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Nicolas Collings

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Revision as of 23:48, 3 October 2012 by imported>Kaloneous
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Nicolas Collings.

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.

Games credited

  • Dishonored (2012), Arkane Studios
  • Assassin's Creed III (pre-production only), (2012), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Divinity II: Flames of Vengeance (2010), dtp entertainment
  • Assassin's Creed II (2009), Ubisoft
  • Divinity II: Ego Draconis (2009), dtp entertainment

Gallery

Assassin's Creed II

Assassin's Creed: Brotherhood

Assassin's Creed III

Trivia

  • Collings is known to have a thorough understanding of human anatomy.

References