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Marc-Antoine Senecal

Marc-Antoine Senecal was a 3D Character Modeler and Level Artist working at Ubisoft Montreal, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations as well as some early character modelling for the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modelling all of which he has employed in creating unique NPC characters for Assassin's Creed series.
Currently Senecal is working for Warner Bros game development studio in Montreal between on an unannounced AAA project.
Games Credited
- Unannounced AAA title (2012), Warner Brothers Studio
- Assassin's Creed III (2011), Ubisoft
- Assassin's Creed: Revelations (2011), Ubisoft
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Prince of Persia the Forgotten Sands (2010), Ubisoft
- James Cameron's Avatar: The Game (2009), Ubisoft
Education
- N.A.D. center, (2005 – 2006)
- CEGEP André Laurendeau, D.E.C., Visual Arts (2003 – 2004)
Specialities
- Creation of high resolution and low resolution models
- Implement production pipeline for characters
- Texture creation: diffuse, normal maps, specular and specialized in hand painted textures.
- In-depth knowledge of 3D Max, Zbrush, Photoshop, human anatomy and hand painted textures.
Gallery
The following is a sample gallery of Marc-Antoine Senecal's character modelling for Assassin's Creed: Brotherhood.
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Micheletto Corella character model.
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Francesco Troche character model.
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Copernicus character model.
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Follower of Romulus character model.
Trivia
- Senecal was one of the key designers, alongside Alexandre Amancio’s team, behind creating and establishing the pipeline for the production process for faster character development.
References
- Official Website
- Marc-Antoine Senecal’s professional profile on Linkedin.
- Marc-Antoine Senecal’s profile on MobyGames.
- Marc-Antoine Senecal’s profile on Behance.net.