Welcome to Assassin's Creed Wiki! Log in and join the community.

Escape (Buffavento Castle)

From the Assassin's Creed Wiki
Revision as of 03:14, 23 September 2014 by imported>Kainzorus Prime (Created page with "{{Era|ACBL}} {{Memory Infobox |name = Escape |image = Escape Buffavento Castle 1.png |description = ''Escape Buffavento Castle.'' |appearance = ''[[Assassin's Creed: Blood...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Escape was a visual representation of one of Altaïr Ibn-La'Ahad's genetic memories, relived by Desmond Miles in 2012 through the Animus.

Description

Having assassinated the Oracle, Altaïr fought his way out of the Buffavento Castle.

Dialogue

Altaïr wrote another Codex entry.

  • Altaïr: Who were The Ones That Came Before? What brought them here? What drove them out? What of these artifacts? Messages in a bottle? Tools left behind to guide us? Or do we fight for control over their refuse, giving divine purpose and meaning to little more than discarted toys?

Outcome

Altaïr escaped the Buffavento Castle, and returned to the resistance safehouse.

Gallery

Reference

Assassin's Creed: Bloodlines memories
Main memories
Memory Block 1
Assault
Memory Block 2
Investigate - Assassination - Delivery - Assault - Escape - Assault II - Intercept - Delivery II
Memory Block 3
Intercept - Investigate - Interrogation - Assault - Assault II - Assault III - Escape
Memory Block 4
Assault - Interrogation - Treasure Hunt - Assault II - Assault III - Escape
Memory Block 5
Tail - Assault - Investigate - Escort - Assault II - Escape
Memory Block 6
Investigate - Assassination - Assassination II - Assassination III - Interrogation - Interrogation II - Interrogation III - Investigate II
Memory Block 7
Assault
Additional memories
Limassol
Delivery - Assassination - Intercept - Assassination II
Kyrenia
Theft - Delivery - Assassination - Intercept - Assassination II - Delivery II - Intercept II - Assassination III - Intercept III