User:Gehenna27/Arena: Difference between revisions
imported>Gehenna27 Created page with "= Assassin's Creed: Arena = '''''Assassin's Creed: Arena''''' is a board game published by {{Wiki|Cryptozoic Entertainment}}. It was released on 26 February 2014. ==Description== ''Assassin's Creed: Arena'' is set in Constantinople. In the game, players must compete for contracts to assassinate their targets while avoiding each other and guards. ==How to play== Players compete to uncover the best targets for assassination, dealing..." |
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'''''Assassin's Creed: Arena''''' is a board game published by {{Wiki|Cryptozoic Entertainment}}. It was released on 26 February 2014. | '''''Assassin's Creed: Arena''''' is a board game published by {{Wiki|Cryptozoic Entertainment}}. It was released on 26 February 2014. | ||
==Description== | ==Description== | ||
''Assassin's Creed: Arena'' is set in [[Constantinople]]. In the game, players must compete for contracts to assassinate their [[Assassination targets|targets]] while avoiding each other and [[ | [''Assassin's Creed: Arena'' is set in [[Constantinople]]. In the game, players must compete for contracts to assassinate their [[Assassination targets|targets]] while avoiding each other and [[guards]].] | ||
==[introduction?]== | |||
Abstergo Entertainment which specializes in multimedia entertainment products, is better known for its revolutionary gaming technology, Animus. This unique device allows players to experience a subject's genetic memories and explore history as though living it. | |||
Inspired by the vast amount of genetic data collected by Abstergo Entertainment's Animus technology, Cryptozoic presents Assassin's Creed: Arena. | |||
In Arena, players take on the role of Animi Avatars vying for control of 16th century Constantinople. Choose among four of the deadliest historical figures of the era: Shahkulu the Renegade, Odai Dunqas the Guardian, the Gladiator Anacletos, or the Vanguard Oksana Razin. Use cunning and skill to prowl through the streets, alleyways, and rooftops of Constantinople as you hunt down targets, steal treasures, improve your gear, and outwit your foes. | |||
Each player takes on the role of a Templar honing his or her skills in the art of assassination. You are in competition with other players to score the best kills and collect the best treasures. Players stalk across the rooftops while guards patrol the dusty streets of Constantinople, the city that forms the literal bridge between East and West. It is a hotbed of intrigue, commodities, and goods from the four corners of the globe. One can earn a reputation here, or end up in a ditch. What will be your fate? | |||
==How to play== | ==How to play== | ||
Players compete to uncover the best targets for assassination, dealing with guards and competitors. To do this, they will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages their cards will have the best chance at victory. | [Players compete to uncover the best targets for assassination, dealing with guards and competitors. To do this, they will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages their cards will have the best chance at victory. | ||
At the start of each player's turn, they draw an Event card, which can spawn new targets in the outer city, move guards, or allow you the discovery of tunnels to other sections of the city. Animus Glitch event cards introduce an ongoing effect that can limit or boost what actions can be taken. Moving guards allows the player the opportunity to gradually place them near your opponents. Targets cannot be assassinated while a guard is nearby, but the guards can be dispatched if need be. | At the start of each player's turn, they draw an Event card, which can spawn new targets in the outer city, move guards, or allow you the discovery of tunnels to other sections of the city. Animus Glitch event cards introduce an ongoing effect that can limit or boost what actions can be taken. Moving guards allows the player the opportunity to gradually place them near your opponents. Targets cannot be assassinated while a guard is nearby, but the guards can be dispatched if need be. | ||
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Cards in hand drive the action, but also determine a player's vitality; if they run out of cards in their hand, they die, causing the player to respawn at their starting area. Moving and attacking targets (or fellow players) requires playing cards, so it is wise to avoid doing too much at once. To replenish their hand, players must complete objectives on their movement cards or hide. Hiding in the outer city grants extra cards, whereas hiding in the merchant district or the area around the palace reduces the amount of cards drawn. | Cards in hand drive the action, but also determine a player's vitality; if they run out of cards in their hand, they die, causing the player to respawn at their starting area. Moving and attacking targets (or fellow players) requires playing cards, so it is wise to avoid doing too much at once. To replenish their hand, players must complete objectives on their movement cards or hide. Hiding in the outer city grants extra cards, whereas hiding in the merchant district or the area around the palace reduces the amount of cards drawn. | ||
Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement. | Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement.] | ||
Revision as of 19:19, 19 November 2023
Assassin's Creed: Arena
Assassin's Creed: Arena is a board game published by Cryptozoic Entertainment. It was released on 26 February 2014.
Description
[Assassin's Creed: Arena is set in Constantinople. In the game, players must compete for contracts to assassinate their targets while avoiding each other and guards.]
[introduction?]
Abstergo Entertainment which specializes in multimedia entertainment products, is better known for its revolutionary gaming technology, Animus. This unique device allows players to experience a subject's genetic memories and explore history as though living it.
Inspired by the vast amount of genetic data collected by Abstergo Entertainment's Animus technology, Cryptozoic presents Assassin's Creed: Arena.
In Arena, players take on the role of Animi Avatars vying for control of 16th century Constantinople. Choose among four of the deadliest historical figures of the era: Shahkulu the Renegade, Odai Dunqas the Guardian, the Gladiator Anacletos, or the Vanguard Oksana Razin. Use cunning and skill to prowl through the streets, alleyways, and rooftops of Constantinople as you hunt down targets, steal treasures, improve your gear, and outwit your foes.
Each player takes on the role of a Templar honing his or her skills in the art of assassination. You are in competition with other players to score the best kills and collect the best treasures. Players stalk across the rooftops while guards patrol the dusty streets of Constantinople, the city that forms the literal bridge between East and West. It is a hotbed of intrigue, commodities, and goods from the four corners of the globe. One can earn a reputation here, or end up in a ditch. What will be your fate?
How to play
[Players compete to uncover the best targets for assassination, dealing with guards and competitors. To do this, they will collect cards and treasure, move guards, and hide within the city of Constantinople until they find their time to strike. Combat is handled through cardplay, and the player who best manages their cards will have the best chance at victory.
At the start of each player's turn, they draw an Event card, which can spawn new targets in the outer city, move guards, or allow you the discovery of tunnels to other sections of the city. Animus Glitch event cards introduce an ongoing effect that can limit or boost what actions can be taken. Moving guards allows the player the opportunity to gradually place them near your opponents. Targets cannot be assassinated while a guard is nearby, but the guards can be dispatched if need be.
Cards in hand drive the action, but also determine a player's vitality; if they run out of cards in their hand, they die, causing the player to respawn at their starting area. Moving and attacking targets (or fellow players) requires playing cards, so it is wise to avoid doing too much at once. To replenish their hand, players must complete objectives on their movement cards or hide. Hiding in the outer city grants extra cards, whereas hiding in the merchant district or the area around the palace reduces the amount of cards drawn.
Combat is handled through cardplay. No dice are required, although a six-sided die is included to resolve some guard movement.]