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Nicolas Collings

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.
Games credited[edit | edit source]
- League of Legends (2009) - Riot Games
- Assassin's Creed II (2009) - Ubisoft
- Divinity II: Ego Draconis (2009) - Larian Studios
- Divinity II: Flames of Vengeance (2010) - Larian Studios
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Dishonored (2012) - Arkane Studios
- Assassin's Creed III (pre-production only) (2012) - Ubisoft
- Uncharted 4: A Thief's End (2016) - Naughty Dog
Trivia[edit | edit source]
- Collings is known to have a thorough understanding of human anatomy.
Gallery[edit | edit source]
Assassin's Creed II[edit | edit source]
Assassin's Creed: Brotherhood[edit | edit source]
Assassin's Creed III[edit | edit source]
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Pre-production design of Ratonhnhaké:ton from the left
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Pre-production design of Ratonhnhaké:ton from behind
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Pre-production design of Ratonhnhaké:ton from the right
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Pre-production design of Ratonhnhaké:ton from the front
External links[edit | edit source]
- Nicolas Collings' official website.
- Nicolas Collings' professional profile on LinkedIn.
Nicolas Collings's ArtStation profile