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Finished T02 revamp
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{{Era|FC|Assassins}}
{{Game Infobox
{{Sourceless}}
|name = Twitter Assassination Experience
{{Apprentice Revamp|DarkFeather|Assassin-Rayne}}
|image = Twitter Assassination Experience Logo.jpg
|Developer = Red Interactive Agency
|Publisher = [[Ubisoft]]
|US Date Released= July 23, 2009
|UK Date Released= July 23, 2009
|Genre = Point and click, typing, interactive web site
|Game modes = Tweet Mode, Aggressive Mode
|ESRB = Not rated by the ESRB
|Platform = PC, Phone
|Media =
|Website = http://assassinscreed.com/twitter
}}
'''The Assassin's Creed Twitter Assassination Experience''' was released on July 23, 2009. The game was developed by Red Interactive Agency and sponsored by Verizon Wireless. It featured two primary modes - Tweet Mode and Aggressive (Aggro Mode) -- tied into a user-based profile page, a persistent leaderboard, and global visualizer.


{{Book Infobox
==Game Modes==
|name = Assassin's Creed (French comic)
|image = ACFrenchComicPileTomes.png
|Publisher = Les Deus Royaumes
|Writer = Eric Corbeyran and Djilalli Defaux
| UK Date Released = ''(Tome 1)''<br>12 November 2010 ''(Tome 2)''<br>''(Tome 3)''
| Genre = Action, Historic
|Format = Comic
|ISBN = 1<br>2<br>3
|Language = French, German, Dutch
|Pages =
|Website = }}
'''''Assassin's Creed''''' is a series of French comic books split into three tomes, focusing on [[Desmond Miles]] and his various ancestors. It is mostly based on the main games in the series, but adds certain new elements which are not featured in the games, such as the [[Aquilus]] storyline. However some other aspects contradict the original canon, noted by ''((N.B.: ___)''.


==Plot Synopsis==
Two game modes, designed for different play styles, were made available to players as they attempted to acquire points. The Tweet mode was designed around a broad timescale, with significant point totals to indicate such. The Aggro mode, in contrast, was built for rapid, short-term arbitration of play.
===Tome 1: Desmond===
[[File:Assassin'sCreedIDesmondCover.jpg|thumb|200px|Tome 1: Desmond.]]
Supervisors at St. Erembert Psychiatric Hospital were rounding up patients at the end of the day and noticed someone missing; they shortly discovered the missing individual dead. As one supervisor panicked and called for help, he was assaulted by a man, later discovered to call himself Subject 16. This Subject 16 then proceeded to climb over a wall and execute a [[Leap of Faith]].


In the distant past, an Assassin was traveling to a camp on horseback in Roman times, introducing himself as "Aquilus, son of Lucius". He spoke to Roman general [[Gracchus]] about various matters. During the discussion, he was ambushed by Gracchus's men and then stabbed in the shoulder. In the ensuing struggle, he was knocked out.
===Tweet mode===
[[Image:Tweet Mode Interface.jpg|thumb|left|A screenshot of the Tweet Mode Interface.]]


In the present day, Desmond at [[Abstergo Industries|Abstergo]]'s labs emerged from Aquilus's memories -- accessed via the [[Animus]] as [[Warren Vidic]] and various Abstergo executives watched. [[Lucy Stillman|Lucy]] interrupted, insisting that Desmond needed to take a rest. The executives unwillingly obliged.
Tweet mode used the social networking tool [http://www.twitter.com| Twitter] to facilitate the game communication. In this mode, network members were randomly assigned to be either a target or an assassin. Once in a match, messages appeared on the users' mentions pages (@ reply). Players engaged in combat through "reply tweets." Additional keywords were unlocked as player's skill level advanced. During a match, players had to tweet replies to the attacking network member. The replies included keywords for weapons and the target, used for either escapes or counter attacks. Any additional content could be included as long as it followed this structure.
While Desomond was resting, the executives had a meeting inside the Conference Room, discussing business including the Animus Project. They brought up Subject 16. On a screen, he was shown as a large, bald-headed man in medical-like garment upon the Animus. Though the Animus seemed to be functioning normally, he screamed in terror and violently awoke from the Animus, ripping open his shirt and scratching down his face. He attacked Lucy and Vidic, and it was apparently ten minutes before secuity sedated him. In those 10 minutes, 16 wrote atomic structures of elements and other such drawings on the floors from the blood pouring down his face. He was sedated and strapped down to the bed in the adjoining room. For reasons unknown, he was found naked and bleeding on the floor in the morning, the [[Cryptic Messages]] having been drawn on the walls and floor. It was mentioned that he survived, as seen at the beginning of the comic. ''((N.B.: This contradicts game canon, as Subject 16 is known to have died of exsanguination in this process.))''


[[File:ACGN Desmond Lucy.jpg|thumb|left|235px|Desmond and Lucy as seen in the second tome of the comic.]]
*Issuing an attack used the available weapon keywords:
Desmond later awoke in said room, apparently shortly after his capture by Abstergo, to Lucy inserting a syringe of some kind into his arm. After a brief introduction and conversation, Lucy suggested Desmond gets some sleep. While sleeping, Desmond dreamt of his capture by Abstergo; He saw Lucy at the bar "L' Horizon" where he worked, flirting and making conversation with him. After hours, they went back to an apartment for drinks. However, Lucy had slipped a sedative into Desmond's and he passed out. Desmond awoke and demanded answers from Lucy and Vidic. Vidic, rather than answer, sedated him again. He was then put into the Animus, in which he relived [[Altaïr Ibn-La'Ahad|Altaïr]]'s assassination of [[Tamir]], a brief friendly encounter with [[Malik Al-Sayf|Malik]] before the events at [[Solomon's Temple]], and the final encounter with [[Al Mualim]]. Vidic was pleased to inspect a hologram of the World Map seen in the ending of Assassin's Creed and left after a brief confrontation with Lucy. Desmond awoke and was stunned to discover blood messages written all over the floors and walls of both the lab and his room. ''((N.B.: These messages shared no resemblance to those seen in-game.))''
** ''@assassins_rome slice @ target''
*Issuing an escape used the escape keywords available for player's level:
** ''@assassins_rome run @ target''
*Issuing a counter used counter keywords but was available only after reaching Level 3 and being attacked. The player had five hours to issue a counterattack.
** ''@assassins_rome poison @target''


''((N.B.: The rest of the events in this Tome contradict the canon for the series.))''<br>
===Aggro mode===
Lucy found Desmond, put him into the Animus for a few short minutes, and escaped with him via the parking lot. When they arrived at the seemingly identical warehouse, however, they were confronted by an ally known as Tom. They discussed plans before a man in a leather jacket arrived, greeting them and announcing his escape from St. Erembert. Lucy addresses him as Michael. They argued over whether he or Desmond deserved to be put into the Animus based on their heritage, which Michael claimed to be superior much to the denial of Lucy and Tom. When it was clear he was losing the argument, he produced a [[Hidden Blade]] and moved to attack Desmond, before being knocked out by Lucy. She told Tom to find somewhere for Michael where he can neither harm others nor himself. Desmond then went into an Animus almost identical to Abstergo's in a dark smoky lab. Surrounded by Lucy and various scientists, he started reliving Ezio's memories.
[[Image:Aggro Mode Interface.jpg|250px|right|thumb|A screenshot of the Aggro Mode Interface.]]


===Tome 2: Aquilus===
Aggressive mode, or "Aggro" mode, was played exclusively within the [http://assassinscreed.com/twitter| Twitter Assassination Experience site]. Aggro mode was a fast-paced way to earn points and kills. A player vs. player mini-match, the player could simultaneously attack and be attacked by five players. The player had five minutes to make a move, but the speed with which he or she responded was directly proportional to higher chances of success. The Aggro mode used a radial-generation HUD similar to the [[weapon wheel]], both for player connections and weapon selection, a match status column showing the most recent results, and a recent-victims column tracking recent combat.
In an Arabic country, Desmond's father gave him a riddle: "Eagles are not afraid of vultures, but they should learn to distrust them."


While trying to get to [[Monteriggioni]] in a truck, Desmond relived the life of Aquilus through the Animus. A Roman Assassin in 259, Aquilus had traveled to a Roman camp site to visit a Roman General named Gracchus, who stabbed Aquilus after a quick conversation. Aquilus lost consciousness and lay on the ground in a tent. A battle started with a small contingent of Romans against an army of Alamans, who would prove the victor. [[Accipiter]], an Alaman General and the cousin of the Assassin Aquilus rescued Aquilus from the destruction of the tent by taking him to the top of a Roman Tower to tend his wound. When Aquilus awoke, both men rode off on horses but split up after a short distance, close to a river. As a favor to his cousin, Accipiter vowed to protect Lugdunum in troubled times with his army of Alamans. Before leaving, Accipiter gave Aquilus an artifact which he got from Aquilus’s father, Lucius. It was a [[Pieces of Eden|Piece of Eden]], an Ankh that can revive the dead. Aquilus departed for his father’s house in Lugdunum, Lyon. After arriving, Lucius showed him to one of his old friends, [[Caius Fulvus Vultur]], a Roman senator and a secret member of the Templar Order. After a quick conversation, Aquilus tries to find a bishop named [[Faustin]] in Lugdunum. Faustin confessed that his ally was Vultur Caius Fulvus before Aquilus kills him and jumps out of the window.
<table>
<tr><td>&nbsp;</td><td>'''Visual Key for Aggro Mode'''</td></tr>
<tr><td>[[File:Green Cube.jpg]]</td><td>The player was displayed as a green cube with color outlines related to the other categories. This cube was connected by thin fibers to all related cubes on the "field."</td></tr>
<tr><td>[[Image:Red Cube.jpg]]</td><td>Available players to attack were displayed as a red cube.</td></tr>
<tr><td>[[Image:Purple Cube.jpg]]</td><td>Incoming attacks were displayed as a purple cube.</td></tr>
<tr><td>[[Image:Blue Cube.jpg]]</td><td>Outgoing attacks were displayed as a blue color.</td></tr></table>


Desmond awoke to the Assassins' van being attacked by mercenaries. The driver was shot and an ally by the name of Herman Geier took over the wheel. Geier was unable to control the van and lost control. Desmond showed his improved abilities by killing the mercenaaries, learned from his session in the Animus. Afterwards Geier assumes the Templars must have found them with some tracking device but the Assassins could find no proof. Desmond proposes to continue his sessions in the Animus.
* Issuing an attack was done by clicking on an available red cube to bring up the attack menu. Selecting a weapon issued the attack against the other player.
** Attacked players would be displayed as both a blue cube and an entry in the recent-victum column on the right side of the Aggro interface.


Back in the past, Aquilus raced to his father’s house as he found out Vultur had killed Lucius and fatally wounded his servant [[Weke]]. Weke told Aquilius the same riddle Desmond's father would later give to his son, though Aquilus didn't know what it meant. Weke died before he could reveal the answer to the riddle, and another servant explained to Aquilius what had happened. She revealed how the senator demanded the Anhk. When Lucius refused, he was killed, as was Weke when he had tried to take back the stolen Ankh from the senator but failed.
* Match outcomes were then displayed on the left side under the match status and resolution column.


Desmond emerged from the Animus and asked Lucy what 'vultur' means in Latin, demanding the van be stopped. Without hesitation, he shot Geier in the leg. He tosses Lucy a mobile phone which he took from one of the mercenaries that attacked them earler. Desmond asked her to dial the last received number and Herman's phone started to ring, revealing him to be the traitor. Desmond killed Geier as he remembered his father's riddle. The answer lay in the traitor's last name -- Geier -- which meant "Vulture" in German. Later Desmond talked to Lucy, having doubts about his actions and how he had killed in cold blood. Lucy told him that his changes in his behaviour might go hand in hand with his sessions in the Animus.
[[Image:Match status.jpg|thumb|250px|right|A screenshot of the match outcomes.]]


At night, the modern Assassins arrived in Monterrigioni, with no idea how to get inside the crypt. Desmond said that another session in the Animus might reveal the answer.
* When attacked, a purple cube was created to represent the match. This cube could be clicked to choose a weapon with which to defend. Attackers are also added to the victims column, reveali*ng the time remaining to defend.


===Tome 3: Accipiter===
[[Image:Hostiles.jpg|thumb|250px|right|A screenshot of the Hostiles column.]
[[File:Accipiter Cover.jpg|thumb|200px|Tome 3: Accipiter.]]
Alongside ''[[Assassin's Creed: Revelations]]'', Ubisoft released the third comic book titled ''Accipiter''.


In the past, Aquilus, seeking revenge for the murder of his father, continues searching for the Ankh and his discoveries lead him to [[Rome]]. Meanwhile, his cousin Accipiter, also an Assassin, is leading the [[Alamans]] to strike at [[Lugdunum]] and [[Italy]].
===Point Values===
While Aggro successes were worth less than Tweet successes, this was compensated the rate with which Aggro mode points could be accumulated.
====Tweet Mode====
*Successful attack: yields a kill and 100 points.
*Successful escapes: 50 points.
*Successful counters: yields a kill and 150 points.


In the present Desmond gets new abilities through the Animus, while a new danger approaches him and Lucy.
====Aggro Mode====
*Successful attack: 10 points.
*Successful defense/counter-attack: 10 points.


==Trivia==
==Profile==
* The comics are available in Canada and France, and have recently been translated into German, Dutch and Polish as of 2011.
[[Image:Twitter profile.jpg|thumb|250px|right|A screenshot of the Profile page.]]
* While the first comic shares enough discrepancies with the games to suggest it is not canon to the series, the second comic, 'Aquilus' has been confirmed by Ubisoft to be part of the Assassin's Creed Universe, both in the Universe video and in the Encyclopedia.
*The cover of the 2nd tome shows Aquilius with a split eagle's beak on his hood. This is not how he appears in the comic itself.
*Aquilius uses a dagger, instead of a [[Hidden Blade]] to assassinate his targets.
* A major contradiction of the first comic is that Subject 16 is alive. Official guidebooks for ''Assassin's Creed'' state that Abstergo's doctors "were too late to save him" after he cut a vein to produce the messages seen by Desmond through [[Eagle Vision]] and it has been explicitly stated by Alexandre Amancio that Subject 16 is physically dead. Lucy appears to react uncaring towards him and is irritated by his presence later in the first comic, which contradicts greatly to the visible guilt and grief she shows about him during the games.
*Another contradiction is how Lucy explains how much Desmond's bloodline has contributed to the work of the Assassins , referring to his other ancestors, as if they come from one single bloodline.
* The progression into ''Assassin's Creed II'''s main events via the [[Modern Times]]'s Assassins and Animus greatly differ, some characters being entirely omitted as of the first comic.


==Gallery==
The profile displayed a player's weapons, escapes, counters, and achievements -- both those currently unlocked and hints at available unlockable items as the player progressed. The profile kept track of a ratio of deaths, kills, and escapes. A large number to the lower left tracked the player's position on the leaderboard.


<center><gallery captionalign="left">
==Leaderboard==
Assassins GN.png|Aquilus, Altaïr and Ezio sketches.
[[Image:Twitter Leaderboard.jpg|thumb|250px|right|A screenshot of the leaderboard page.]]
Accipiter French Cover.jpg|An inner cover for the 3rd tome.
</gallery></center>


{{ACSeries}}
The leaderboard allowed the player to see both the all-time top players and those players nearest them. If a player so desired, they could also search for their friends to compare their results.
[[de:Assassin's Creed (Französischer Comic)]]
 
==The Visualizer==
[[Image:Visualizer.jpg|thumb|250px|right|A screenshot of the '''Visualizer''' in action.]]
 
The visualizer rendered all game activity in an easy-to-track HUD similar to that used by Aggro mode. A person could see all of the latest game activity as it happened. It tracked both the statistics on players, matches, assassinations, escapes, and counters and visually displayed the most recent Twitter actions between players.
 
==External Links==
*[http://assassinscreed.com/twitter Twitter Assassination Experience]
*[http://www.ubisoft.com Ubisoft.com]

Revision as of 22:44, 21 February 2012

The Assassin's Creed Twitter Assassination Experience was released on July 23, 2009. The game was developed by Red Interactive Agency and sponsored by Verizon Wireless. It featured two primary modes - Tweet Mode and Aggressive (Aggro Mode) -- tied into a user-based profile page, a persistent leaderboard, and global visualizer.

Game Modes

Two game modes, designed for different play styles, were made available to players as they attempted to acquire points. The Tweet mode was designed around a broad timescale, with significant point totals to indicate such. The Aggro mode, in contrast, was built for rapid, short-term arbitration of play.

Tweet mode

A screenshot of the Tweet Mode Interface.

Tweet mode used the social networking tool Twitter to facilitate the game communication. In this mode, network members were randomly assigned to be either a target or an assassin. Once in a match, messages appeared on the users' mentions pages (@ reply). Players engaged in combat through "reply tweets." Additional keywords were unlocked as player's skill level advanced. During a match, players had to tweet replies to the attacking network member. The replies included keywords for weapons and the target, used for either escapes or counter attacks. Any additional content could be included as long as it followed this structure.

  • Issuing an attack used the available weapon keywords:
    • @assassins_rome slice @ target
  • Issuing an escape used the escape keywords available for player's level:
    • @assassins_rome run @ target
  • Issuing a counter used counter keywords but was available only after reaching Level 3 and being attacked. The player had five hours to issue a counterattack.
    • @assassins_rome poison @target

Aggro mode

A screenshot of the Aggro Mode Interface.

Aggressive mode, or "Aggro" mode, was played exclusively within the Twitter Assassination Experience site. Aggro mode was a fast-paced way to earn points and kills. A player vs. player mini-match, the player could simultaneously attack and be attacked by five players. The player had five minutes to make a move, but the speed with which he or she responded was directly proportional to higher chances of success. The Aggro mode used a radial-generation HUD similar to the weapon wheel, both for player connections and weapon selection, a match status column showing the most recent results, and a recent-victims column tracking recent combat.

 Visual Key for Aggro Mode
The player was displayed as a green cube with color outlines related to the other categories. This cube was connected by thin fibers to all related cubes on the "field."
Available players to attack were displayed as a red cube.
Incoming attacks were displayed as a purple cube.
Outgoing attacks were displayed as a blue color.
  • Issuing an attack was done by clicking on an available red cube to bring up the attack menu. Selecting a weapon issued the attack against the other player.
    • Attacked players would be displayed as both a blue cube and an entry in the recent-victum column on the right side of the Aggro interface.
  • Match outcomes were then displayed on the left side under the match status and resolution column.
A screenshot of the match outcomes.
  • When attacked, a purple cube was created to represent the match. This cube could be clicked to choose a weapon with which to defend. Attackers are also added to the victims column, reveali*ng the time remaining to defend.

[[Image:Hostiles.jpg|thumb|250px|right|A screenshot of the Hostiles column.]

Point Values

While Aggro successes were worth less than Tweet successes, this was compensated the rate with which Aggro mode points could be accumulated.

Tweet Mode

  • Successful attack: yields a kill and 100 points.
  • Successful escapes: 50 points.
  • Successful counters: yields a kill and 150 points.

Aggro Mode

  • Successful attack: 10 points.
  • Successful defense/counter-attack: 10 points.

Profile

A screenshot of the Profile page.

The profile displayed a player's weapons, escapes, counters, and achievements -- both those currently unlocked and hints at available unlockable items as the player progressed. The profile kept track of a ratio of deaths, kills, and escapes. A large number to the lower left tracked the player's position on the leaderboard.

Leaderboard

A screenshot of the leaderboard page.

The leaderboard allowed the player to see both the all-time top players and those players nearest them. If a player so desired, they could also search for their friends to compare their results.

The Visualizer

A screenshot of the Visualizer in action.

The visualizer rendered all game activity in an easy-to-track HUD similar to that used by Aggro mode. A person could see all of the latest game activity as it happened. It tracked both the statistics on players, matches, assassinations, escapes, and counters and visually displayed the most recent Twitter actions between players.

External Links