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Devils of the Caribbean

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"Certainly we realized very early in production that Devils of the Caribbean would not be the ideal experience for everyone. But for those who want a fun, exciting, and lighthearted look at the Golden Age of Piracy, their ship has come to port."
―Helix Team Virtual Entertainment eXposition (VEX) Press Training document, 2014.[src]-[m]
Devils of the Caribbean

Devils of the Caribbean was a 2014 feature film produced by Abstergo Entertainment. Like the video game Pirates of Nightmares, Devils was made using footage sourced from an Abstergo research analyst's Animus Omega sessions reliving the pirate Edward Kenway's genetic memories.

However, as with Pirates of Nightmares and Abstergo Entertainment's previous video game, Liberation, the final product was heavily censored and modified, omitting all traces of the Assassins or the Observatory from Kenway's recovered memories.[1] Devils fared poorly upon release, being described as "a frightful mess of clichés, dime-store moralizing, and pandering stereotypes" according to Abstergo's own Helix Team Virtual Entertainment eXposition Press Training document.[2] By the 2090s, decades after the film's debut, its trailer video file and the film poster's image file had both suffered such severe data degradation that Abstergo tried to salvage them by running the few surviving bits through generative AI, though the resulting outputs were nowhere near close to what had originally been made.[3][4]

Gallery

Behind the scenes

The film's title is a clear reference to the Disney film series Pirates of the Caribbean.

Appearances

References