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{{Era|ACB}}
{{Era|ACB}}
{{WPmemories}}
{{WPmemories}}
{{Memory Infobox|description = Kill the machine overseer to find the weapon's location
{{Memory Infobox
||appearance = ''[[Assassin's Creed Brotherhood]]''
|image = War-plans-memory.png
|description = Kill the machine overseer to find the weapon's location.
|appearance = ''[[Assassin's Creed Brotherhood]]''
|type = [[War Machines]]
|type = [[War Machines]]
|previous = None
|previous = [[An Unexpected Visitor]]
|next = War Machine Missions
|next = [[Outgunned]]<br>[[Loose Cannon]]<br>[[Flying Machine 2.0]]<br>[[Hell on Wheels]]
|ancestor = [[Ezio Auditore da Firenze]]
|ancestor = [[Ezio Auditore da Firenze]]
|location = [[Rome]]
|location = [[Rome]]
|date = 1502-1503|image = War-plans-memory.png}}
|date = 1502-1503}}
{{quote|Here. The names of the Templars overseeing their construction.|Leonardo giving Ezio a list of the Templar Overseers.|Assassin's Creed: Brotherhood}}
{{Quote|Here. The names of the Templars overseeing their construction.|Leonardo giving Ezio a list of the Templar Overseers.|Assassin's Creed: Brotherhood}}
 
'''War Plans''' were four memories that took place before each of the [[War Machines]] memories, and were required to obtain the locations to begin them.
'''War Plans''' are four memories that take place before each of the [[War Machines]] memories, and are required to unlock the main War Machines missions.


==Description==
==Description==
In order to aid with the destruction of his machines, [[Leonardo da Vinci]] supplies [[Ezio Auditore da Firenze|Ezio Auditore]] with a list detailing the names of the [[Templar]]s overseeing their construction.
In order to aid with the destruction of his machines, [[Leonardo da Vinci]] supplied [[Ezio Auditore da Firenze|Ezio Auditore]] with a list detailing the names of the [[Templars]] overseeing their construction.


To discover the location of the machines themselves, Ezio must kill the [[Papal Guard]] in charge, who is always escorted by one or more groups of [[guards]]. Once the Templar is dead, the plans' mission will be finished, unlocking the machine's main mission.
To discover the location of the machines themselves, Ezio had kill the [[Papal Guard]] in charge, who was always escorted by one or more groups of [[guards]]. Once the Templar was dead, the plans' mission would be finished, unlocking the machine's main mission.


==Missions==
==Missions==
 
===Machine Gun plans===
[[File:Chariot_Machine_Gun_.png|200px|right|Chariot Machine Gun.]]
[[File:Chariot_Machine_Gun_.png|200px|right|Chariot Machine Gun.]]
===Plans for the [[Outgunned|Machine Gun]]===
{{Main|Machine Gun}}
{{Main|Machine Gun}}
Ezio must fight a group of guards walking by [[Rome]]'s walls in the[[Antico district| Antico district]]. To do so, Ezio can hire a group of [[mercenaries]] nearby to aid him.
Ezio had to fight a group of guards walking by [[Rome]]'s walls in the [[Antico district]], though there was a group of [[mercenaries]] nearby that could aid him. On completing it, the memory "[[Outgunned]]" became available.


'''Full Synchronization:''' Ezio must hire the mercenaries.
'''Full [[synchronization]]:''' Ezio must hire the mercenaries.


===Naval Cannon plans===
[[File:Naval_Cannon_From_Assassins_Creed_Brotherhood.jpg|200px|right|The Naval Cannon.]]
[[File:Naval_Cannon_From_Assassins_Creed_Brotherhood.jpg|200px|right|The Naval Cannon.]]
===Plans for the [[Loose Cannon|Naval Cannon]]===
{{Main|Naval Cannon}}
{{Main|Naval Cannon}}
Ezio finds another of his targets being guarded by several soldiers and [[Brutes]] at the [[Campagna district]].
Ezio found another of his targets being guarded by several soldiers and [[Brutes]] at the [[Campagna district]]. On completing it, the memory "[[Loose Cannon]]" became available.


'''Full Synchronization:''' Ezio must use a kick to break the target's defense.
'''Full synchronization:''' Ezio must use a kick to break his target's defense.


===Bomber plans===
[[File:BomberAcb.jpg|200px|right|Ezio flying the bomber in Valnerina.]]
[[File:BomberAcb.jpg|200px|right|Ezio flying the bomber in Valnerina.]]
===Plans for the [[Flying Machine 2.0|Bomber]]===
{{Main|Flying Machine}}
{{Main|Flying Machine}}
Ezio's target is found walking with a group of guards in some ruins at the Antico district, constantly searching hiding places, much like a [[Seekers|Seeker]].
Ezio's target was found walking with a group of guards in some ruins at the Antico district, constantly searching hiding places, much like a [[Seekers|Seeker]]. On completing it, the memory "[[Flying Machine 2.0]]" became available.


'''Full Synchronization:''' Ezio must use a [[Smoke bombs|Smoke Bomb]] on the target.
'''Full synchronization:''' Ezio must use a [[Bombs#Smoke bomb|smoke bomb]] on his target.


===Tank plans===
[[File:Asscreed_tank.jpg|200px|right|The Tank.]]
[[File:Asscreed_tank.jpg|200px|right|The Tank.]]
===Plans for the [[Hell on Wheels|Tank]]===
{{Main|Tank}}
{{Main|Tank}}
Ezio's target is found walking with a group of guards by the church he first climbed upon arriving in Rome. Ezio can either fight the guards or kill the target from long range.
Ezio's target was found walking with a group of guards by the church he first climbed upon arriving in Rome. the [[Assassins|Assassin]] could either fight the guards or kill his target from long range. On completing it, the memory "[[Hell on Wheels]]" became available.
 
'''Full Synchronization:''' Ezio must kill the Papal guard with the [[Pistol|Hidden Gun]].


{{-}}
'''Full synchronization:''' Ezio must kill the Papal guard with the [[Hidden Gun]].


{{ACBHMemories}}
{{ACBHMemories}}
[[Category:Assassin's Creed: Brotherhood Memories]]
[[Category:Assassin's Creed: Brotherhood Memories]]

Revision as of 01:09, 21 August 2012

Template:WPmemories

"Here. The names of the Templars overseeing their construction."
―Leonardo giving Ezio a list of the Templar Overseers.[src]

War Plans were four memories that took place before each of the War Machines memories, and were required to obtain the locations to begin them.

Description

In order to aid with the destruction of his machines, Leonardo da Vinci supplied Ezio Auditore with a list detailing the names of the Templars overseeing their construction.

To discover the location of the machines themselves, Ezio had kill the Papal Guard in charge, who was always escorted by one or more groups of guards. Once the Templar was dead, the plans' mission would be finished, unlocking the machine's main mission.

Missions

Machine Gun plans

Chariot Machine Gun.
Chariot Machine Gun.
Main article: Machine Gun

Ezio had to fight a group of guards walking by Rome's walls in the Antico district, though there was a group of mercenaries nearby that could aid him. On completing it, the memory "Outgunned" became available.

Full synchronization: Ezio must hire the mercenaries.

Naval Cannon plans

The Naval Cannon.
The Naval Cannon.
Main article: Naval Cannon

Ezio found another of his targets being guarded by several soldiers and Brutes at the Campagna district. On completing it, the memory "Loose Cannon" became available.

Full synchronization: Ezio must use a kick to break his target's defense.

Bomber plans

Ezio flying the bomber in Valnerina.
Ezio flying the bomber in Valnerina.
Main article: Flying Machine

Ezio's target was found walking with a group of guards in some ruins at the Antico district, constantly searching hiding places, much like a Seeker. On completing it, the memory "Flying Machine 2.0" became available.

Full synchronization: Ezio must use a smoke bomb on his target.

Tank plans

The Tank.
The Tank.
Main article: Tank

Ezio's target was found walking with a group of guards by the church he first climbed upon arriving in Rome. the Assassin could either fight the guards or kill his target from long range. On completing it, the memory "Hell on Wheels" became available.

Full synchronization: Ezio must kill the Papal guard with the Hidden Gun.

Assassin's Creed: Brotherhood memories
Main memories
Sequence 1: Peace at Last
Mass Exodus - Homecoming - R & R - Horsing Around - Target Practice - Reunion - Vilified - Emergency Exit
Sequence 2: A Wilderness of Tigers
As Good As New - Well Executed - New Man in Town - Easy Come, Easy Go - Who's Got Mail? - Crepi il Lupo - The Halls of Nero - Roman Underground
Sequence 3: The Fighter, the Lover and the Thief
Double Agent - Between a Rock and a Hard Place - High-Stakes Negotiation - Collective Intelligence
Sequence 4: Den of Thieves
Castello Crasher - Femme Fatale - The Burdens We Carry - Guardian of Forlì - Man of the People - Serial Offender - Human Cargo - An Unexpected Visitor - War Plans - Outgunned - The Plan
Sequence 5: The Banker
Escape From Debt - Follow the Money - When in Rome... - In and Out - Paper Trail
Sequence 6: The Baron de Valois
Gatekeeper - French Kiss - Trojan Horse - Au Revoir
Sequence 7: The Key to the Castello
Patching the Leak - Calling All Stand-Ins - Exit Stage Right - Intervention - Ascension
Sequence 8: The Borgia
Requiem - An Apple a Day - The Apple of Eden - Demilitarization - Seeing Red - All Roads Lead To...
Sequence 9: The Fall
Pax Romana - A Seed
Secret locations
Wolves Among the Dead - Thrown to the Wolves - Leader of the Pack - The Sixth Day - A Wolf in Sheep's Clothing - Shopaholic - Liquid Gold
War machines
War Plans - Loose Cannon - War Plans - Flying Machine 2.0 - War Plans - Hell on Wheels
Templar agents
Down to Earth - Counter-Propaganda - Excommunication - Firing Line - Red-Handed - The Ringer
Cristina memories
A Second Chance - Last Rites - Best Man - Persona Non Grata - Love's Labour's Lost
Assassination contracts
Two's Company - Tactical Correction - ...And Three's a Crowd - Serf's Turf - The Three Amici - Red Letter Day - The Merchant of Rome - Bearers of Bad News - Cardinal Sin - Turning the Tables - Graduation - Brutes and Brutality
Thief assignments
Lost Pup - A Clash of Interests - Up to Speed - Class Warfare - Pointing Fingers - Eye on the Prize - Young at Heart - Downsizing - A Blanket Finish - For the Fans
Courtesan assignments
Property Dispute - Old Habits Die Hard - The Morning After - Running Scared - Live Bait - Malpractice - Closing In - Bad Politics - Troublemakers - Ghostwriting
DLC
The Da Vinci Disappearance
A Roll of the Dice - The One Who Got Away - Memento Mori - Bon Voyage - Last Minute Invite - The Ezio Auditore Affair - Decoding Da Vinci - The Temple of Pythagoras
Copernicus Conspiracy
False Censorship - Out of Orbit - Intelligentsia - Honorary Degree - Expedited Post - Man in Red - Sitting Ducks - Close the Book