the battle.
- 10 Morale Cost
- 150 Health Points
- 50 Melee Damage
- 0 Ranged Damage
Position these close to where enemies arrive. This way, Templar Stalkers and Riflemen will attack them first, and they're cheap to replace.
- 10 Morale Cost
- 150 Health Points
- 50 Melee Damage
- 34 Ranged Damage
Great against armored foes; powerful but slow. Having a number fire in unison will often cause weaker opponents to break and flee. A staple unit type.
- 15 Morale Cost
- 150 Health Points
- 50 Melee Damage
- 90 Ranged Damage
Good against large groups (has a 2.9 meter radius), and more likely to hit multiple opponents if used in conjunction with a Caltrop Bomber. A good choice of replacement for units that don't inflict damage on Siege Engines if you position them just before the Templar machines arrive.
- 25 Morale Cost
- 150 Health Points
- 50 Melee Damage
- 50 Ranged Damage
These slow down Templar forces within a 2.9 meter radius. Most efficient when positioned just in front of your main Barricade choke point and combined with Splinter Bombers.
- 15 Morale Cost
- 150 Health Points
- 50 Melee Damage
- 20 Ranged Damage
The best unit to place behind Barricades, with a 25% resistance to enemy damage. (blurred) with a solid defensive strategy, these are more of a luxury than a necessity; note that they are easily squashed by Siege Engines, and so are best sold in advance of their arrival.
- 10 Morale Cost
- 150 Health Points
- 150 Melee Damage
- 0 Ranged Damage
Only effective against human enemies, but will kill up to two of them instantly. Position them on rooftops closest to where Templar forces arrive.
- 10 Morale Cost
- 150 Health Points
- 50 Melee Damage
- OHKO Ranged Damage
Assassin barricades
Effectively rendered obsolete once you gain Barricades with weapons, though you can use them in emergencies when funds are tight, or to slow down Siege Engines.
- 10 Morale Cost
- 15 Morale Cost per upgrade
- 750 Health (Level 1)
- 1500 Health (Level 2)
- 2250 Health (Level 3)
- 0 Damage
Poor range and damage, but better than the standard Barricade-and it's cheap, too. Effective against large groups of weaker opponents.
- 20 Morale Cost
- 20 Morale Cost per upgrade
- 500 Health (Level 1)
- 1000 Health (Level 2)
- 1500 Health (Level 3)
- 30 Damage per second
Better range and firepower than the Greek Fire, but less efficient against large groups of Templars.
- 30 Morale Cost
- 20 Morale Cost per upgrade
- 500 Health (Level 1)
- 1000 Health (Level 2)
- 1500 Health (Level 3)
- 100 Damage per shot
The most expensive Barricade, but categorically the most powerful, with a 1.2 meter damage radius. Place it wisely, and it will hit most enemy waves before they even draw near: it's essentially a free Cannon shot every few seconds.
- 40 Morale Cost
- 25 Morale Cost per upgrade
- 750 Health (Level 1)
- 1500 Health (Level 2)
- 2250 Health (Level 3)
- 200 Damage per shot
Templar units
Weak to Assassin Crossbowmen.
- 34 Health Points
- 35 Damage vs Assassins
- 7 Damage vs Barricades
Weak to Assassin Riflemen.
- 100 Health Points
- 75 Damage vs Assassins
- 7 Damage vs Barricades
Can climb Barricades and attack Assassins behind them.
- 80 Health Points
- 75 Damage vs Assassins
- 0 Damage vs Barricades
Can climb Barricades, going straight for the Den. Eliminate them with your Pistol.
- 68 Health Points
- 50 Damage vs Assassins
- 0 Damage vs Barricades
Weak to Air Assassins.
- 68 Health Points
- 50 ranged/25 melee Damage vs Assassins
- 10 Damage vs Barricades
Left unchecked, these opponents can tear down a Barricade almost instantly. Focus fire on them with your Pistol, or use a Cannon shot if several appear at once. Air Assassins positioned at the forefront of your defense can help against these.
- 100 Health Points
- 25 Damage vs Assassins
- 250 Damage vs Barricades
Kill them with your Pistol as an absolute top priority, or they will slaughter your assassins with great speed. You can track them by looking for their icon.
- 80 Health Points
- 75 Damage vs Assassins
- 0 Damage vs Barricades
Templar siege engines
Can easily destroy even the strongest Barricade.
- 5000 Health Points
- 500 Damage per attack
Inflicts heavy damage to Barricades and defenders alike.
- 4000 Health Points
- 250 Damage per second
Provides covering fire for invading Templar troops.
- 4500 Health Points
- 25 Damage per shot
Fires volleys at the Assassin Den from a great distance, dealing devastating damage. You can "distract" them by constantly replacing the armed Barricades that they destroy.
- 4500 Health Points
- 800 Damage per attack
Animus 3.0
Thugs
TBA
TBA
Patriots/Loyalists
The most common archetype, and ubiquitous during early Sequences, the British Regular is vulnerable to all attacking moves.
Armed with muskets, Regulars can form firing lines that require Haytham to move behind cover or utilize a human shield to avoid injury.
Regulars are divided into two sub-types: Militia, who only perform single attacks, and Soldiers, who can execute combos.
Soldiers are by far the most abundant archetype type during the first half of the simulation, and remain common in later Sequences.
- Soldiers are extremely susceptible to projectiles: a single arrow is usually enough to put them on their backs. They have no specific resistances.
- Whenever they appear in mixed groups with more dangerous allies, Soldiers provide an easy way to start a Kill Streak. In battles where you face several opponents, removing the majority of Soldiers via a Kill Streak can make it easier to take control of a combat situation.
- Though they have a degree of free running prowess, Soldiers are slower than Connor in a straight-line sprint and have limited climbing ability.
- Pay close attention to Soldiers standing outside the main combat circle, and make note of their movements. This can give you advance notice of firing lines, enabling you to position Connor close to a suitable human shield in advance.
These soldiers occupy rooftops, and take a dim view of those who enter their exclusive domain. When they detect Haytham, Snipers will open fire with their muskets after an initial warning. Be very careful while under fire from Snipers: a single hit can cause Haytham to fall while climbing or free running. Press towards ledges within reach to grab them. In close proximity, Snipers switch to melee combat. They are functionally identical to Regulars. Snipers are almost always encountered on rooftops, where they act as sentries commissioned to punish all trespassers severely. Unlike their peers in previous Assassin's Creed episodes, who trod lonely and vulnerable patrol routes, Snipers can be found stationed in groups of up to four on recognizable wooden platforms that afford them a clear view of their surroundings.
- While Snipers may wear the same uniform as certain Soldiers, they have very unique behaviors. Once they have detected Connor, Snipers will open fire at regular intervals while he remains within range. If you cannot avoid them entirely, try to move out of sight as quickly as you can. It also helps to use natural cover elements (sloped rooftops and chimneys in particular) to disappear from view. If Connor is hit by a sniper shot while climbing or free running, use the Catch Back move press towards the closest surface with an available ledge - to avoid plummeting to the ground.
- Snipers will engage Connor in standard melee combat at close range. In these situations, their behavior is functionally identical to that of generic Soldiers.
- If a single Sniper might be problematic, you can use the silent bow to kill him without raising the alarm. Try not to use a pistol or musket: this will alert all guards within a surprisingly wide radius.
- Though it's a fairly elaborate infiltration technique, you can throw a Sniper's body from a rooftop into the path of a patrol below to temporarily pause their advance as they investigate, or close to sentries to draw them away from their post.
Officers can be identified by their rather ostentatious headgear and use of a sword as primary weapon. They usually march at the head of a patrol, and may stop to investigate hiding places that they pass. They can resist Counter Kills, and will foil the opening blow of a combo (and even counterattack if you insist) unless put off-balance with the Weapon Swipe ability. Officers may draw a pistol to shoot at Haytham independently of other antagonists; grab a human shield, take cover or attack them to prevent them from firing. Disarm them, knock them from their feet with two consecutive Weapon Swipes, or use a Special Counter with the Pistol to defeat them instantly in a fight - or simply avoid them until you defeat their allies.
- Officers are immune to Counter Kills, but will fall instantly during a successful Kill Streak. You must use the Counter Disarm or Weapon Swipe/Break Defense techniques to break their guard to perform a combo. Ranged weapons are an effective alternative.
- Officers may draw and use their pistol at close range. The ▲ icon appears above these enemies when they are poised to attack in this manner, with a short delay before they aim and open fire. You can use the human shield move, or strike them (ideally with the Weapon Swipe ability) before they pull the trigger.
- Officers march at the head of many patrols, and can search hiding places and detect Connor while he is Blending with civilians. If detection seems unavoidable, it makes sense to begin the battle with the assassination of this dangerous foe.
- Though a relatively rare behavior, Officers can mount nearby horses and fire on Connor from horseback. They may also attempt to gallop over Connor if there is sufficient space to perform the maneuver. Should this happen, press the button that appears in the onscreen prompt (as with animal attacks) to evade their charge. You can either neutralize Officers on horseback with a ranged weapon, or run in close to knock them from the saddle with melee attacks. More often than not, however, the best technique is simply to focus on killing their allies: after a time, they generally leave the saddle to engage Connor on foot.
Snitches do not play an active part in combat encounters. Instead, they will flee the scene in an attempt to locate reinforcements. When they run from conflict, Snitches are represented on the mini-map by the icon.
- Snitches do not play an active part in combat encounters.
- Instead, they will flee the scene in an attempt to locate reinforcements.
Slow but relentlessly aggressive, the Grenadiers are easily identified by their imposing stature.
- Grenadiers are relatively uncommon during the opening Sequences of Connor's story, but become a regular fixture in patrols (and as sentries) during later Sequences.
- Grenadiers are immune to Counter Kills and end Kill Streaks with ease.
- The most time-effective way to kill a Grenadier is to perform the Weapon Swipe move twice to knock them from their feet, then finish them off instantly as they lie prone. In one-on-one situations, you can alternatively employ the Counter Disarm move to remove their resistance to Combo Kills.
- Grenadiers can perform the Slam Attack - their special move - after a distinct wind-up animation telegraphed by the A icon; on impact, it knocks Connor to the ground and causes massive damage. Perform a Weapon Swipe to interrupt the assault before it is launched, or press B/O to roll and evade the blow. If Connor's evasive maneuver takes him behind a Grenadier, it is possible to kill them instantly with an attack from behind. If you are especially confident, you can quickly move Connor close to another opponent before rolling to avoid a Slam Attack. If the Grenadier hits an ally, he will kill them instantly.
- Grenadiers can also throw grenades whenever the ▲ icon appears, which cause high damage within a fixed radius. To avoid this, simply sprint towards them to avert the danger, or move out of range of the blast.
- Grenadiers are 10% slower than Connor when running, and cannot climb. From a higher vantage point or a safe distance, you can attempt to shoot them with ranged weapons or make an easy escape.
Scouts are agile adversaries defined by their speed and unusual set of resistances.
- These opponents are perhaps more dangerous when you have a pressing need to escape combat. Though a Scout's free running and climbing prowess is no match for Connor, they are 30% faster in a straight line sprint, and can therefore outpace him in a footrace. As they run behind Connor, they will lash out to stagger him. When you see a Scout moving in to strike, just tap A/ to perform a short jump to foil their attack.
- Scouts are immune to normal attacks, Weapon Swipes and Counter Disarm which - cumulatively - makes them effectively invulnerable to Combo Kills. They fall instantly to Counter Kills and attacks during Kill Streaks, however: it's just a matter of waiting for the right opening.
- Scouts have a special move - telegraphed by the A icon - where they vault over Connor before performing an attack immediately after they land. Though you cannot prevent the initial acrobatics, be ready to punish the assault that follows with a suitable counterattack.
- Jägers are immune to every combat technique other than ranged attacks, Counter Disarm or a Special Counter with a ranged weapon. Disarming them, however, renders them vulnerable to a combo and a killing blow at the end of the attack chain. This makes them relatively easy to beat in one-on-one confrontations, though you are unlikely to have the time to complete combos during larger brawls.
- Combo attacks performed by Jägers are the longest and most withering that Connor can potentially face, and will reduce a full Life Bar to a perilously low level if left unchecked. The opening blow is always the easiest one to counter; thereafter, each subsequent strike offers a relatively miniscule window for a potential Counter Disarm or Special Counter. In any given group of opponents, the closest Jäger is always the target you should be most wary of.
- Jägers possess the special abilities of the Officer archetype: they can draw a pistol at any moment, and may mount a horse if there is one nearby. They will also throw grenades, though this is rare unless there are Grenadiers or other Jägers nearby.
- Though Jägers can resist multiple projectiles before they fall (unless administered during the mighty Special Counter finish with a ranged weapon), a single Poison Dart will always incapacitate and then kill them. Another trick of note, especially with multiple Jägers, is to drop a Smoke Bomb to render them vulnerable to instant kills.
TBA
British Army
TBA
TBA
TBA
TBA
TBA
TBA
Animals
Aggressive animals (primarily bears, wolves, bobcats and cougars) will stalk and attack Connor if they see him. They are represented as enemies on the mini-map. To kill them, you need to either use ranged weapons from a distance, take them by surprise with an assassination (particularly from above) or let them attack you and successfully complete the timed button-pressing minigame to kill them. The most dangerous animals (such as bears) may require longer and more involved chains of button presses to defeat, and there will be devastating consequences if you fail. Male elk may also charge and attempt to gore Connor if he startles or attacks them. Unlike natural predators, however, they will generally leave him be if a respectful distance is maintained.
Passive animals (such as hares and beavers) will flee the moment they see or hear Connor. To kill them, you can use a ranged weapon from a distance, a melee weapon at close range or plant snares to trap them. To lure animals to a specific position, distribute bait close to Stalking Zones or hiding places, then wait until they approach and strike from your place of concealment.
Animus 4.35
This Animus was used by a group of teenagers to simulate the collective unconscious where they encountered a number of primal archetypes.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Mobile Animus 4.38
A mobile animus based on the version used by the Aerie and the Madrid facility this animus was used to develop the Abstergo Entertainment product, Rebellion.
Non-combatants
- Abbots
- Monks
- Prisoners
Assassins
- Enforcer
- Tank
- DPS
- AOE
- Specialist
- Heal
- Support
- Disarm
- Shadow
- Navigation
- Stealth
- Assassination
Templar forces
- Templar Knight
- Templar Champion
- Knight Captain
- Bonacolto's Lieutenant (not sure if individual enough or not)
The Spanish Inquisition
- Inquisitor
- Inquisition Brute
- Executioner
- Inquisition Elite
- Inquisition Scribe (appears a couple of times)
Spanish army
- Spanish Grunt
- Spanish Agile
- Spanish Lookout
- Spanish Veteran
- Spanish Sergeant
- Armored Knight (pretty sure he goes here)
- Corporal (only appears as named target I think)
- Spanish Officer
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.

Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.

Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.

Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.

Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Bandits
- Thug/Bandit Agile
- Thug Brute
- Thug/Bandit Lookout
- Common Thug
- Young Thug
- Slumlord
- Corrupt Merchant
Mercenaries
- Seasoned Mercenary
- Seasoned Condottiere
- Armored Condottiere
- Condottiere Elite
Crusader forces
- Crusader Levy
- Crusader Lookout
- Crusader Soldier
- Crusader Sergeant
- Crusader Headsman
- Knight Hospitalier
- Knight Templar
Athenian army
- Athenian Grunt
- Athenian Phalangite
- Athenian Peltast
- Athenian Psiloi
- Athenian Ekdromos
- Athenian Hypaspist
- Athenian Hoplite
- Athenian Strategos
Spartan army
- Spartan Grunt
- Spartan Phalangite
- Spartan Peltast
- Spartan Psiloi
- Spartan Ekdromos
- Spartan Hypaspist
- Spartan Hoplite
- Spartan Polemarch
Order of the Ancients
- Persian Elite
- Order Cultist
Wolf Clan
- Norse Rusher
- Norse Soldier
- Norse Elite Dual Wielder
- Norse Slayer
- Norse Archer
- Norse Wolf-Stormer
Sect of the Ibis Reborn
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.

Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.

Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.

Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Animus Console
Animus Omega
Kenway session

Soldiers are by far the most abundant enemy variety encountered during the first half of the story, and remain common in later Sequences.
- Soldiers have no resistances, and attack with a single lunging strike.
- They are extremely susceptible to bullets. Even “snap shots” are lethal against them.
- In battles where you face several opponents, removing the majority of soldiers via a Kill Streak (which could include Scouts engaged in the battle) can make it easier to take control of a combat situation.
- Though they have a degree of free running prowess, soldiers are slower than Kenway in a straight-line sprint and have limited climbing ability

Gunners are usually encountered on rooftops or watchtowers, where they act as sentries commissioned to punish all trespassers severely.
- When you notice a Gunner is about to fire at you while you are busy in melee combat, you can use any nearby target as a human shield. You can also “cancel” their ranged attack by hitting them with a pistol shot or a blowpipe dart.
- Once they have detected Kenway, Gunners will open fire at regular intervals while he remains within range. If you cannot avoid them entirely, try to move out of sight as quickly as you can. It also helps to use natural cover elements (sloped rooftops and chimneys in particular) to disappear from view. If Kenway is hit by a Gunner shot while climbing or free running, use the Catch Back move to avoid plummeting to the ground.
- Gunners will engage Kenway in standard melee combat at close range. In these situations, their behavior is functionally identical to that of generic soldiers – with the sole exception that they usually require two body shots from a pistol to kill.
- This enemy archetype is a constant danger until you obtain the Blowpipe. At that point, they are relegated to the status of temporary nuisance easily pacified by Sleep Darts – or, with Berserk Darts, a powerful ally when you need to cause a chaotic distraction…

Slow but relentlessly aggressive, Brutes are easily identified by their imposing stature.
- Brutes are immune to standard attacks, Combo Kills, conventional Counter Kills and Kill Streaks. Attempting these moves against them will even cause you to take damage as they repel you.
- Pressing when they attack will lead to a dodge rather than a standard counter opportunity, and for good reason: their blows are extremely heavy, and cause massive injuries if they connect. However, if you use to direct your evasive roll behind them, there's a tiny window of opportunity to press to kill them immediately by stabbing their unprotected backs. This is much easier if you are using an appropriated musket.
- The safest and usually most time-effective way to kill a Brute is to perform the Break Defense move twice to knock them from their feet, then finish them off instantly as they lie prone. You can also eliminate them with two pistol shots, or a single headshot.
- Brutes can throw grenades whenever the corresponding icon appears. These cause high damage (and a loss of footing) within a fixed area. To avoid this, simply move out of the blast radius.
- Brutes are much slower than Kenway when running, and cannot climb. From a higher vantage point or a safe distance, you can shoot them with ranged weapons or make an easy escape.
Scouts are agile adversaries primarily defined by their speed.
- Scouts attack with three-hit combos. If one blow penetrates Kenway's defenses, be ready to parry or counter subsequent strikes.
- Scouts are immune to normal attacks, blocking Kenway's attempts to initiate a combo assault. However, they fall instantly to Counter Kills and attacks during Kill Streaks: it's just a matter of waiting for the right opening. They are also vulnerable to the Break Defense technique and can be profitably disarmed.
- These opponents are perhaps more dangerous when you have a pressing need to escape combat. Though a Scout's free running and climbing prowess is no match for Kenway, they are 30% faster in a straight line sprint, and can therefore outpace him in a footrace. As they run behind Kenway, they will dive and tackle him. When a sighting or your intuition informs you that a Scout is close at heel, tap to perform a short jump to foil their tackle attempt.
The Captain is the ultimate enemy archetype, and is effectively a composite of the Brute and Scout classes. These are the toughest enemies you will meet.
- Captains are immune to every standard melee combat technique. Their only weakness resides in the Parry move. Simply hold when they attack you, and Kenway will block the assault and follow up with a kick that will stun the Captain for several seconds. You can use this window of opportunity to finish them off in any way you see fit: a full Combo if you have the time, a Kill Streak, or an assassination (from behind or while they lie prone after two successive uses of the Break Defense ability) if you need to act fast.
- Alternatively, you can take a Captain down with a single pistol bullet manually aimed to the head, though you are unlikely to have the time to complete this during larger brawls. They can withstand up to three bullets fired to the body before they fall. Blowpipe darts are highly effective against them.
- Captains can draw a pistol at any moment, though their tendency to use this firearm is much lower than with Gunners. Sprint behind cover or use a human shield to avoid injury.
Long Bay features a unique type of opponent indigenous to this area: the Guardians. These assailants are defined by their propensity for hiding in Stalking Zones, and their ability to fire hugely damaging Blowpipe darts. That said, their close-range fighting skills are unremarkable — comparable to a standard soldier, and with no resistance to staple hand-to-hand techniques. The Guardians behave in a distinct manner in the initial jungle areas of Long Bay. They crouch in Stalking Zones, practically invisible unless detected with Eagle Vision, and will periodically stand to briefly survey the area, slightly adjusting the position that they are facing in as they return to a crouching position. This latter point is important if you are to attempt to complete the second Optional Objective to incapacitate opponents from Stalking Zones: Guardians can see Kenway at close range if they are facing him. If they espy Kenway in the open, they will immediately hit him with a Blowpipe dart; at close range, they will then move in to engage him in combat. As their projectiles are enormously damaging, a Cautious approach based on liberal use of Sleep Darts and advance planning is essential.
Adewale session
de Granpre sesssion
Cormac session
- Civilians
- Assassins
- Gang Scouts
- Gang Gunners
- Gang Brutes
- Gang Leaders
- Male Stalkers
- Female Stalkers
- British forces
- Scouts
- Gunners
- Brutes
- Captains
- Hunters
- French forces
- Scouts
- Gunners
- Brutes
- Captains
- Hunters
- Naval
- Gunboats
- Brigs
- Frigates
- Men-o-War
Batilla session
Lo Sparviero session
- Agiles
- Assassins
- Brutes
- Civilians
- Champions
- Commanders
- Courtesans
- Crows
- Elites
- Messengers
- Mercenaries
- Marksmen
- Militia
- Thieves
- Seekers
- Wolfs
Animus HR-8
This Animus was used by Layla Hassan to relive to memories of Bayek.
- Civilians
- [Egyptian Rebels|Rebels]
- Bandits
- Ptolemaic forces
- Roman forces
- Soldiers
- Archers
- Brutes
- Predators
- Supers
Animus HR-8.5
This Animus was used by Layla Hassan to relive the memories of Kassandra of Sparta and Eivor of the Raven Clan amd by an unidentified member of the Assassin Brotherhood to relive the memories of Basim Ibn Ishaq.
Kassandra session
Civilians
TBA
TBA
TBA
Bandits and Pirates
These simple fighters will dive away when cornered, only to run back in and sucker punch their enemies, briefly staggering them. Dodge-roll to avoid this dirty trick. They are extremely easy to take out from range and not much challenge for your skills in melee range either.
This simple archer sometimes uses poison arrows to whittle away at an enemy’s health. When they are using poison arrows, you see a very noticeable green glow around the arrowheads. Be ready to dodge their incoming shots when closing the distance to them. They are also sometimes joined by a vicious canine companion as well.
Fast, dual-wielding rogues have no compunction to fight fair—they coat their weapons in poison. While it’s possible to parry their attacks, it is very difficult due to their speed. Using an attack that knocks them down works well. If you’re overwhelmed by their poisonous attacks, you can rid yourself of the poison by immersing yourself in water or mitigate its effects with the Second Wind ability, which restores health.
This tough but simple enemy mixes up regular attacks with unstoppable ones, making life difficult for you if you depend on parries. They also are quick to bash you with their weapon. Using abilities that knock down this enemy and attacking from range are both very effective against this foe.
Wild swings with two heavy weapons make this enemy tough to ignore. Their fast-paced attacks can be tricky to handle when facing a large group, but their focus on attacking leaves their defenses wide open. Take advantage of their negligence by avoiding their blows, knocking them down, and performing heavy attacks while they are prone.
Followers of Ares

These lowly priests fight simply, often swinging wildly when in pain. They pose little challenge for one of your skill. Melee attacks or a quick headshot or two from range will do the job.

This large enemy prefers wide swings and whirling attacks. With proper timing you can parry their attacks. Dodge-rolling is the most effective way to avoid their attacks before countering with your own.

Totally devoted to her god, this master of the spear feeds on pain. Each hit you inflict triggers a counterattack. Utilize slower weapons and stronger attacks to mitigate this. As usual, knocking these opponents down is the surest way to avoid their devastating abilities.
Daughters of Artemis

This archer lights her arrows ablaze. If one hits you, rolling is the best method for putting out the flame. Take them out from range, or close the distance quickly to eliminate them.

This tricky enemy can set you aflame from afar, but getting close doesn’t give you a huge advantage due to their lightning quick attacks. Parry to stagger them. Knock them down to neutralize their speed advantage.

This enemy has a tamed animal and uses a mix of slow attacks and defensive bombs to damage foes. If you kill their beloved pet first, the beast master becomes enraged, dealing increased damage. They cannot be staggered while enraged. To avoid this, focus on the beast master while dodging the beast’s attacks. Defeating this enemy from extreme range does not trigger the pet to attack you, so this is the safest course of action.
Athenian Forces

These basic Athenian units bang on their shields before jumping at you. To get the upper hand on these foes, you need to be able to bypass the shield. To do this, parry an incoming attack or use a heavy attack, which staggers them, or use an ability like Shield Breaker, Sparta Kick, or Bull Rush.
This is a tougher brand of enemy than the light soldiers and archers. They use heavy swings and a shield to run enemies down. Unfortunately, you can’t parry the first swing of this whirlwind attack, but with proper timing you can parry the second. Brutes are much easier to deal with if you can break their shield or stagger them. Dodge-rolling is the most effective way to avoid their attacks.
This is your basic archer. When they feel safe, they will crouch and fire multiple arrows in a horizontal line. When closing the distance with an archer, keep an eye out for the incoming ranged attack icon, and be ready to dodge-roll toward them. They can, and will, fire their bow in close range, but due to their low health pool, it is easy to dispatch them once you are in close. Alternatively, you can line up a headshot of your own while they are stationary, firing at you. Just be ready to dodge their shot.

This quick and defensive enemy mixes dodges and parries into their attack pattern to confuse and trick unwary opponents. Perfectly timed parries on your part and attacks that stagger your foe are the best way to deal with the heavy soldier.
This Athenian leader mixes blocks and dodges to avoid some of your attacks. The large shield can only be knocked aside with charged heavy attacks. To break and remove the shield requires the Shield Breaker ability to be at least tier 2. While removing the shield is the most effective way to deal with this enemy, if you don’t have an ability to do this you can still take them down. Utilize a perfectly timed dodge-roll to slow time for a few moments, letting you attack.
The ultimate Athenian archers, marksmen keep their distance and try to pepper you with a mix of quick shots followed up by a blast of multiple arrows. However, they can still fight in close range when forced, and they have a tendency to parry attacks from enemies in close range. When you are fighting them from range, be constantly ready to use your dodge roll to avoid their arrows. In close combat, using abilities that stagger or knock down the marksman is the best way to keep this very mobile unit locked down.
Spartan forces

This basic Spartan unit uses leap attacks and quick thrusts to keep you at range and off-balance. To get the upper hand, parry their attacks to stagger them, then move in and finish them off. This enemy is easily defeated from range, since they have no way to block incoming arrows.

The brute attacks slowly, but their attacks cover a large area. They can also perform a devastating seismic leap that damages all nearby foes. Many of the attacks performed by the brute are unblockable, so avoidance is key. Using ranged attacks or poison abilities is the safest option when facing this foe.

This nimble warrior mixes up regular attacks with unstoppable ones, making life difficult for you if you depend on parries. They can also become enraged, which means they can’t be staggered. Using abilities that knock down this enemy and attacking from range are the most effective ways to deal with the heavy soldier.

This shielded enemy uses wide swings of their weapon to catch opponents off guard. Be careful when they become enraged with their shield up; only certain abilities can break it in that state. When this foe is enraged, avoid their attacks. Using the Shield Breaker ability makes this foe much less dangerous.

This Spartan leader uses a variety of attacks to trick foes. Their large amount of health and longer enrage timer make them difficult to take down quickly. A strategos’s large shield can only be knocked aside with charged heavy attacks. Breaking the shield requires the Shield Breaker ability to be at least at tier 2.
Cult of Kosmos
Thanks to their large shields and their ability to parry, it’s difficult to find an opening on this very capable enemy. Using Shield Breaker (at least tier 2) makes this foe more manageable. Parry is also useful to get past their defense. Ranged attacks are mostly ineffective and require extreme precision to hit them behind their shield.
Like the guardian, the protector carries a large shield and uses it, along with wide weapon swings, to catch foes off guard. Their unstoppable attacks can’t be parried, so be ready to dodge-roll if you need to avoid an attack. As with any enemy with a large health pool, it is advantageous to use fire- or poison-based attacks to keep the damage coming while you are avoiding their attacks.
An extremely fast and dangerous foe, the scion is the master of dodging and counterattacks. They have a wide variety of attacks, and finding an opening is extremely tough. Use parry or a perfect dodge to find an opening, or strike just after the scion finishes an attack.
Order of the Ancients
TBA
TBA
TBA
Isu forces
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum. Curabitur pretium tincidunt lacus. Nulla gravida orci a odio. Nullam varius, turpis et commodo pharetra, est eros bibendum elit, nec luctus magna felis sollicitudin mauris. Integer in mauris eu nibh euismod gravida. Duis ac tellus et risus vulputate vehicula. Donec lobortis risus a elit. Etiam tempor. Ut ullamcorper, ligula eu tempor congue, eros est euismod turpis, id tincidunt sapien risus a quam. Maecenas fermentum consequat mi. Donec fermentum. Pellentesque malesuada nulla a mi. Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam faucibus, elit ut dictum aliquet, felis nisl adipiscing sapien, sed malesuada diam lacus eget erat. Cras mollis scelerisque nunc. Nullam arcu. Aliquam consequat. Curabitur augue lorem, dapibus quis, laoreet et, pretium ac, nisi. Aenean magna nisl, mollis quis, molestie eu, feugiat in, orci. In hac habitasse platea dictumst.
Human rebels
TBA
TBA
TBA
Shaded
TBA
TBA
TBA
TBA
Eivor session
- Arbalist
- Archer
- Arrow-Hoard (Viking)
- Deadeye (Pict)
- Marksman (Saxon)
- Muspel Bow (Muspel)
- Banneret
- Chieftain (Irish)
- Boar Druid
- Boar Master
- Madman
- Berserkr
- Ceorl
- Yeoman
- Defender
- Brandisher
- Druid Conjurer
- Fire Druid
- Fire-Keeper
- Hell-Raiser
- Gedriht
- Goliath
- Head-Hunter
- Heavy Calvary
- Housecarl
- Kinsman
- Light Calvary
- Macbeth
- Jotun-Gould (Jotun)
- Amus (Irish)
- Man at Arms
- Militia
- Brigand (Pict)
- Cutthroat (Bandit)
- Reaver
- Skirmisher
- Rogue
- Murderer
- Slinger
- Hurler
- Spearman
- Pikeman
- Standard Bearer
- Venomous Druid
- Vikingr
- Warband Chief
- Werewolf
- Woe-Bringer
- Wolf-Stormr
- Wolf Master (Pict)
- Wolf Sorceress
- Flame Keeper
- Giant Raven
- Surtr’s Fury
- Unknown
- Blood-Vikingr
- Slayer
- Tom-O-Bedlam
- Galloglach (Irish)
- Elite Warrior (Irish)
- Brandhjar
- Askeineyg
- Nárlost
- Eimyrjhart
- Banetar
- Lifvinstr
- Blódhond
Basim session
Archers specialized in long-range attacks and typically sought positions of high-ground. Rooftops and city walls offered strategic advantages as they facilitated surveillance while also being difficult to reach. If not neutralized quickly, archers could make short work of their enemies in a very short amount of time.
This elite unit was heavily armored and brandished a great sword, and often placed to guard entrances to sensitive areas. Sturdy, strong and boasting unparalleled discipline, these guards were the definition of an immovable object.
A Horn Bearer was an elite melee unit armed with a heavy two-handed mace and a blaring horn to sound alarm to their underlings.
If one spotted you, you could be sure the cavalry would soon arrive to their Captain's defense, making the choice to flee more compelling than the choice to fight.
The Marksman operated much like your standard archer, but was a crack shot marksman with far more deadly precision.
The Marksman could shoot your eagle companion out of the sky, preventing any reconnaissance.
Like a demon straight out of myth and legend, this foe wielded a torch and flame-thrower that could spit fire in all directions.
Dreadful as it sounds, the Naffatah were not invulnerable. The fuel they used to unleash hell was stored and carried in a highly combustible container located on their backs.
Shakiriyya were the elite hunters of the Caliphate guard; warriors of true resolve who were only called in to settle the most dangerous threats to law and order.
Dual-wielding and lightning-fast, if you caught their attention they'd pursue until only one of you was left standing.
The Spearman, as the name would indicate, used a long spear to both attack their enemies and keep them at bay.
The spear's long reach and capacity to poke and prod meant few hiding places were effective for a Hidden One.
The Swordsman was a common soldier combing and patrolling the streets of Baghdad, but they were not to be underestimated. Adequately proficient with any bladed weapon, the Swordsman struck fast and struck hard. If one was not careful, they could find themselves quickly outnumbered and quickly chopped down.
Unidentified Jade Animus
Soldiers with one-handed swords are very common. Their strength is limited, but they excel at launching quick attacks successively when they get the chance.
These soldiers with a sword in one hand and a shield in another are excellent defenders. At higher levels, they will quickly counter-attack after defending.
These soldiers that attack from afar with a bow and arrows will always keep their distance. At higher levels, they fire special arrows that make them especially dangerous.
These tall soldiers with great axes cannot be stopped once they start attacking, cleaving, and crushing their enemies.
These soldiers with long spears are good at keeping their distance, taking advantage of their long weapons.
These well-trained soldiers with longswords are good at parrying enemy attacks and counter-attacking.
These Xiongnu with twin blades deal a large amount of damage by unleashing a flurry of attacks with their swords.
Poisoners throw poison darts at their enemies. The resulting vapor will spread and poison nearby enemies. If poisoned, try to stay away from Party members to avoid infecting them.
As a squad commander, the Flag Bearer excels at boosting morale and providing Health regeneration and defense boosts to nearby allies. Prioritize eliminating Flag Bearers to weaken entire enemy formations.
The Grenadier throws fire bombs at enemies, causing them to burn and deal Fire Damage over a period of time. Avoid the burning area and dispatch them as quickly as possible.
Shield guards excel at using their massive shields to effectively block their enemies' attacks.
The Bulwark's metal armor is a strong defense. Normal weapons are ineffective against it.
Dual Macebearer Xiongnu have powerful attacks. Be wary of being knocked off balance when being attacked by them.
The reckless Strongmen have Hyperarmor while swinging their sledgehammers, but they are slow and clumsy.
Animi Training Program
In order to train their agents the Templar Order had them compete in simulated environments populated by a number of archetypes.
- Envoy
- Soldier
- Mole
- Lookout
- Tracker
- Legionnaire
- Spy
- Scout
- Lieutenant
- Captain
- Recruit
- Hunter
Dorian session
- Extremists
- Soldiers
- Brutes
- Watchers
- Seekers
- Defenders
- National Guard
- Soldiers
- Watchers
- Swiss Guard
- Officers
Shao session
- Ming forces
- Master
- Seeker
- Grabber
- Grunt
- Poleaxe Guard
- Handcannon Guard
- Metal Shield Guard
- Wooden Shield Guard
- Lantern Guard
- Mongolian forces
- Chief
- Scout
Mir Session
- EIC
- Lieutenant
- Sergeant
- Corporal
- Lance Corporal
- Rifleman
- Sepoy
- Sniper
- Highlander
- Sikh forces
- Master (I think he falls under this faction)
- Elite Guard
- Rifle Guard
- Guard
Orelov session
Assassins
ATTRIBUTES
Health: High
Damage: High
Attack Speed: High
Detection: Fast
SPECIAL ABILITIES
- Must be in smoke to assassinate
- Moves up to frontline
- May block melee attacks
- No position swap
- May be gas mask Equipped
- Revenge Attack
ATTRIBUTES
Health: High
Damage: High
Attack Speed: Medium
Detection: Fast
SPECIAL ABILITIES
- Moves up to frontline
- May block melee attacks
- No position swap
- Revenge Attack
ATTRIBUTES
Health: Very High
Damage: Medium
Attack Speed: Medium
Detection: Fast
SPECIAL ABILITIES
- Moves up to frontline
- Melee multi-attack
- May counter melee attacks
- Gas Mask Equipped
- Revenge Attack
ATTRIBUTES
Health: Low
Damage: Low
Attack Speed: Low
Detection: Slow
SPECIAL ABILITIES
- Revenge Attack
Cheka
ATTRIBUTES
Health: High
Damage: Medium
Attack Speed: High
Detection: Medium
SPECIAL ABILITIES
- Must be in smoke to assassinate
- Revenge Attack
ATTRIBUTES
Health: Very High
Damage: High
Attack Speed: Medium
Detection: Fast
SPECIAL ABILITIES
- Moves up to frontline
- Gas Mask Equipped
- May block frontal melee attacks
- No position swap
- Revenge Attack
Workers and Peasants Militia
ATTRIBUTES
Health: Low
Damage: Medium
Attack Speed: Slow
Detection: Slow
SPECIAL ABILITIES
- Moves up to frontline
- Melee multi-attack
- Revenge Attack
ATTRIBUTES
Health: Low
Damage: High
Attack Speed: Slow
Detection: Medium
SPECIAL ABILITIES
- Revenge Attack
ATTRIBUTES
Health: Medium
Damage: Low
Attack Speed: Medium
Detection: Slow
SPECIAL ABILITIES
- Will perform multiple strikes in a single attack
- Moves up to frontline
- Revenge Attack
NKVD
ATTRIBUTES
Health: High
Damage: Medium
Attack Speed: Medium
Detection: Fast
SPECIAL ABILITIES
- Revenge Attack
- Gas Mask Equipped
- Moves up to frontline
ATTRIBUTES
Health: High
Damage: Medium
Attack Speed: Medium
Detection: Medium
SPECIAL ABILITIES
- May block frontal melee attacks
- Revenge Attack
- No position swap
Red Army
ATTRIBUTES
Health: Medium
Damage: Medium
Attack Speed: Medium
Detection: Slow
SPECIAL ABILITIES
- Moves up to frontline
- Melee multi-attack
- May counter melee attacks
- Must be in smoke to assassinate
- Revenge Attack
- May be gas mask Equipped
ATTRIBUTES
Health: High
Damage: Medium
Attack Speed: Medium
Detection: Medium
SPECIAL ABILITIES
- May block frontal melee attacks
- Revenge Attack
- Gas Mask Equipped
- No position swap
ATTRIBUTES
Health: Medium
Damage: Medium
Attack Speed: Medium
Detection: Slow
SPECIAL ABILITIES
- Moves up to frontline
- Melee multi-attack
- Takes no damage from frontal attacks
- Revenge Attack
- Gas Mask Equipped
ATTRIBUTES
Health: Health
Damage: Medium
Attack Speed: Slow
Detection: Slow
SPECIAL ABILITIES
- May block frontal melee attacks
- Revenge Attack
Frye session
- Soldiers
- Brutes
- Watchers
- Enforcers
- Lookouts
- Protectors
BoV
- Core
- Mercenaries
- Courtesans
- Thieves
- Brutes
- Agiles
- Crossbowmen
- Seekers
- Horsemen
- Rome
- Followers of Romulus
- Papal Guards
- Creed Vs Crows
- Automatons
- Apocalypse
- Stalkers
- Vipers
- Furies