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Hunting Lessons

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Revision as of 03:40, 21 December 2012 by 95.236.30.185 (Sọ̀rọ̀)
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Template:WPmemories

Hunting Lessons was a virtual representation of one of Ratonhnhaké:ton's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

After having collected the required feathers and on tutoring Kanen'tó:kon on how to climb and traverse the trees, Ratonhnhaké:ton moved on to teach him how to stalk and hunt different types of animals.

Dialogue

Ratonhnhaké:ton investigating a clue.
  • Kanen'tó:kon: Can we go home now?
  • Ratonhnhaké:ton: No. We still have meat and skins to collect.
  • Kanen'tó:kon: I've never been a very good hunter. And don't say it's because I'm fat.
  • Ratonhnhaké:ton: I will teach you. There is a place close to the village rich with game. We will hunt there.

The two started towards the hunting area.

  • Ratonhnhaké:ton: The shot must be quick. The kill clean. This rabbit is a gift. We must return nature's kindness with our own. Take the time to aim. A missed shot will startle your prey and end the hunt.
  • Kanen'tó:kon: A perfect shot!
  • Ratonhnhaké:ton: Now to skin it.

Ratonhnhaké:ton skinned the hare.

  • Ratonhnhaké:ton: First we must find a place where animals are likely to gather – a burrow, a feeding spot, a watering hole. Look for signs of recent activity. See? There was a rabbit here recently.

Ratonhnhaké:ton set a snare near a tree.

  • Ratonhnhaké:ton: Let us set another. Set your snare here.
  • Kanen'tó:kon: Like this?
  • Ratonhnhaké:ton: Well done. Let us try for bigger game while we wait.

They then began to track a deer in the area.

  • Kanen'tó:kon: There's one! Draw your bow!
  • Ratonhnhaké:ton: No. Arrows and musket shot will ruin the hide. This one I'll take with my hands. I must move carefully. If the deer sees us, she will flee. Watch... I will need to draw her in with bait...
Ratonhnhaké:ton stalking a deer.

Ratonhnhaké:ton threw some bait down near to some tall grass, enabling him to hide and strike the deer with his tomahawk as it approached.

  • Kanen'tó:kon: A clean kill! Well done.
  • Ratonhnhaké:ton: Now to collect our bounty. We should check the snares.

The pair made their way back to the snares and collected their prey.

  • Ratonhnhaké:ton: We need more, but time is short. Both of us must hunt if we're to finish.
  • Kanen'tó:kon: I don't know...
  • Ratonhnhaké:ton: I've faith in you. Have some in yourself.

Ratonhnhaké:ton and Kanen'tó:kon separated to fulfill their hunting quotas, and when finished, Ratonhnhaké:ton went to find his friend. On spotting Kanen'tó:kon, something seemed to be amiss.

  • Ratonhnhaké:ton: Kanen'tó:kon? What happened?

Kanen'tó:kon hastily ran by, followed by a bear. In a moment of panic, Ratonhnhaké:ton managed to dodge the wild animal and escape, meeting with Kanen'tó:kon again near to the village.

Kanen'tó:kon with his hunt.
  • Kanen'tó:kon: I... I was so... You saved my life. Thank you!
  • Ratonhnhaké:ton: We should get back. Hopefully the others will understand why our bounty is thin.
  • Kanen'tó:kon: But it's not!

Kanen'tó:kon held up a bundle of hares, signifying a bountiful hunt.

  • Ratonhnhaké:ton: How?
  • Kanen'tó:kon: I had a good teacher.

Outcome

Kanen'tó:kon was taught how to hunt wild animals, and after a run-in with an angry bear, both he and Ratonhnhaké:ton returned to their village safely with the meat and skins they required.

Trivia

  • To achieve full synchronization, there were four constraints that had to be completed: Three types of animals had to be hunted, bait and snares had to be combined to catch an animal, two animals had to be air assassinated, and the previous constraints had to be completed in one playthrough.
  • Peculiarly, Ratonhnhaké:ton mentions that firing an arrow at a deer would ruin its pelt when the animal is skinned, though this is false.
  • If the player chooses to chase the bear and engage it, Ratonhnhaké:ton will end the fight by stabbing it as if he had a pair of Hidden Blades, although he had not acquired them yet.

Gallery

Assassin's Creed III memories
Main memories
Sequence 1
Refresher Course - A Deadly Performance - Journey to the New World
Sequence 2
Welcome to Boston - Johnson's Errand - The Surgeon - The Soldier - Infiltrating Southgate
Sequence 3
Unconvinced - Execution is Everything - The Braddock Expedition
Sequence 4
Hide and Seek - Feathers and Trees - Hunting Lessons - Something to Remember
Sequence 5
A Boorish Man - A Trip to Boston - Boston's Most Wanted - Lying Low - Stop the Presses
- The Lost Son's Return - River Rescue - Training Begins - The Hard Way
Sequence 6
On Johnson's Trail - The Angry Chef - The Tea Party - Hostile Negotiations
Sequence 7
The Midnight Ride - Lexington and Concord - Conflict Looms - Battle of Bunker Hill
Sequence 8
Something on the Side - Bridewell Prison - Public Execution
Sequence 9
Missing Supplies - Father and Son - The Foam and the Flames - A Bitter End
Sequence 10
Alternate Methods - Broken Trust - Battle of Monmouth
Sequence 11
Battle of the Chesapeake - Lee's Last Stand
Sequence 12
Laid to Rest - Chasing Lee
Epilogue
Davenport Homestead - Kanatahséton - Evacuation Day
Liberation
Duncan Little
Gangs - Gangs of Boston
Clipper Wilkinson
Conscription - Martial Law
Deborah 'Dobbie' Carter
Rationing - Hoarding Provisions
Jamie Colley
Smallpox - Protect the Clinic
Jacob Zenger
Martial Law - In the Wolf's Lair
Frontiersman missions
Boy Who Cried Wolf - Finding the Sasquatch - The Haunted Lighthouse
- The Headless Horseman - Monster of the Sea - Unidentified Flying Object
Hunting Society
The Man-Eater - Feline Feet - The Patriarch - The Pack Leader - Acute Cat - The Elk Bachelor
Boston Brawlers
The Boston Brawlers - Peter Bunyon - The Sailor - The Smuggler - The Stinger - The Ropebeater - The Merchant - The Tournament
Naval missions
The Chase - The Rescue - French Involvement - Biddle's Hideout
Naval locations
Fort Wolcott - Dead Chest's Treasure - The Ghost Ship - The Mad Doctor's Castle - Oak Island - The Ruins at Cerros
Privateer contracts
Henderson in Distress - Paving the Way - Dread of Night - Troubled Waters - Raiding the Prospector - One of a Kind - Blistering Dawn - A Call for Help - Search for the Somerset - The Sea Wolves - A Midnight Engagement - The Giant and the Storm - Sinking a Secret - The Ghost War, Act 1 - The Ghost War, Act 2
Homestead
Achilles
Manor Mysteries, Part 1 - Manor Mysteries, Part 2 - Legacy - Achilles' Painting
Big Dave
Deserter - The Proper Tools - An Eye for Trouble - The Comeback
Godfrey & Terry
Burglar on the Homestead - The Fight - Bowls Beginner
Lance
The Whittler's Weapons - Tools of the Trade - Thousand-Pound Idea
Warren & Prudence
Abused - Prudence's Primrose - Happy Expectations - Pig Herder
Norris
The Brawler - Norris Goes Courting - Norris Tries Again - Raw Materials
Lyle White
Happy Expectations - Get Me a Doctor! - Slander - Wait Times
Ellen
Cutting Ties - Silk Errand - The Final Straw
Myriam
Silent Hunter - White Trophy - Fool Me Once...
Daily Life
Encyclopedia of the Common Man - Room at the Inn - Finding His Flock - The Wedding
Field missions
Modern Tower - The Stadium: MMA Night - Return to Abstergo
Benedict Arnold missions
Traitor in Our Midst - Showing Traitors the Way - A Spy Among Us - Battle of West Point
The Tyranny of King Washington
The Infamy
Awaken - Warn the Village - Sky World Journey - One-Man Wolf Pack - Path of Revenge - Justice Served
The Betrayal
Prison Break - Sky World Journey - Dive Bomb - Consequences - Return to Sender
- Man of Mettle - Pieces in Motion - Aquila Unchained - Escape to New York
The Redemption
Dark Waters - Sky World Journey - The Parting of the Blue Sea - Feeding the Masses
- One Step at a Time - The Signal - Halls of Injustice - Inevitable Confrontation