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[[File:ACIII-MP-Huntsman.png|thumb|right|200px|William de Saint-Prix.]]
[[File:ACIII-MP-Huntsman.png|thumb|right|200px|William de Saint-Prix.]]
'''William de Saint-Prix''' was born to a wealthy family of [[France|French]] descent in the outskirts of [[Boston]], where he received the best education. He was particularly adept at science and literature, and had gained the knowledge to design both his own weapons and fighting style. Though he was shunned by the revolutionaries for his noble beginnings, his intelligence and courage earned him the respect of his compatriots.
'''William de Saint-Prix''' was an [[Assassin]] born to a wealthy family of [[France|French]] descent. Receiving the best education, he was particularly adept at science and literature, and had gained the knowledge to design both his own weapons and fighting style. By the age of 17, he was sent on his first mission in America. From there, he has lived in the outskirts of Boston. Though he was shunned by the revolutionaries for his noble beginnings, his intelligence and courage earned him the respect of his Assassin compatriots.


In 2012, his [[Genetic memory|genetic memories]] were used as an Animi Avatar by the [[Abstergo Entertainment|entertainment branch]] of the [[Templars|Templar]] company [[Abstergo Industries]], to influence the general public via the [[Animus]] games console, under the title of the [[Huntsman]].
In 2012, his [[Genetic memory|genetic memories]] were used as an Animi Avatar by the [[Abstergo Entertainment|entertainment branch]] of the [[Templars|Templar]] company [[Abstergo Industries]], to influence the general public via the [[Animus]] games console, under the title of the [[Huntsman]].

Revision as of 00:24, 14 November 2012

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William de Saint-Prix.

William de Saint-Prix was an Assassin born to a wealthy family of French descent. Receiving the best education, he was particularly adept at science and literature, and had gained the knowledge to design both his own weapons and fighting style. By the age of 17, he was sent on his first mission in America. From there, he has lived in the outskirts of Boston. Though he was shunned by the revolutionaries for his noble beginnings, his intelligence and courage earned him the respect of his Assassin compatriots.

In 2012, his genetic memories were used as an Animi Avatar by the entertainment branch of the Templar company Abstergo Industries, to influence the general public via the Animus games console, under the title of the Huntsman.

Reference