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Samuil Munis

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Samuil Munis is an Associate Technical Art Director at Ubisoft Sofia. He was a part of the development team for Assassin's Creed: Origins, Assassin's Creed: Valhalla, Assassin's Creed: Mirage, and Assassin's Creed: Shadows.

Biography[edit | edit source]

Assassin's Creed[edit | edit source]

Munis got a job at Ubisoft Sofia in 2016, shortly after graduating from New Bulgarian University.[1] He created 3D landscapes and assets for Assassin's Creed: Origins released in 2017,[2][3] before later contributing to its second downloadable expansion The Curse of the Pharaohs which released in 2018.[4][5]

Between 2018 and 2020, Munis worked on another Ubisoft project and was promoted to Senior Technical Artist and later Associate Technical Art Director on Assassin's Creed: Valhalla which released in 2020.[1] His contribution to the core game were small, only creating a few environments.[6] He added more for its downloadable expansion Dawn of Ragnarök that released in 2022, including many 3D landscapes and assets of Muspelheim.[7][8]

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