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When the opponents are skilled enough to be able to fend off agaisnt Ezio's attacks, The users should perform an offensive maneuver, Which would make Ezio '''gently''' kick the locked-on targets in the nuts. This would stun them for a short period and allow Ezio to finish them off. (Not even Cesare is immune to nuts kicking)
When the opponents are skilled enough to be able to fend off agaisnt Ezio's attacks, The users should perform an offensive maneuver, Which would make Ezio '''gently''' kick the locked-on targets in the nuts. This would stun them for a short period and allow Ezio to finish them off. (Not even Cesare is immune to nuts kicking)


=== Enemy Archetypes ===
=== Enemy Archetypes in Animus 2.01 ===
During the Renaissance, The cities states in the realm of Italia has employed a diverse types of soldiers in their services, Each one has their own strenghth and weakness. The following are the simple breakdown of all Enemy Archetype the users would face when in their adventure in Ezio's memories
During the Renaissance, The cities states in the realm of Italia has employed a diverse types of soldiers in their services, Each one has their own strenghth and weakness. The following are the simple breakdown of all Enemy Archetype the users would face when in their adventure in Ezio's memories



Revision as of 22:03, 12 October 2023

About me

Hello there, My name is Carazon, My first Assassin's Creed was Assassin's Creed 1, And has fall in love with the game because just how badass Altair are. So then i try Assassin's Creed Brotherhood, And then immidately fall in love with the game because how badass Ezio are, And then i try Assassin's Creed 3 and then fall in love with the game because how badass Connor are.... And then i might have accidentally try almost all of the games in the entire series and then unironically love all the games because just how badass the Protagonists are... And then here i am.

Little bit of Tomfoolery

Hey, did you also know other reason why i almost played almost every Assassin's creed games? I LOVE the gameplay of this franchise. the feeling of being a hooded rogue going around and stabbing people and protect the freedom of humanity is so awesome. I would like to write all the things about Combat gameplay and Stealdeflecth gameplay in this fandom, But since the fandom's policy won't allow me so i would just gonna write it all HERE! in my own profile! Think of it.... as part of my introduction.

Animus 2.01's user guideline (Brotherhood)

Combat

As the Mentor of the Italian Brotherhood, Ezio Auditore is an exceptional swordman, During his quest to liberate Rome from the grasp of Cesare Borgia, He was able to dual-wield a sword and a Hidden gun at the same time, This allowed him to simutlanesouly attack his opponents in both close-range and long-range with ease. And should the situation calls for it, Ezio could also switched to a lighty daggers and throwing-knives similiar to Altaïr Ibn-La'Ahad during the Third Crusade.

Basic Combat Control

In this simulation of Ezio Auditore's memories, Should the user were to engages any Ezio's enemies, The user should learns the following basic controls.

Locking on Targets

Before striking any opponents, The users should lock their desiring targets first, This would allow the users precisly strike the opponent they want to, However due to bad pc port or smth, the locking sensitivity in this simulation are increadibly "slippery" It would often switch the target on its own without the users's accord, And during combat it would often strike the opponents that the users didn't want to, This could lead to embrassing moments such as

  • Accidentally target a friendly entity such as Mercenaries, Courtesans, Thieves or Homies.
  • Aiming at wrong enemy during stealth and end up alerted the nearby enemies of your presence.
  • Accidentally target a important targets that need to be kept alive and end up killing them, Causing the desychronization.

Attacking

When the users have lock on into the enemy they desire, users can make Ezio attack the opponents with a quick strike, Should Ezio was able to strikes them multiple times in the row, He will perform a lethal finishing attack on them. However some more skilled opponents can deflect Ezio's attacks so be wary of them.

Deflect

The users could make Ezio assume a defensive position, When in this position Ezio would automically deflect the incoming strike from all direction, However, Probably due to his old age, Ezio can only deflect a single attack before his guard was weakens, This means a simple Deflect is quite unrealiable, The users should instead perform another defensive technique such as Dodging or Counter-attack instead.

Counter-attack

Ezio has the ability to parry an incoming attack and turn it against them with a lethal riposte, However, this technique is ineffective against opponents with a polearm or a heavy-weapon.

and oh you know let's just leave all the good writing behind and get straight to some of his counter-kill animations (cringe warning)

Oh by the way here some explaination to my score system.

Speed

Speed determines how quickly the animation finishes, the faster the animation, the faster the player can quickly perform other stuff such as escapes or another defensive maneuvers, A painfully slow animation can allow bad things to happen such as, Getting shot at or not able to chases down the escaping target in some memories.

Drip Score

It determines how cool the animation looks, This included the sounds, the fluidity the the animation or How well it fits the characters.

Sword Counter Kill Animation
Name Description Speed Drip Score
Powder to the face. Ezio deflects the incoming strike and causes the opponent to lose balance, And suddenly Ezio lunges his Hidden-gun straight to the assailant's face and fires it. Fast 10/10
Spin and stab. Ezio gracefully circles away the incoming opponent's blade, Before continuing it with a quick stab to the opponent's stomach. Mediocore 7/10
Hold on, Messare. As the opponent is about to strike him, Ezio grabs the opponent's weapon arm, And delivers back a stab to the belly and to the neck. Mediocore 9/10
Bro just killed himself. The opponent is about to attack Ezio but instead, Stupidly plunges himself into Ezio's sword. Fast 7/10
All around you. Ezio dodged the incoming attack and gracefully sliced the opponent's body, causing them to kneel to their injury, Before finishing them off with another strike to the head. Very Fast 9.5/10
Pistol Pull. Ezio stops the incoming attack by plunging his sword into the opponent's body And then uses the hidden gun to pull his sword out and push the opponent's lifeless body away. Mediocore 8/10
Spin and shoot. Ezio dodges the incoming attack and disables the assailant's knee by slicing it before spinning around and shooting the assailant in the head with a Hidden-Gun. Mediocore 10/10
Hurricane Slap. Ezio deflects the attack before spinning around and slapping the opponent face, Which forcefully turn them around and allows Ezio to stab them in the back. Slow 7.5/10

Dodging

When the Counter-kill is effective agaisnt some opponents, Ezio can instead dodge to the side and quickly strike the opponent back. Beware some opponents are relentless in their attacks, Should Ezio linger too long after dodging, It would allow the opponent to continues attack Ezio.

Break Defense

When the opponents are skilled enough to be able to fend off agaisnt Ezio's attacks, The users should perform an offensive maneuver, Which would make Ezio gently kick the locked-on targets in the nuts. This would stun them for a short period and allow Ezio to finish them off. (Not even Cesare is immune to nuts kicking)

Enemy Archetypes in Animus 2.01

During the Renaissance, The cities states in the realm of Italia has employed a diverse types of soldiers in their services, Each one has their own strenghth and weakness. The following are the simple breakdown of all Enemy Archetype the users would face when in their adventure in Ezio's memories

However, They are if not all, especially vulnerable to certain weaponry and techniques. Here are the lists of weakness that almost all Enemy Archetypes in Animus 2.01 shared. Should any enemies were to be immune to this list, It would noted in their own section.

  • Stealth assassintion.
  • A single crossbow shot.
  • Poison darts.
  • Hidden-gun.
  • Charged throwing-knives.
  • Drowning
  • Smoke-bomb
Enemies in Animus 2.01
Name Description Tactic Threat