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Pickpocketing allowed Assassins to recover documents such as maps, showing locations of guards around the target, or letters, that told the Assassin where his target would be, who he had connections with and so on.<ref name="AC"/>
Pickpocketing allowed Assassins to recover documents such as maps, showing locations of guards around the target, or letters, that told the Assassin where his target would be, who he had connections with and so on.<ref name="AC"/>
===Eavesdropping===
Occasionally, an Assassin could come across certain individuals who were talking about his target. The Assassin could carefully listen to their conversation either by sitting nearby<ref name="AC" />, or by tailing them as they moved<ref name="AC2" />


===Interrogation===
===Interrogation===
To start an Interrogation you need to know who needs interrogating, and in most objectives, you are shown who it is. You normally see them publicly speaking for a short moment, praising Altaïr's current target and then start walking. That's when you target them. Follow your target for a few minutes, keeping your distance. The game recommends you should Interrogate in a secluded place, however if your location is away from guards, with only a few peasants, this is still fine. Once ready to perform a interrogation, make sure you have your [[Fists]] equipped. Failure to do so could mean you cut down your target. Once you are ready, start to hit the target. In most cases they will fight back with punches. After four or five punches, the target will cower and kneel down offering you information about your current objective. After the interrogation, Altaïr will end up killing the target. This may attract guards depending on where you're located, so get ready to run and hide if Altaïr killed him in a rather public place. In a secluded area you should be pretty safe from the guards' attention.<ref name="AC" />
Sometimes the Assassins would come across individuals who happened to have information about their targets. They would either give all the information they knew right away, or would refuse to speak, or try to run away. This would cause the Assassin to beat up the person, until he spoke.
 
During his [[Quest for the Chalice]], Altaïr would find such individuals and torture them by pressing certain pressure points on their bodies<ref name="ACAC">''[[Assassin's Creed: Altaïr's Chronicles]]''</ref>. During his [[Hunt for the Nine]], however, he simply beat up the target of interrogation, then killed him.<ref name="AC" />.
 
The Assassin [[Ezio Auditore da Firenze|Ezio]] interrogated people by beating them up, but spared them after the intrrogation


==Informants Investigations==
==Informants Investigations==

Revision as of 22:00, 19 June 2012


The Bureau, the starting point of every investigation.
"Put obstacles between yourself and your quarry. Never be found by a backwards glance."
―Al Mualim tutoring Altaïr of stealth at investigation.[src]

Investigations were tasks that Assassins had to complete before an Assassination could be done.[1]

Description

Investigations were tasks performed normally by novice Assassins. The novices gained valuable information on a target through various methods, and then relayed the information to the Assassin's Bureau, who would then task a more experienced and higher ranked Assassin to eliminate the target. In 1191, after Altaïr Ibn-La'Ahad's failed mission at Solomon's Temple, the Assassin was demoted from his Master Assassin rank to a novice and was tasked with finding and investigating his targets by himself. The more the Assassins investigated their target, the easier it would be for them to kill him.

It was while stalking the streets of that particular district most affected, that Assassins gained knowledge of how the people had been suffering due to the ill and selfish acts carried out by these major public figures. Tied into this was also where and when the targets daily routines and personal selfish habits will leave them most vulnerable to a silent public assassination strike.[1]

By the 15th century, the Assassins had decreased significantly in size. The Assassins would investigate their targets themselves, but also relied on their allies, the Thieves, the Courtesans, and the Mercenaries, for valuable information about their targets.[2]

Types of Investigation

Pickpocketing

The Assassin would walk among the crowds of the city. If he found a person carrying any document related to the target, he would tail the target and pickpocket the document carefully. If the target caught the Assassin, he would call the guards, forcing the Assassin to flee or fight.

Pickpocketing allowed Assassins to recover documents such as maps, showing locations of guards around the target, or letters, that told the Assassin where his target would be, who he had connections with and so on.[1]

Eavesdropping

Occasionally, an Assassin could come across certain individuals who were talking about his target. The Assassin could carefully listen to their conversation either by sitting nearby[1], or by tailing them as they moved[2]

Interrogation

Sometimes the Assassins would come across individuals who happened to have information about their targets. They would either give all the information they knew right away, or would refuse to speak, or try to run away. This would cause the Assassin to beat up the person, until he spoke.

During his Quest for the Chalice, Altaïr would find such individuals and torture them by pressing certain pressure points on their bodies[3]. During his Hunt for the Nine, however, he simply beat up the target of interrogation, then killed him.[1].

The Assassin Ezio interrogated people by beating them up, but spared them after the intrrogation

Informants Investigations

Informants usually have 2 types of investigations for Altaïr, such as:

Flag Collecting

An informant may test you by asking you to collect flags. This is to be done within three to five minutes. Then, you must return to the informant.

The flags will always be placed in a path, not randomly. Sometimes, this path will bring you to a flag other than those for the test, like a Templar flag. It is highly recommended that you have your GPS enabled while performing this task.

Templar Assassinations

Sometimes, the informant might have angered a knight, or a group of knights. Fearful for his life, he will offer to give you information if you assassinate the offended knights within a set time limit. In addition, you must not become Exposed - if you become exposed even once, you will fail the mission. Once all targets have fallen, return to your Informant.[1]

You must either use your Hidden Blade or Throwing Knives to complete it. If a Throwing Knife hits, it always kills a knight. However, beware of the Rooftop Archers.[1]

Types of Investigations

Trivia

Though there are 6 Investigation missions, a minimum of 2 or 3 are required to be completed before permission to begin the assassination is given by the Bureau Leader. Completing all the available investigations, however, increases the ease with which final kills can be made by giving you significant pieces of information that an incomplete investigation will not necessarily give you, as well as grounding the Assassin more fully in the story.

References