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Freerunning

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Revision as of 15:12, 31 March 2011 by imported>Bubbles97 (→‎Trivia)
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Free Running or freerunning is a form of acrobatics in which participants, known as free runners, use the

File:Codex free run.jpg
Altaïr's codex entry on free running

city and urban landscape to perform movements through its structures. It is one of the core gameplay mechanics of the Assassin's Creed series.

It is derived from the French Parkour, l'art du déplacement (English: the art of moving), but is now considered as a separate discipline. While Parkour emphasizes efficiency, free running embodies complete freedom of movement, which allows the inclusion of many acrobatic maneuvers often simply for aesthetics and challenge.

In this way, the movements that Altaïr Ibn-La'Ahad, Ezio Auditore da Firenze, and Desmond Miles perform should rather be considered as Parkour, despite being referred to as free running both in the game and by the developers. Characters in the game also use many movements of the Parkour discipline such as Passe-muraille, Balancé, Saut de bras, Planche, etc.

Known practitioners

File:654.jpg
Freerun chasing between Ezio and an Agile Guard in San Gimignano.

Movements

Assassin's Creed

Altaïr can climb up any wall if its surface is not too flat, and possesses anything he can possibly grab onto (such as windows, cracks or ledges). In addition, he can use many of the following Parkour movements:

Balancé

Balancé (Swing) is a movement where you swing on a bar and let go, in order to grab another object, or to drop to the ground.

Lâché

Lâché (Drop) is the act of dropping from a hanging position or from a bar.

Passe-muraille

Passe-muraille (Wallpass) is the climbing of a tall wall by kicking its surface once to propel upward.

Planche

Planche (Muscle-up or Climb-up) is the movement of climbing an obstacle from a hanging position into a position where your upper body is above the obstacle, supported by the arms.

Roulade

Roulade (Roll), often called breakfall, is a forward roll where the hands, arms and diagonal of the back contact the ground. It is used primarily to transfer the momentum from jumps, and to minimize impact and prevent a painful landing.

Saut de bras

Saut de bras (Arm jump) is to land on the side of an obstacle in a hanging position, the hands gripping the top edge, holding the body, ready to perform a muscle up.

Saut de fond

Saut de fond (Long jump) is a jump from a high height, usually followed by a roll.

Saut de détente

Saut de détente (Gap jump, running jump) is similar to a long jump.

Saut de précision

Saut de précision (Precision jump) is a static or moving jump from one object to a precise spot on another object of a small surface such as low walls. It is usually done with the feet close together but nobody in the games does it in this way.

Assassin's Creed II

thumb|300px|right|Uplay Help - Assassin's Creed II: Parkour Tutorial In addition to all the movements of Assassin's Creed, the second episode has some additional ones.

Fast Climb

By holding the High Profile trigger, Ezio can climb up the building much faster than his ancestor. However, the scheme of the ledges he will grab onto must be regular, and he must be in a standing position on a ledge.

Climb Leap

"Begin in a hanging position, then jump to the ledge above you. As you reach it, grab it with your hand and pull yourself up!"
―Rosa[src]

This movement is first shown by Rosa, and allows Ezio to grab a potentially out-of-reach handhold by performing a vertical jump while climbing. Being wounded, she makes a fellow thief teach Ezio how to do the movement.

Sprint Jump

Sprint Jump is a new maneuver, unlocked in the Bonfire of the Vanities DLC, but can only be used in the Oltrarno district of Florence. The Sprint Jump allows Ezio to jump twice as far as normal. This move is performed by sprinting straight onto and jumping from a springboard. If you do not sprint up to the springboard, the move will fail, and Ezio will only do a normal jump.

Trivia

  • There is a bug present in Assassin's Creed, Assassin's Creed II and Assassins Creed: Brotherhood, wherein citizens or regular guards sometimes perform free running movements that only Assassins are able to do. This bug mostly occurs when the NPC appears on a building or higher platform.
  • In-game hints in Assassin's Creed II suggest looking for white sheets, as stacked boxes that serve as a starting point for free running will always have those draped over them.
  • In Assassin's Creed: Brotherhood, Ezio is able to swing from a wooden beam while free running when he jumps off of a horse, rather than simply pulling himself up.
  • It is worth noting that the Assassin's Creed: Brotherhood multiplayer characters also have the ability to climb leap, even though it was a move that was discovered by Thieves.
  • In the Colosseo, there are citizens up on the third level who, if they are disturbed, will free run down to the bottom level and simply rejoin the crowds to act as normal citizens.
  • In Assassin's Creed: Brotherhood, it is possible to use control exploits to sprint while holding out any weapon (sprinting with any weapon drawn, besides the hidden blade, will make Ezio sheathe his weapon). It is done by quickly drawing one's weapon with the D-pad and very quickly holding X/A while running in high profile. This also works when fast walking, as fast walking also forces Ezio to sheathe all weapons besides his hidden blades. Sprinting with certain weapons besides the hidden blades can cause clipping issues with Ezio's weapon and legs. Climbing will make Ezio sheathe his weapon. It is possible to aim and sprint at the same time with the Crossbow.
  • In Assassin's Creed II, it is possible to perform the "glitch" and it is easier to do, it is possible that Ubisoft tried to fix this when they developed Assassin's Creed: Brotherhood
  • In Assassin's Creed: Brotherhood, while trying to catch Lucrezia Borgia, there is sometimes a bug that make her do free-run over the gardens.