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Wolfpack

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Revision as of 11:23, 20 January 2013 by imported>LordHighSubtitute (More details to follow)
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The Night Stalker and Independent performing a synchronized kill.

Wolfpack is an Animi training mode developed by Abstergo Industries' entertainment branch, which is included within the console stage of the Animus technology.

It revolves around participants assassinating non-player characters, either in a solitary attempt or with the co-operation of others, and is structured in sequences. There are 25 sequences in all, each which become increasingly more difficult through progression.

Sync kills

A special sequence occurs on sequences 10, 16, 22 and 25, which require a "Sync Kill" to automatically progress. To successfully complete these sequences, individuals must either have the relevant target locked or highlighted, before they enter into the kill radius.

For sessions with more than one participant, it is important that each Animi Avatar has a seperate target locked, or else the Sync Kill prompt will not initiate. The Sync Kill will also fail if any of the Animi Avatars are discovered.

When these requirements are met, the mode will prompt participants to engage in a quick time event where they must press the assassinate button, upon which the Sync Kill is successful if it is performed in time. Despite always receiving 250 points as an Extra-Objective reward, individuals can also accrue additional bonuses to increase their kill score, which will carry forward towards the next sequence's total.

Archetypes

The Envoy

Detection : Wary

Reaction : Coward

Abilities : Smoke Bomb, Decoy

The Soldier

Detection : Wary

Reaction : Fighter

Abilities : Smoke Bomb,Disguise

The Mole

Detection : short sighted

Reaction : Coward

Abilities : Resilience

The Lookout

Detection : Short Sighted

Reaction : Fighter

Abilities : Resilience

The Tracker

Detection : Wary

Reaction : Coward

Abilities : Disguise,Blender

The Legionaire

Detection : Wary

Reaction : Fighter

Abilities : Bodyguard,Resilience

The Spy

Detection : Wary

Reaction : Coward

Abilities : Firecrackers

The Scout

Detection : Wary

Reaction : Fighter

Abilities : Firecrackers

The Lieutenant 

Detection : Wary

Reaction : Coward

Abilities : Decoy

The Captain

Detection : Alert

Reaction : Fighter

Abilities : Decoy,Blender

The Recruit

Detection : Alert 

Reaction : Coward

Abilities : Bodyguard,Resilience

The Hunter

Detection : Alert

Reaction : Fighter

Abilities : Disguise,Blender

Note that all targets will immediately detect the Player should the Player preforms a Kill or a notorious action.

Extra objectives

Extra-Objectives are optional kill constraints that are changed with every sequence, which can be located towards the top-left of the heads-up display. They range from earning added bonuses on kills to trigger point-based rewards, spanning from Incognito kills, Multi-Kills, Assist bonuses and many others, including combination requirements such as "Focus + Hidden".

While this point bonus initially begins at 100 points, it increases to 250 points at sequence 11, up until sequence 19 where it reaches its maximum value of 400 points.

Gallery

Reference