Welcome to Assassin's Creed Wiki! Log in and join the community.

War Plans (Machine Gun): Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Stormbeast
m Fixed description.
imported>Stormbeast
mNo edit summary
Line 1: Line 1:
{{Era|ACB}}
{{Era|ACB}}
{{Quote|Here. The names of the Templars overseeing their construction.|Leonardo giving Ezio a list of the Templar Overseers.|Assassin's Creed: Brotherhood}}
{{Memory Infobox
{{Memory Infobox
|image = War-plans-memory.png
|image = War-plans-memory.png
Line 10: Line 11:
|location = [[Rome]]
|location = [[Rome]]
|date = 1502-1503}}
|date = 1502-1503}}
{{Quote|Here. The names of the Templars overseeing their construction.|Leonardo giving Ezio a list of the Templar Overseers.|Assassin's Creed: Brotherhood}}
'''War Plans''' were four memories that took place before each of the [[War Machines]] memories, and were required to obtain the locations to begin them.
'''War Plans''' were four memories that took place before each of the [[War Machines]] memories, and were required to obtain the locations to begin them.


==Description==
==Description==
In order to aid with the destruction of his machines, [[Leonardo da Vinci]] supplied [[Ezio Auditore da Firenze|Ezio Auditore]] with a list detailing the names of the [[Templars]] overseeing their construction.
In order to aid with the destruction of his machines, [[Leonardo da Vinci]] supplied [[Ezio Auditore da Firenze]] with a list detailing the names of the [[Templars]] overseeing their construction.


To discover the location of the machines themselves, Ezio had to kill the [[Papal Guard]] in charge, who was always escorted by one or more groups of [[guards]]. Once the Templar was dead, the plans' mission would be finished, unlocking the machine's main mission.
To discover the location of the machines themselves, Ezio had to kill the [[Papal Guard]] in charge, who was always escorted by one or more groups of [[guards]]. Once the Templar was dead, the plans' mission would be finished, unlocking the machine's main mission.
Line 20: Line 20:
==Missions==
==Missions==
===Machine Gun plans===
===Machine Gun plans===
[[File:Outgunned 10.png|200px|right|The Machine Gun.]]
[[File:Outgunned 10.png|thumb|200px|right|The Machine Gun]]
{{Main|Machine Gun}}
{{Main|Machine Gun}}
Ezio had to fight a group of guards walking by [[Rome]]'s walls in the [[Antico district]], though there was a group of [[mercenaries]] nearby that could aid him. On completing it, the memory "[[Outgunned]]" became available.
Ezio had to fight a group of guards walking by [[Rome]]'s walls in the [[Antico district]], though there was a group of [[mercenaries]] nearby that could aid him. On completing it, the memory "[[Outgunned]]" became available.


'''Full [[synchronization]]:''' Ezio must hire the mercenaries.
'''Full [[synchronization]]:''' Send the Mercenaries into a fight.


===Naval Cannon plans===
===Naval Cannon plans===
[[File:Loose Cannon 7.png|200px|right|The Naval Cannon.]]
[[File:Loose Cannon 7.png|thumb|200px|right|The Naval Cannon]]
{{Main|Naval Cannon}}
{{Main|Naval Cannon}}
Ezio found another of his targets being guarded by several soldiers and [[Brutes]] at the [[Campagna district]]. On completing it, the memory "[[Loose Cannon]]" became available.
Ezio found another of his targets being guarded by several soldiers and [[Brutes]] at the [[Campagna district]]. On completing it, the memory "[[Loose Cannon]]" became available.


'''Full synchronization:''' Ezio must use a kick to break his target's defense.
'''Full synchronization:''' Use the kick attack against an Overseer.


===Bomber plans===
===Bomber plans===
[[File:Flying Machine 2.0 6.png|200px|right|The Bomber.]]
[[File:Flying Machine 2.0 6.png|thumb|200px|right|The Bomber]]
{{Main|Flying Machine}}
{{Main|Flying Machine}}
Ezio's target was found walking with a group of guards in some ruins at the Antico district, constantly searching hiding places, much like a [[Seekers|Seeker]]. On completing it, the memory "[[Flying Machine 2.0]]" became available.
Ezio's target was found walking with a group of guards in some ruins at the Antico district, constantly searching hiding places, much like a [[Seekers|Seeker]]. On completing it, the memory "[[Flying Machine 2.0]]" became available.


'''Full synchronization:''' Ezio must use a [[Bombs#Smoke bomb|smoke bomb]] on his target.
'''Full synchronization:''' Use a [[Bombs#Smoke bomb|smoke bomb]] to stun the Overseer.


===Tank plans===
===Tank plans===
[[File:Hell on Wheels 10.png|200px|right|The Tank.]]
[[File:Hell on Wheels 10.png|thumb|200px|right|The Tank]]
{{Main|Tank}}
{{Main|Tank}}
Ezio's target was found walking with a group of guards by the church he first climbed upon arriving in Rome. the [[Assassins|Assassin]] could either fight the guards or kill his target from long range. On completing it, the memory "[[Hell on Wheels]]" became available.
Ezio's target was found walking with a group of guards by the church he first climbed upon arriving in Rome. the [[Assassins|Assassin]] could either fight the guards or kill his target from long range. On completing it, the memory "[[Hell on Wheels]]" became available.


'''Full synchronization:''' Ezio must kill the Papal guard with the [[Hidden Gun]].
'''Full synchronization:''' Use the [[Hidden Gun|pistol]] to kill the Overseer.


==Reference==
==Reference==

Revision as of 18:01, 2 June 2013

"Here. The names of the Templars overseeing their construction."
―Leonardo giving Ezio a list of the Templar Overseers.[src]

War Plans were four memories that took place before each of the War Machines memories, and were required to obtain the locations to begin them.

Description

In order to aid with the destruction of his machines, Leonardo da Vinci supplied Ezio Auditore da Firenze with a list detailing the names of the Templars overseeing their construction.

To discover the location of the machines themselves, Ezio had to kill the Papal Guard in charge, who was always escorted by one or more groups of guards. Once the Templar was dead, the plans' mission would be finished, unlocking the machine's main mission.

Missions

Machine Gun plans

The Machine Gun
Main article: Machine Gun

Ezio had to fight a group of guards walking by Rome's walls in the Antico district, though there was a group of mercenaries nearby that could aid him. On completing it, the memory "Outgunned" became available.

Full synchronization: Send the Mercenaries into a fight.

Naval Cannon plans

The Naval Cannon
Main article: Naval Cannon

Ezio found another of his targets being guarded by several soldiers and Brutes at the Campagna district. On completing it, the memory "Loose Cannon" became available.

Full synchronization: Use the kick attack against an Overseer.

Bomber plans

The Bomber
Main article: Flying Machine

Ezio's target was found walking with a group of guards in some ruins at the Antico district, constantly searching hiding places, much like a Seeker. On completing it, the memory "Flying Machine 2.0" became available.

Full synchronization: Use a smoke bomb to stun the Overseer.

Tank plans

The Tank
Main article: Tank

Ezio's target was found walking with a group of guards by the church he first climbed upon arriving in Rome. the Assassin could either fight the guards or kill his target from long range. On completing it, the memory "Hell on Wheels" became available.

Full synchronization: Use the pistol to kill the Overseer.

Reference

Assassin's Creed: Brotherhood memories
Main memories
Sequence 1: Peace at Last
Mass Exodus - Homecoming - R & R - Horsing Around - Target Practice - Reunion - Vilified - Emergency Exit
Sequence 2: A Wilderness of Tigers
As Good As New - Well Executed - New Man in Town - Easy Come, Easy Go - Who's Got Mail? - Crepi il Lupo - The Halls of Nero - Roman Underground
Sequence 3: The Fighter, the Lover and the Thief
Double Agent - Between a Rock and a Hard Place - High-Stakes Negotiation - Collective Intelligence
Sequence 4: Den of Thieves
Castello Crasher - Femme Fatale - The Burdens We Carry - Guardian of Forlì - Man of the People - Serial Offender - Human Cargo - An Unexpected Visitor - War Plans - Outgunned - The Plan
Sequence 5: The Banker
Escape From Debt - Follow the Money - When in Rome... - In and Out - Paper Trail
Sequence 6: The Baron de Valois
Gatekeeper - French Kiss - Trojan Horse - Au Revoir
Sequence 7: The Key to the Castello
Patching the Leak - Calling All Stand-Ins - Exit Stage Right - Intervention - Ascension
Sequence 8: The Borgia
Requiem - An Apple a Day - The Apple of Eden - Demilitarization - Seeing Red - All Roads Lead To...
Sequence 9: The Fall
Pax Romana - A Seed
Secret locations
Wolves Among the Dead - Thrown to the Wolves - Leader of the Pack - The Sixth Day - A Wolf in Sheep's Clothing - Shopaholic - Liquid Gold
War machines
War Plans - Loose Cannon - War Plans - Flying Machine 2.0 - War Plans - Hell on Wheels
Templar agents
Down to Earth - Counter-Propaganda - Excommunication - Firing Line - Red-Handed - The Ringer
Cristina memories
A Second Chance - Last Rites - Best Man - Persona Non Grata - Love's Labour's Lost
Assassination contracts
Two's Company - Tactical Correction - ...And Three's a Crowd - Serf's Turf - The Three Amici - Red Letter Day - The Merchant of Rome - Bearers of Bad News - Cardinal Sin - Turning the Tables - Graduation - Brutes and Brutality
Thief assignments
Lost Pup - A Clash of Interests - Up to Speed - Class Warfare - Pointing Fingers - Eye on the Prize - Young at Heart - Downsizing - A Blanket Finish - For the Fans
Courtesan assignments
Property Dispute - Old Habits Die Hard - The Morning After - Running Scared - Live Bait - Malpractice - Closing In - Bad Politics - Troublemakers - Ghostwriting
DLC
The Da Vinci Disappearance
A Roll of the Dice - The One Who Got Away - Memento Mori - Bon Voyage - Last Minute Invite - The Ezio Auditore Affair - Decoding Da Vinci - The Temple of Pythagoras
Copernicus Conspiracy
False Censorship - Out of Orbit - Intelligentsia - Honorary Degree - Expedited Post - Man in Red - Sitting Ducks - Close the Book