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Revision as of 14:51, 2 August 2020
Vincent Gaigneux is a Senior Art Designer at Ubisoft Montreal, where he has currently worked on several Assassin's Creed titles. Most recently, he worked on Assassin's Creed: Origins and also worked on Assassin's Creed: Unity, Assassin's Creed IV: Black Flag, Assassin's Creed III, Assassin's Creed: Revelations, Assassin's Creed: Brotherhood, and Assassin's Creed II before that.
Accredited games
- Sean Dundee's World Club Football (1997) - Ubisoft
- POD (1997) - Ubisoft
- New York Race (2001) - Wanadoo Edition
- Far Cry 2 (2008) - Ubisoft
- Assassin's Creed II (2009) - Ubisoft
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
- Far Cry 3 (2012) - Ubisoft
- Assassin's Creed IV: Black Flag (2013) - Ubisoft
- Assassin's Creed: Origins (2017) - Ubisoft
Trivia
- Gaigneux was the artist behind some of the drawings in the Codex.
Artwork
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Early concept art of Lucrezia Borgia
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Another drawing of Lucrezia
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Concept art of Cesare Borgia
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Early concept art of Micheletto Corella
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Concept art of Giovanni Auditore da Firenze
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An in-game and concept art comparison for Leonardo da Vinci
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Full concept art of Cesare
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Concept art of Ezio and Cesare
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Concept Art of Bayek
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Concept Art of Bayek
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Concept Art of Bayek
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Concept Art of Cleopatra
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Concept Art of Cleopatra
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Concept Art of Julius Caesar
External links
- Vincent Gaigneux on Artstation.com
- Vincent Gaigneux's professional profile on LinkedIn.
- Vincent Gaigneux's profile on MobyGames.
- Vincent Gaigneux interview.
- Vincent Gaigneux interview with GameOST.com
Reference
Categories:
- Development team
- Assassin's Creed II development team
- Assassin's Creed: Brotherhood development team
- Assassin's Creed: Revelations development team
- Assassin's Creed III development team
- Assassin's Creed IV: Black Flag development team
- Assassin's Creed: Unity development team
- Assassin's Creed: Origins development team