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===''Revelations''===
===''Revelations''===
Abilities retained from ''Brotherhood'':
#Disguise
#Smoke Bomb
#Hidden Gun
#Firecrackers
#Morph
#Throwing Knives
#Templar Vision
#Charge
#Decoy
#Mute
#Poison
Abilities new to ''Revelations'':
#Tripwire Bomb
#Closure
#Bodyguard
#Teleport
Ability removed from ''Brotherhood'':
#Sprint Boost
Changes:
*Disguise
*Smoke Bomb
:*2 crafting bombs into duration for Smoke Bomb upgrades the ability only to a radius of 3.8m, inferior to that of the Strong Smoke Bomb of ''Brotherhood'' with a range of 4m
*Hidden Gun
:*Basic Hidden Gun has had its aiming time nerfed from 1.5 seconds to 2 seconds but its accuracy buffed from 10% to 30% when fired without aiming.
*Firecrackers
:*Firecrackers had its cooldown massively nerfed from 45 seconds to 75 seconds. Even with 2 crafting points into cooldown, it is still at 60 seconds.
:*Its range was also nerfed, from 6 meters to 5 meters. It takes 2 crafting points to bring it back up to the former base range.
:*Its base duration also got hit, dropping from 6 seconds to 4 seconds. Even with 2 crafting points into duration, it lasts only 5 seconds.
*Morph
*Throwing Knives
:*Throwing knives got a buff, with its slow effect going up from 10% to 20%.
:*Its base duration dropped from 3.5 seconds to 2.8 seconds but can be brought back to 3.5 seconds with 2 crafting points into duration.
:*Its base cooldown was buffed from 60 seconds to 50 seconds.
*Templar Vision
:*Nerfs to its cooldown (60 seconds to 70 seconds), duration (3.5 seconds to 3 seconds), and range (30m to 25m)
*Charge
:*Charge received a minor nerf, its duration dropping from 2.5 seconds to 2.0 seconds.
:*They resolved my confusion in ''Brotherhood'' about the difference between duration vs. range for this ability when its range is dependent on its duration; the "range" parameter is instead replaced by "accuracy".
*Decoy
*Mute
:*Buff to its base duration from 1.5 seconds to 2.1 seconds
*Poison
:*Surprisingly no change

Revision as of 05:03, 9 April 2017

Multiplayer Abilities

Brotherhood

Disguise

Prerequisite:
Duration: 15 seconds
Cooldown: 60 seconds
  • Long Lasting Disguise
Prerequisite: Reach level 32.
Duration: 20 seconds
Cooldown: 60 seconds
  • Strong Disguise
Prerequisite:Cloak and Dagger challenge
  • Rapid Reload Disguise
Prerequisite:Clairvoyant challenge

Sprint Boost

Prerequisite:
Boost: 20%
Duration: 5 seconds
Cooldown: 60 seconds
  • Long Lasting Sprint Boost
Prerequisite: Reach level 34.
Boost: 20%
Duration: 6.5 seconds
Cooldown: 60 seconds
  • Strong Sprint Boost
Prerequisite: Run for Your Life challenge
Boost:
Duration:
Cooldown:
  • Rapid Reload Sprint Boost
Prerequisite: Power Through challenge
Boost:
Duration:
Cooldown:

Smoke Bomb

Prerequisite:
Range: 3.2 meters
Duration: 3 seconds
Cooldown: 60 seconds
  • Strong Smoke Bomb
Prerequisite: Reach level 36
Range: 4 meters
Duration: 3 seconds
Cooldown: 60 seconds
  • Long Lasting Smoke Bomb
Prerequisite: Smoke Screen challenge
Range: 3.2 meters
Duration: 4 seconds
Cooldown: 60 seconds
  • Rapid Reload Smoke Bomb
Prerequisite: Cut Through the Fog challenge
Range: 3.2 meters
Duration: 3 seconds
Cooldown: 50 seconds

Hidden Gun

Prerequisite: Reach level 37.
Hit 10% – 100%
Focus Time: 1.5 seconds
Cooldown: 90 seconds
  • Deadly Gun
Prerequisite:
Hit 30% – 100%
Focus Time: 1.5 seconds
Cooldown: 90 seconds
  • Quick Firing Gun
Prerequisite: On the Fly challenge
Hit 10% – 100%
Focus Time:
Cooldown: 90 seconds
  • Rapid Reload Gun
Prerequisite: Lucky Shot challenge
Hit 10% – 100%
Focus Time: 1.5 seconds
Cooldown:

Firecrackers

Prerequisite:
Range: 6 meters
Duration: 6 seconds
Cooldown: 45 seconds
  • Strong Firecrackers
Prerequisite: Reach level 39.
Range: 7.5 meters
Duration: 6 seconds
Cooldown: 45 seconds
  • Long Lasting Firecrackers
Prerequisite: Pyrotechnician challenge
Range: 6 meters
Duration:
Cooldown: 45 seconds
  • Rapid Reload Firecrackers
Prerequisite: Out of Sight challenge
Range: 6 meters
Duration: 6 seconds
Cooldown:

Morph

Prerequisite:
Max Civilians: 4
Range: 3.2 meters
Cooldown: 60 seconds
  • Power Morph
Prerequisite: Reach level 41.
Max Civilians: 6
Range: 3.2 meters
Cooldown: 60 seconds
  • Strong Morph
Prerequisite: Seeing Double challenge
Max Civilians: 4
Range:
Cooldown: 60 seconds
  • Rapid Reload Morph
Prerequisite: Expose challenge
Max Civilians: 4
Range: 3.2 meters
Cooldown:

Throwing Knives

Prerequisite:
Slow: 10%
Duration: 3.5 seconds
Cooldown: 60 seconds
  • Long Lasting Throwing Knives
Prerequisite: Reach level 43.
Slow: 10%
Duration: 5 seconds
Cooldown: 60 seconds
  • Sharp Knives
Prerequisite: Timber challenge
Slow:
Duration: 3.5 seconds
Cooldown: 60 seconds
  • Rapid Reload Knives
Prerequisite: Take Down challenge
Slow: 10%
Duration: 3.5 seconds
Cooldown:

Templar Vision

Prerequisite:
Duration: 3.5 seconds
Max Distance: 30 meters
Cooldown: 60 seconds
  • Strong Templar Vision
Prerequisite: Reach level 44.
Duration: 3.5 seconds
Max Distance: 40 meters
Cooldown: 60 seconds
  • Long Lasting Templar Vision
Prerequisite: In Plain Sight challenge
Duration: 5 seconds
Max Distance: 30 meters
Cooldown: 60 seconds
  • Rapid Reload Templar Vision
Prerequisite: Stunning challenge
Duration: 3.5 seconds
Max Distance: 30 meters
Cooldown:

Charge

Prerequisite:
Range: 2.5 meters
Duration: 2.5 seconds
Cooldown: 90 seconds
  • Strong Charge
Prerequisite: Reach level 46.
Range: 2.7 meters
Duration: 2.5 seconds
Cooldown: 90 seconds
  • Long Lasting Charge
Prerequisite: Headbutt challenge
Range: 2.5 meters
Duration:
Cooldown: 90 seconds
  • Rapid Reload Charge
Prerequisite: Ready or Not... challenge
Range: 2.5 meters
Duration: 2.5 seconds
Cooldown:

Decoy

Prerequisite: Reach level 47
Target: Highlighted Persona
Duration: 10 seconds
Cooldown: 45 seconds
  • Long Lasting Decoy
Prerequisite:
Target: Highlighted Persona
Duration: 15 seconds
Cooldown: 45 seconds
  • Disguised Decoy
Prerequisite: Made You Look challenge
Target:
Duration: 10 seconds
Cooldown: 45 seconds
  • Rapid Reload Decoy
Prerequisite: Unstoppable challenge
Target: Highlighted Persona
Duration: 10 seconds
Cooldown:

Mute

Prerequisite:
Range: 6 meters
Duration: 1.5 seconds
Cooldown: 90 seconds
  • Strong Mute
Prerequisite: Reach level 48.
Range: 7 meters
Duration: 1.5 seconds
Cooldown: 90 seconds
  • Long Lasting Mute
Prerequisite: Powerless challenge
Range: 6 meters
Duration:
Cooldown: 90 seconds
  • Rapid Reload Mute
Prerequisite: Hit and Run challenge
Range: 6 meters
Duration: 1.5 seconds
Cooldown: 80 seconds

Poison

Prerequisite:
Range: 1.5 meters
Delay: 5 seconds before effect
Bonus: 200 points
Cooldown 90 seconds
  • Fast Acting Poison
Prerequisite: Reach level 49.
Range: 1.5 meters
Delay: 3.5 seconds before effect
Bonus: 150 points
Cooldown 90 seconds
  • Slow Acting Poison
Prerequisite: Pharmacist
Range: 1.5 meters
Delay: 6.5 seconds before effect
Bonus: 300 points
Cooldown 90 seconds
  • Rapid Reload Poison
Prerequisite: Unhealthy Lifestyle
Range:
Delay:
Bonus:
Cooldown

Revelations

Abilities retained from Brotherhood:

  1. Disguise
  2. Smoke Bomb
  3. Hidden Gun
  4. Firecrackers
  5. Morph
  6. Throwing Knives
  7. Templar Vision
  8. Charge
  9. Decoy
  10. Mute
  11. Poison

Abilities new to Revelations:

  1. Tripwire Bomb
  2. Closure
  3. Bodyguard
  4. Teleport

Ability removed from Brotherhood:

  1. Sprint Boost

Changes:

  • Disguise
  • Smoke Bomb
  • 2 crafting bombs into duration for Smoke Bomb upgrades the ability only to a radius of 3.8m, inferior to that of the Strong Smoke Bomb of Brotherhood with a range of 4m
  • Hidden Gun
  • Basic Hidden Gun has had its aiming time nerfed from 1.5 seconds to 2 seconds but its accuracy buffed from 10% to 30% when fired without aiming.
  • Firecrackers
  • Firecrackers had its cooldown massively nerfed from 45 seconds to 75 seconds. Even with 2 crafting points into cooldown, it is still at 60 seconds.
  • Its range was also nerfed, from 6 meters to 5 meters. It takes 2 crafting points to bring it back up to the former base range.
  • Its base duration also got hit, dropping from 6 seconds to 4 seconds. Even with 2 crafting points into duration, it lasts only 5 seconds.
  • Morph
  • Throwing Knives
  • Throwing knives got a buff, with its slow effect going up from 10% to 20%.
  • Its base duration dropped from 3.5 seconds to 2.8 seconds but can be brought back to 3.5 seconds with 2 crafting points into duration.
  • Its base cooldown was buffed from 60 seconds to 50 seconds.
  • Templar Vision
  • Nerfs to its cooldown (60 seconds to 70 seconds), duration (3.5 seconds to 3 seconds), and range (30m to 25m)
  • Charge
  • Charge received a minor nerf, its duration dropping from 2.5 seconds to 2.0 seconds.
  • They resolved my confusion in Brotherhood about the difference between duration vs. range for this ability when its range is dependent on its duration; the "range" parameter is instead replaced by "accuracy".
  • Decoy
  • Mute
  • Buff to its base duration from 1.5 seconds to 2.1 seconds
  • Poison
  • Surprisingly no change