Welcome to Assassin's Creed Wiki! Log in and join the community.

Samuil Munis

From the Assassin's Creed Wiki
Revision as of 08:50, 11 May 2025 by imported>Lacrossedeamon (missing artwork; not sure if he was actually Technical Art Director for Mirage or still Associate)
Jump to navigation Jump to search
Where are the paintings?

This article is in need of more images and/or better quality pictures from official media in order to achieve a higher status. You can help the Assassin's Creed Wiki by uploading better images on this page.

Samuil Munis is an Associate Technical Art Director at Ubisoft Sofia. He was a part of the development team for Assassin's Creed: Origins, Assassin's Creed: Valhalla, Assassin's Creed: Mirage, and Assassin's Creed: Shadows.

Biography

Assassin's Creed

Munis got a job at Ubisoft Sofia in 2016, shortly after graduating from New Bulgarian University.[1] He created 3D landscapes and assets for Assassin's Creed: Origins released in 2017,[2][3] before later contributing to the second DLC expansion, The Curse of the Pharaohs which released in 2018.[4][5]

Between, 2018 and 2020 Munis worked on another Ubisoft project and was promoted to Senior Technical Artist and later Associate Technical Art Director on Assassin's Creed: Valhalla which released in 2020.[1] His contribution to the basegame were small, only creating a few environments.[6] He added more for the expansion DLC Dawn of Ragnarök that released in 2022, including many 3D landscapes and assets of Muspelheim.[7][8]

Assassin's Creed credits

Gallery

External links

References