Ann Lemay
Ann Lemay was a writer & narrative designer at Ubisoft Montréal where she worked as a consultant writer for the Assassin's Creed: Revelations narrative and storyline design, and as a scriptwriter for the short animated film Assassin's Creed: Embers. Additionally, she oversaw the narrative script and storyline for the Assassin's Creed Encyclopedia.
Biography
She holds a B.A in Art History and another B.A in Design Art. She is currently working towards a B.A in English and Creative Writing. Lemay initially started her career in 1997 by working with Ubisoft as a Graphic Designer before going freelance into other areas of the computer game industry. She briefly returned to Ubisoft in 2005 for 2 years before going freelance again but returned to Ubisoft in 2010 to work on a number of projects.
Games Credited
- Dragon Age III (2012), BioWare Edmonton
- Mass Effect 3 (2011), BioWare Edmonton
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Embers (2011), Ubisoft
- Naruto: Rise of a Ninja (2007), Ubisoft
- Open Season (2006), Ubisoft
- Still Life (2005), MC2-Microïds
- Batman: Vengeance (2001), Ubisoft
- F1 Racing Championship (2000), Video System Co., Ltd.
- Walt Disney's The Jungle Book: Rhythm n' Groove (2000), Buena Vista Games, Inc.
- Hype: The Time Quest (1999), Ubisoft
- Speed Busters: American Highways (1998), Ubisoft
Trivia
- Assassin’s Creed: Revelations wasn’t the first time that Lemay has worked with Alexandre Amancio as they both worked together on the 2005 game Still Life.
- In fact, Lemay and Amancio started at the same time in 2007 at Ubisoft, although Lemay left after 2 years to pursue freelance interests.
- She also supervised a mentoring Initiative for new writers at Ubisoft.
- According to Gabe Graziani's Twitter account, Lemay has been working closely with Darby McDevitt since 2010, to ensure that key elements remain accurate both in Assassin's Creed: Revelations and Assassin's Creed: The Encyclopedia.