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Talk:Floating conversations
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Should this be renamed to 18th century conversations similar to the 21st century conversations? Lacrossedeamon (talk) 18:08, December 11, 2019 (UTC)
- Yeah, "interactive conversations" is totally OOU and also not specific to the content of the page... although I should point out that I've never been quite satisfied with "21st century conversations" either, but until we figure out a better name, this should be consistent with it. Sol Pacificus(Cyfiero) 20:33, December 12, 2019 (UTC)
- Bump, if no objections I plan to rename this by the end of the week. Lacrossedeamon (talk) 05:21, May 26, 2020 (UTC)
- Is there another name we can think of apart from 18th century conversations...? Sol Pacificus(Cyfiero) 16:48, July 8, 2020 (UTC)
- None that’s I can think of unless we do something like Floating Conversations meaning they aren’t tied to a specific memory but that’s not really intuitive. Lacrossedeamon (talk) 18:03, July 8, 2020 (UTC)
- I think it's funny how you said you would rename by the end of the week, but we never did. Personally, I find "interactive conversations" to be extremely cringey for lack of a better word. I still don't know the best replacement, but "floating conversations" would definitely be a huge improvement if still OOU. Sol Pacificus(Cyfiero) 22:17, 18 December 2020 (UTC)
- Well it wasnt within that week deadline but you did kind of object to 18th century conversations. So the options I see are multiple "_____ century" pages to correspond to whichever games need them or a single "Floating Conversations" (or some other wording) page that is either sectioned into century or more OOU by game. Lacrossedeamon (talk) 02:19, 19 December 2020 (UTC)
- Is it possible for us to interpret "Floating conversations" as not necessarily OOU if we define them from an IU-perspective as those dialogue that the Animus user could experience outside of strict chronology and specific memories? Sol Pacificus(Cyfiero) 05:40, 19 December 2020 (UTC)
- I think its possible and might be what we need to do with activities that aren't tied to memories like flyting or drengir. I mean even the games have moved away from using the term memories and replaced it with the quest system which is why I think we need to revamp our memories navbox format. But I worry that it will mostly be us worldbuilding/extrapolation how the animus and genetic memory functions without official word to back it up.Lacrossedeamon (talk) 06:12, 19 December 2020 (UTC)
- Is it possible for us to interpret "Floating conversations" as not necessarily OOU if we define them from an IU-perspective as those dialogue that the Animus user could experience outside of strict chronology and specific memories? Sol Pacificus(Cyfiero) 05:40, 19 December 2020 (UTC)
- Well it wasnt within that week deadline but you did kind of object to 18th century conversations. So the options I see are multiple "_____ century" pages to correspond to whichever games need them or a single "Floating Conversations" (or some other wording) page that is either sectioned into century or more OOU by game. Lacrossedeamon (talk) 02:19, 19 December 2020 (UTC)
- I think it's funny how you said you would rename by the end of the week, but we never did. Personally, I find "interactive conversations" to be extremely cringey for lack of a better word. I still don't know the best replacement, but "floating conversations" would definitely be a huge improvement if still OOU. Sol Pacificus(Cyfiero) 22:17, 18 December 2020 (UTC)
- None that’s I can think of unless we do something like Floating Conversations meaning they aren’t tied to a specific memory but that’s not really intuitive. Lacrossedeamon (talk) 18:03, July 8, 2020 (UTC)
- Is there another name we can think of apart from 18th century conversations...? Sol Pacificus(Cyfiero) 16:48, July 8, 2020 (UTC)
- Bump, if no objections I plan to rename this by the end of the week. Lacrossedeamon (talk) 05:21, May 26, 2020 (UTC)
Valhalla additions
Pre-release Valhalla footage (eg. this vid by "theRadBrad") shows Eivor having these types of conversations with Ravensthorpe's residents. Should we update the page and add a section for their dialogue trees? – Darman (talk) 21:00, 23 October 2020 (UTC)
Bumping because I found another brief interactive convo, this time between Eivor and Tove here at 9min. I take it we're all swamped with Valhalla now, but something else to consider while playing – Darman (talk) 01:55, 18 December 2020 (UTC)
- Many of these are unlocked after a specific quest so I think there is a valid argument to adding them to those pages but yeah this definitely needs addressing. Lacrossedeamon (talk) 10:35, 18 December 2020 (UTC)
- Agreed. For example, that talk with Tove is after Svend's passing in "Carrying the Torch". That I've seen so far, the Ravensthorpe quests don't appear to be connected to the main campaign. – Darman (talk) 13:25, 18 December 2020 (UTC)
- Well I assume there has to be some sort of trigger for them to proc. Hopefully we can figure those out. Trial and error would be the worst, but maybe we can datamine it or Ubisoft might just provide the info??? Oh who am I kidding. Lacrossedeamon (talk) 02:19, 19 December 2020 (UTC)
- Agreed. For example, that talk with Tove is after Svend's passing in "Carrying the Torch". That I've seen so far, the Ravensthorpe quests don't appear to be connected to the main campaign. – Darman (talk) 13:25, 18 December 2020 (UTC)