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imported>Soranin
Undo revision 1119898 by Soranin (talk)
imported>Soranin
Chapter 1 of 3 done, will try and advance into chapter 2 this evening
Line 1: Line 1:
My quinary sandbox.
==Slowly but surely==
<!--
{{Era|Individuals|Abstergo}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
Doctor '''Zixuan Long''' is an archaeologist and researcher employed by [[Abstergo Industries]], with extensive expertise in the [[Piece of Eden|Pieces of Eden]]. In 2016, Dr. Long located a [[Staff of Eden]] that belong to the [[Isu]] [[Seth]], starting an obsession with the [[Egyptian mythology|mythological]] figure and leading him to believe he had been chosen to fulfill a prophecy to deal with [[Apep|Apophis]], the [[Snake|serpent]] god of darkness and disorder.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>
 
Further research done by Long revealed that the [[Staff of Seth|Staff]] was directly connected to other Pieces of Eden, a set of three [[Rings of Seth|rings]] bestowed upon Seth's champions. Discovering that two of the rings were already in [[Templars|Templar]] possession, in the private vault of high ranked Templar [[Aleksandr Omovich]], Long arranged for a meeting at the [[Omovich mansion]], under the pretext of showcasing the the recently discovered Staff and its connection to the two rings. Once there, Long was able to activate the [[Ring of Blood]] using his assistant, who underwent an illusory transformation and, under the control of the Staff, carried out a massacre in the mansion.<ref name="Massacre"/> Some short time later, Long gave the stolen [[Ring of Moon]] to a woman in an abandoned building near the villa, leading to her transformation into a seven feet tall [[werewolf]].<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>
 
 
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Isu|Technology}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Staff of Seth''' is a a [[Staves of Eden|Staff of Eden]], a piece of leftover [[Isu]] [[Piece of Eden|technology]], that belonged to [[Seth]]. It is directly connected to the [[Rings of Seth]], a set of three [[Rings of Eden|rings]] said to be bestowed upon Seth's champions.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>
 
In 2016, [[Abstergo Industries|Abstergo]] archaeologist Dr. [[Zixuan Long]] located the artifact. With it, he was able to activate the [[Ring of Blood]] through his assistant, who he controlled into carrying out a massacre at the [[Omovich mansion]] in [[London]].<ref name="Massacre"/>
 
 
 
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
 
{{Era|Isu|Technology}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
The '''Rings of Seth''' are a set of three [[Rings of Eden]] said to have been bestowed by the [[Isu]] [[Seth]] to his champions. They are directly connected to the [[Staff of Seth]], which is able to control those who use the rings.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>
 
 
By 2016, two of these rings were in [[Templars|Templar]] possession and were transferred to [[Abstergo Industries|Abstergo]] executive and high ranking Templar [[Aleksandr Omovich]] for safekeeping in the private vault in his [[Omovich mansion|villa]]. Abstergo archaeologist Dr. [[Zixuan Long]] arranged for a meeting at the villa, under the pretext of showcasing the recently discovered Staff of Seth and its connections to the rings. During the meeting, Long was able to activate the [[Ring of Blood]] using his assistant, who underwent an illusory transformation and, under the control of the Staff, carried out a massacre in the mansion.<ref name="Massacre"/>
 
 
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Isu|Technology}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
[[File:ACRPG - Ring of Blood.jpg|thumb|180px|The Ring of Blood]]
The '''Ring of Blood''' was one of the three [[Rings of Seth]], a set of [[Rings of Eden]] said to have been bestowed by the [[Isu]] [[Seth]] to his champions. Like the other two rings, the Ring of Blood is directly connected to the [[Staff of Seth]], which is able to control those who use the ring.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>
 
 
By 2016, the Ring of Blood was in [[Templars|Templar]] possession and was transferred to [[Abstergo Industries|Abstergo]] executive and high ranking Templar [[Aleksandr Omovich]] for safekeeping in the private vault in his [[Omovich mansion|villa]] alongside the [[Ring of Moon]]. Abstergo archaeologist Dr. [[Zixuan Long]] arranged for a meeting at the villa, under the pretext of showcasing the recently discovered Staff of Seth and its connections to the rings. During the meeting, Long was able to activate the Ring of Blood using his assistant, who underwent an illusory transformation and, under the control of the Staff, carried out a massacre in the mansion. A [[Rob|homeless man]] interviewed by local news reported to have witnessed "the devil" leaving the villa and flying into the night.<ref name="Massacre"/> Through their investigations, the Assassins eventually pieced together a trail leading them closer to the creature's lair,<ref name="Investigation">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Investigation"</ref> an abandoned structure not far from the villa.<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>
 
 
 
 
 
 
A similar creature was encountered by the Assassins in 1870's London, where a [[Wallachia]]n nobleman committed a series of gruesome murders, though he managed to escape before the Brotherhood could confront him.<ref name="Twilight">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]] – Sequence Hooks: "London Twilight"</ref> Some members of the Brotherhood followed the culprit, journeying to [[Transylvania]] after him. Chasing after his carriage in the {{Wiki|Carpathian mountains}} as he fled towards his [[Dracula's Castle|castle]], the Assassins had to defend themselves from the noble's servants trying to defend their master. As they reached the castle, the noble's carriage stopped and he erupted from it to attack his pursuers, but they managed to overpower him and kill him. As he fell to the ground, the visage of a vampire faded to reveal a normal human with the ring on his finger before the body dissolved into ash.<ref name="Dusk">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]]</ref> Having retrieved the ring from the vanquished creature, the Assassins scoured his castle for clues, discovering that [[Vlad Tepes]], the {{Wiki|Voivode}} of [[Wallachia]], had received a ring from a mysterious figure that bestowed upon him "otherworldly powers" to fight the [[Ottoman Empire]].<ref name="Dracula">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Dracula's Origins"</ref>
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
{{Era|Culture}}{{WP-REAL}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
[[File:ACRPG - Vampire.png|thumb|180px|A vampire]]
In folklore, a '''vampire''' is an undead humanoid creature that subsists by feeding on the blood of the living.<ref name="Wiki">{{WP|Vampire}}</ref>
 
A similar creature was encountered by the Assassins in 1870's London, where a [[Wallachia]]n nobleman committed a series of gruesome murders, though he managed to escape before the Brotherhood could confront him.<ref name="Twilight">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]] – Sequence Hooks: "London Twilight"</ref> Some members of the Brotherhood followed the culprit, journeying to [[Transylvania]] after him. Chasing after his carriage in the {{Wiki|Carpathian mountains}} as he fled towards his [[Dracula's Castle|castle]], the Assassins had to defend themselves from the noble's servants trying to defend their master. As they reached the castle, the noble's carriage stopped and he erupted from it to attack his pursuers, but they managed to overpower him and kill him. As he fell to the ground, the monstrous visage of a vampire faded to reveal a normal human with the Ring of Blood on his finger before the body dissolved into ash.<ref name="Dusk">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]]</ref> Having retrieved the ring from the vanquished creature, the Assassins scoured his castle for clues, discovering that [[Vlad Tepes]], the {{Wiki|Voivode}} of [[Wallachia]], had received a ring from a mysterious figure that bestowed upon him "otherworldly powers" to fight the [[Ottoman Empire]].<ref name="Dracula">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Dracula's Origins"</ref>
 
 
In 2016, during a meeting at [[Aleksandr Omovich]]'s [[Omovich mansion|villa]] in [[London]], Dr. [[Zixuan Long]] activated the [[Ring of Blood]] using his assistant, who underwent an illusory transformation into a vampire and, under the control of the [[Staff of Seth]], carried out a massacre in the mansion. A [[Rob|homeless man]] interviewed by local news reported to have witnessed "the devil" leaving the villa and flying into the night.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref> Through their investigations, the Assassins eventually pieced together a trail leading them closer to the creature's lair,<ref name="Investigation">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Investigation"</ref> an abandoned structure not far from the villa.<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>
 
 
 
 
 
 
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
{{Era|Isu|Technology}}
{{Pre-release|[[Assassin's Creed Roleplaying Game]]}}
[[File:ACRPG - Ring of Moon.jpg|thumb|180px|The Ring of Moon]]
The '''Ring of Moon''' was one of the three [[Rings of Seth]], a set of [[Rings of Eden]] said to have been bestowed by the [[Isu]] [[Seth]] to his champions. Like the other two rings, the Ring of Moon is directly connected to the [[Staff of Seth]], which is able to control those who use the ring.<ref name="Massacre">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Mansion Massacre]]</ref>
 
By 2016, the Ring of Moon was in [[Templars|Templar]] possession and was transferred to [[Abstergo Industries|Abstergo]] executive and high ranking Templar [[Aleksandr Omovich]] for safekeeping in the private vault in his [[Omovich mansion|villa]] alongside the [[Ring of Blood]]. Abstergo archaeologist Dr. [[Zixuan Long]], using the Staff of Seth, activated the Ring of Blood using his assistant, who underwent a transformation and, under the control of the Staff, carried out a massacre in the mansion, allowing Long to take the Ring of Moon.<ref name="Massacre"/> Through their investigations, the Assassins eventually pieced together a trail leading them closer to the creature's lair,<ref name="Investigation">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Investigation"</ref> an abandoned structure not far from the villa.<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>
 
While attempting to look for clues in the location, they were attacked by a seven feet tall [[werewolf]]. Though a formidable adversary, the creature was eventually beaten, reverting to a normal woman upon death, the Ring of Moon on her finger. The Assassins retrieved the ring and returned to their hideout.<ref name="Wolf">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[The Wolf Among Us]]</ref>
 
 
 
 
 
 
==Appearances==
*''[[Assassin's Creed Roleplaying Game]]''
 
==References==
{{Reflist}}
 
 
<ref name="Investigation">''[[Assassin's Creed Roleplaying Game]] – [[Forging History]]'' – [[From Dusk Till Dawn]] – Sequence Hooks: "Investigation"</ref>
 
==Howling at the Fire==
|location=[[New Orleans]], [[Louisiana]], [[North America]]
|date=1788
 
;Painted in History
With the assistance of their [[Assassin cell]], the Descendants have uncovered that the [[Ring of Eden|ring]] found on the [[werewolf]]'s body matches with the genetic memory of a member of the [[Louisiana Brotherhood of Assassins|New Orleans Brotherhood]] from the 1700s. The field technician has narrowed the search for points of contact with the [[Isu]] artifact to the year 1788. Beginning from this point, the Descendants can enter the [[Animus]], explore the events of that era, and gather sufficient clues to guide them in the modern day. Their pursuit leads them to track down one of the Rings of [[Seth]] to the [[British Museum]] in [[London]].
 
''Over the past few weeks, a wave of brutal murders has hit the city of [[New Orleans]], casting a shadow over its streets. Initially, the killer targeted traders at the city's outskirts and [[Smuggling|smugglers]] operating in the nearby [[Louisiana Bayou|swamps]]. However, the violence has since escalated dramatically. Now, entire units of [[Spanish Army|Spanish soldiers]] are discovered lifeless in the city's dimly lit alleys at dawn. The morning mist carries the echoes of screams, gunshots, and chilling howls, serving as the only witnesses to the victims' tragic demise.<br><br>Townsfolk are whispering of a nocturnal terror, a creature straight out of legend: the Loup Garou (or Rougarou). The Witnesses' investigations have unveiled unsettling truths: the killer cannot be [[human]]. The tracks they discovered suggest a [[wolf]]-like creature walking upright on two feet. However, most of its victims have connections to illicit trades, and a tenuous web links them to Don [[Vicente Jose Nuñez]], paymaster of the city army and suspected [[Templars|Templar]].''
 
It's a clear night as you approach Don Vicente Jose Nunez's private residence on Chartres Street near [[Saint Louis Cathedral|St. Louis Cathedral]], intending to investigate his suspected connections with the Templars. A strong wind blows from the south, an ominous sign over New Orleans. Exiting a narrow alley onto a wider main street, you suddenly find yourselves engulfed by smoke, and panicked screams echo in the distance.
 
As you reach your destination, you are met with a scene of utter pandemonium. Flames from the municipal building, barracks, and armory cast the night sky in a fiery orange hue. [[Civilian]]s flee in terror, while [[Spanish Empire|Spanish]] [[soldier]]s rush to the various locations.
 
A window shatters, and a hulking, shadowy figure hurtles onto the street. A grotesque, wolf-like humanoid emerges: the Loup Garou! Despite being out of breath and severely burned, the creature looks directly at you, and for a fleeting moment, you discern a distinctly human expression in its eyes. Its unspoken message is clear: it harbors no ill intent towards you. Before you can react, a group of Spanish soldiers opens fire, targeting both you and the creature! The Loup Garou reacts swiftly, but a few bullets tear through its thick hide, eliciting a pained howl as it leaps onto a nearby rooftop to escape.


==Abstergo Story==
===Videos===
<tabber>
<tabber>
|-|Angelus=
|-|1 - TAIL THE LOUP GAROU=
[[File:Assassin's Creed III Abstergo Story 7 Angelus|425px|center]]
The Witnesses must pursue this mysterious beast to find the answers they're looking for: is it a real monster? What lies behind the local legends surrounding it? Do its powers stem from a curse, magic, or perhaps, more likely, a Precursor artifact?
{{-}}
 
|-|Animus OS=
The fire spreads swiftly, casting eerie shadows across the cobblestone streets and morphing them into a hellish labyrinth. The air is thick with the acrid scent of burning [[wood]] and scorched [[stone]], while a strong wind whips up ember spirals into the air, casting an esoteric glow on the panicked civilians. Amidst the turmoil, the available soldiers attempt to maintain order, but the blaze defies their efforts. Alerted by the initial shots, additional militia swarm in, determined to hunt down "the monster" amidst the chaos.
[[File:Assassin's Creed III Abstergo Story 9 Animus OS|425px|center]]
;Challenges
{{-}}
*''Rooftop Chase:'' The creature's agility and speed are supernaturally astounding. It effortlessly scales the walls of buildings, leaps across rooftops, and seemingly vanishes into the swirling smoke. The Loup Garou appears impossible to catch, but the Witnesses must keep sight of it. Any Approach check made to keep track of the werewolf requires 1 additional Raise.
|-|Dev Diary 3=
*''Through the Fire:'' The streets are a bedlam of flaming barriers, collapsed beams, and falling debris. The deadly dance of flames makes each step a perilous gamble. As long as they remain in the burning neighborhood, at the end of an Approach check, the Witnesses must make an additional Reaction check to navigate the treacherous terrain.
[[File:Assassin's Creed III Abstergo Story 11 Dev Diary 03|425px|center]]
*''Militia Hunt:'' The Spanish troops hunt the beast through the panic-stricken streets. Witnesses might be forced to engage them in combat or use their stealth skills to avoid their watchful eyes and trigger-happy nature.
{{-}}
;Weaknesses
|-|HERNE+=
*''Target Locked (minor):'' Using the [[Eagle Vision]] skill, a Witness can effortlessly keep track of the Loup Garou even through the thick layer of smoke. The Witness has 1 Free Raise on any Approach check made to overcome the ''Tail the Loup Garou'' Challenge.
[[File:Assassin's Creed III Abstergo Story 13 HERNE+ Revolution|425px|center]]
*''Controlled Demolition (minor):'' During the pursuit, the Witnesses may find opportunities to sabotage structures, causing them to collapse and impeding the progress of the soldiers chasing them and the Loup Garou. In this case, the Witnesses overcome the ''Militia Hunt'' Challenge.
{{-}}
|-|2 - SAVE THE PIECE OF EDEN=
|-|Movie Trailer=
The chase eventually guides the Witnesses to a {{Wiki|Hopewell tradition#Mound|Hopewell site's mound}} nestled between the {{Wiki|Mississippi River}} and the swamps southwest of the city. Within the cave beneath it, the illusory aspect of the Loup Garou shifts to that of a man. He lies mortally wounded, wearing a gleaming and mysterious ring: an Isu artifact, a Ring of Eden. Before the Witnesses can celebrate their discovery, a group of Templars burst into the cave.
[[File:Assassin's Creed III Abstergo Story 18 Movie Trailer System Hacked|425px|center]]
 
{{-}}
The Hopewell site's mound, situated between the river and the swamp, is a sacred sanctuary. A hole in the exposed earth, once concealed by now-torn vegetation, leads you to a cave beneath the mound itself. The cavern walls are adorned by ancient petroglyphs. One image portrays a strange animal-headed [[Seth|figure]] with a long, arched nose offering a [[Ring of Moon|spherical object]] to a Native, who then undergoes a transformation into a wolf-headed warrior. Another scene depicts this wolf-warrior engaged in battle with Conquistador invaders, while yet another portrays it combating [[British Army|red-jacketed]] soldiers.
|-|Bodyband=
 
[[File:Assassin's Creed III Abstergo Story 20 Bodyband|425px|center]]
You discover the Loup Garou lying at the center of the cavern, mortally wounded. A radiant light engulfs the fallen figure before your eyes, causing its appearance to swiftly revert to that of a human. As the glow dissipates, a ring of unmistakable Isu origin gleams on the dead man's finger. Moments later, his body begins to disintegrate, turning to ash in mere moments.
{{-}}
 
"''Muchas gracias'', [[Assassins]]." A hand clap and a voice with a heavy Spanish accent catch you by surprise. "Once again, you have done the dirty work for us: killed the beast and found the artifact." A troop of Templar soldiers, led by a visibly burnt and injured Don Vicente Jose Nuñez, stands at the entrance of the cave with nothing but cruel intentions. "''Por favor'', hand it over—and I might decide to spare your pathetic lives."
;Challenges
*''Templar Assault:'' The Witnesses must defend themselves and the artifact from the Templar ambush. The soldiers are equipped with deadly weapons and are formidable opponents even for an Assassin. Defeating them requires at least 2 separate Approach checks.
*''The Templar Must Die:'' The army paymaster, Don Vincente Jose Nuñez, has confirmed that he's a prominent figure of the [[Louisiana Rite of the Templar Order|Templar Rite]] in New Orleans. The Witnesses cannot let him take the Ring of Eden, but must also end his vile life.
;Weaknesses
*''Secret Passageway (minor):'' There is a hidden passageway leading out of the cave, which might be used to exit the mound without going through the Templar troop. With a successful Wits check with 1 Raise or by activating the Eagle Vision skill, the Witnesses can find the secret exit and overcome the Templar Assault Challenge. However, since the Witnesses would expose their flank while escaping this way, the Flying Bullets Setback is automatically triggered, and all characters' Reaction checks require 1 additional Raise. Also, if this Weakness is exploited before overcoming the ''The Templar Must Die'' Challenge, all Witnesses lose 1 Sync level.
</tabber>
</tabber>


===Hacks===
With the Piece of Eden finally in your hands, you ponder its connection to the struggles in New Orleans during the turbulent days of the [[American Revolution]]. As you leave the mound, mysteries abound, and the ancient symbols adorning the cavern walls seem to whisper secrets buried in the annals of time.
 
"I think that's it, guys." The voice of [[Gavin Banks]] resonates in your ears as the simulation starts to disintegrate before your eyes until all you can see is the empty [[Memory Corridor]]. Once you're all disconnected from the [[Animus]], the field technician shows you an image of the simulation cave on the main screen of the workstation. "Those pictograms—pretty peculiar, right? I'll see if I can find something similar somewhere... or some-when! Until then, take a rest. Good job guys!"
 
==Sequence hooks==
===Prior to this memory===
The following hooks can be used to play one or more Sequences occurring prior to the events depicted in "Painted in History."
*'''Swamps and Whispers (Simulation).''' Reports of a mysterious predator terrorizing livestock at night and grisly murders in the swamps of New Orleans have reached the Brotherhood's ears. A Voodoo Queen is spreading rumors about the presence of a Rougarou in the bayou—a creature that is part-human, part-wolf, and said to be the eternal guardian of an ancient Voodoo circle constructed from the bones of a demon. This circle is rumored to be hidden beneath the lands of the old natives. The Brotherhood must delve into the origins of these legends and ascertain whether an authentic Isu artifact is involved in the recent events.
*'''Before They Are Hanged (Simulation).''' New Orleans residents are in a frenzy over the "monster of the bayou," accusing anyone without an alibi or strong community ties of being responsible for the night's massacre. Spanish Governor [[Esteban Rodríguez Miró|Esteban Miro]] and his soldiers exacerbate the situation by carrying out summary executions of the accused in an effort to maintain calm. As a result, one or more of the Brotherhood's most trusted allies are on the brink of being hanged. The Witnesses must intervene to help them escape and uncover the true culprit behind the deaths.
*'''Templar Investigations (Simulation)'''. The Brotherhood is probing the suspected Templar ties of Don Vicente Jose Nuñez, paymaster of the city army in New Orleans. Yet, for the third time in succession, their subject of interest has been discovered deceased before they could initiate interrogation. It appears that another party is swiftly eliminating Templar affiliates before the Brotherhood can act.
 
===Following this memory===
The following hooks can be used to play one or more Sequences occurring prior to the events depicted in "Hackney Diamonds."
*'''Present-day New Orleans (Modern Day).''' The PCs journey to New Orleans to witness the Hopewell mound's petroglyphs firsthand. Upon arrival, they may locate the site within a nature reserve or be directed to a local museum dedicated to preserving such relics and paintings. While exploring, they may uncover numerous references to ancient [[Egypt]]ian culture, sparking their curiosity and prompting a return visit to the British Museum in London for further investigation.
*'''Visiting Hours (Modern Day).''' The PCs visit the British Museum to inspect it firsthand: they scrutinize the sarcophagus and ring up close, survey CCTV cameras, identify access points into the building, and note other security devices. Additionally, they may attempt to stealthily infiltrate the administrative offices to search for the list of security guards, examine duty rotas, and assess security systems.
*'''Different Monsters (Simulation).''' The PCs' technician discovers records of another close encounter with a werewolf in the Brotherhood [[database]]. Although incomplete and cryptic, the entry includes a DNA sample. Intrigued, the PCs enter a simulation that transports them back to ancient times, to the lands that gave rise to the [[Roman Kingdom]]. They venture into the swamps surrounding Rome and discover an Isu [[Temple (Isu)|Vault]] hidden among the murky waters. Within the vault, they encounter a bloodthirsty lycanthrope, adding a thrilling and perilous twist to their journey. Eventually, they realize the Piece of Eden that transformed the werewolf in this case has nothing to do with the Rings of Seth they are looking for.
 
 
==Hackney Diamonds==
|location=[[British Museum]], [[London]], [[England]]
|date=2016
 
''Following the tracks uncovered during the events in post-[[American Revolution|revolution]] [[New Orleans]], the PCs' field technician finds a promising lead. An [[Egypt]]ian sarcophagus, unearthed in 1932 in the [[Valley of the Kings]], bears decorations strikingly similar to the first pictogram glimpsed in the mound cave in 1788. The artwork depicts the [[Egyptian mythology|god]] [[Seth]] presenting a spherical object to a person, who subsequently undergoes a transformation into a [[Mummification|mummy]]-like creature.<br><br>The sarcophagus, which has been preserved in the [[Egyptian Museum]] of [[Cairo]] for decades, has recently been loaned to the British Museum as part of a new exhibition. Upon seeing it firsthand, the PCs realize that the animal-headed humanoid depicted on the cave wall was indeed Seth, the Egyptian god of chaos. However, it remains a mystery how a representation of Seth ended up in a cave in [[North America]]. Nevertheless, this discovery proves to be a significant lead for the PCs—Sometimes, fortune smiles upon the Assassins..''
 
You can see a quarter [[moon]] peeking from behind a cloud through the large windows at the end of the hall. According to your plan, the security cameras of the British Museum have shut down, granting you at least a few minutes to move about [[Social stealth|undetected]]. The curious depiction of Seth and the mummy gazes back at you from the side of the ancient sarcophagus. In a display case in front of it stand the only two items found inside: a [[Ring of Sand|ring]] and a golden [[khopesh]].
 
A scream suddenly tears the silence apart as a security guard is thrown against the display case, smashing it and sending the khopesh, ring, and broken glass flying. The guard's torchlight rolls on the ground, revealing a menacing silhouette with clawed hands and vivid blood-red eyes standing ready to pounce. It's the terrible figure you have encountered before—its canines leave no doubt: it's the vampire!
 
<tabber>
<tabber>
|-|Angelus=
|-|1 - HEIST WITH THE VAMPIRE=
[[File:Assassin's Creed III Abstergo Story 8 Angelus Hack|425px|center]]
As the Descendants attempt to get a closer look at the sarcophagus, the vampire launches a sudden attack. [[The Crew]] must defend themselves while simultaneously trying to seize the ring and make their escape.
{{-}}
 
|-|Animus OS=
The creature moves with tremendous speed and assaults you with merciless fury. While the security cameras remain offline, you are uncertain if breaking the display glass triggered a silent alarm. You may have even less time than you originally thought, not to mention facing a vampire in a situation you hadn't anticipated.
[[File:Assassin's Creed III Abstergo Story 10 Animus OS Hack|425px|center]]
;Challenges
{{-}}
*''Mighty Foe:'' The creature is a formidable adversary, capable of enduring blows that would incapacitate any ordinary opponent. Fighting it requires at least 3 separate Approach checks with 1 Raise.
|-|Dev Diary 3=
*''Lethal Blow:'' The coup de grâce can only be delivered once the creature's formidable defenses have been overcome. This requires at least 2 separate Approach checks with 1 Raise.
[[File:Assassin's Creed III Abstergo Story 12 Dev Diary 03 Hack|425px|center]]
;Weaknesses
{{-}}
*''Bloodthirsty (minor):'' The creature is thirsty for blood. If the PCs can use its bloodlust to distract it, the next Approach check has 1 Free Raise.
|-|HERNE+=
The vampire falls to the ground, exhausted by your combined attacks. Once again, in the familiar glow, the monster's body reverts to that of a woman who lies gasping for breath at your feet. "Doc... Doctor [[Zixuan Long]]... commands us with th... the [[Staff of Eden|Staff]]... Seth... [[Apep|Apophis]]," she gasps out before taking her last breath. On her finger, the [[Ring of Blood|Ring of Eden]] glimmers in the darkness of the large room.
[[File:Assassin's Creed III Abstergo Story 14 HERNE Hack Reinforcement|425px|center]]
|-|2 - ESCAPE PLAN=
{{-}}
With no time to waste, the Descendants spring into action as the security cameras reactivate and the alarm begins blaring. Knowing that security guards and local [[Police|law enforcement]] are on their way, the PCs must swiftly find a discreet exit to evade capture, pursuit, or being identified.
|-|Movie Trailer=
;Challenges
[[File:Assassin's Creed III Abstergo Story 19 Movie Trailer Hack|425px|center]]
*''Security Cameras:'' The newly reactivated surveillance cameras are ready to capture the PCs' every move. Escaping the structure undetected requires at least 3 separate Stealth checks with 1 Raise.
{{-}}
*''Security Guards:'' The alarm quickly sends armed security guards racing to the PCs' location. Engaging in combat with them is one option, however, if the Descendants want to stay true to the first tenet of [[the Creed]] ("Stay your blade from the flesh of the innocent") any Action check made to overcome this challenge requires 1 additional Raise.
|-|Bodyband=
;Weaknesses
[[File:Assassin's Creed III Abstergo Story 21 Bodyband Hack|425px|center]]
*''Fire and Water (minor):'' If the PCs are quick to act and daring enough to risk damage to priceless historical artifacts, they can trigger the emergency sprinklers, thus hindering the security personnel by decreasing visibility and movement. In this case, any Approach check made to overcome the ''Security Cameras'' and ''Security Guards'' Challenges doesn't require any additional Raise.
{{-}}
*''The Night is Dark and Full of Terrors (minor):'' If the PCs use the [[|Rings of Seth]] to transform, the guards on site are so terrified that they would rather flee than face them. In this case, the Descendants overcome the ''Security Guards'' Challenge.
</tabber>
</tabber>
Out of breath and no less shaken, you manage to distance yourselves from the British Museum long enough to take a break. In your hands, you hold the second Ring of Eden, an artifact seemingly linked to the murders at the [[Omovich mansion]], the monsters that have wreaked havoc in London, and the Egyptian deity Seth. Yet, there is something much larger concealed beneath a veil of mystery, beyond which lies a path barely visible.
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Revision as of 18:17, 21 February 2025

Slowly but surely