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[[File:Unlock the Animus.jpg|thumb|right|250px|The Main Menu]]
[[File:Unlock the Animus.jpg|thumb|right|250px|The Main Menu]]
The '''Unlock the Animus Challenge''' is an Internet competition that developer [[Ubisoft]] launched in October. It consists of five puzzles (strands) where the player must work out the problem and solve it. However, only players from the United Kingdom are eligible for the competition.{{Fact}}
The '''Unlock the Animus Challenge''' was an Internet competition that developer [[Ubisoft]] launched in October 2011 promising the chosen winners a trip to Turkey and other prizes. It consisted of five puzzles organized as memory strands where the player had to identify the problem and solve it. Each day, the player had five attempts to use on any available puzzle. However, only players from the United Kingdom were eligible for the competition.{{Fact}}
 


==Walkthrough==
==Walkthrough==
===Strand 1===
===Strand 1===
The first puzzle to be released was a video showing moments in the Assassin's Creed series. After the video ended, the player was told to make a list of the clips in order of their appearance. For example, the first scene is an arch in Rome, so the first answer is 'Arch'. The order in their appearance is as follows:
The first puzzle to be released was a video showing moments in the Assassin's Creed series. After the video ended, the player was told to make a list of the clips in order of their appearance. Each time the video was viewed, the image quality degraded 20%. There were more clips than keywords, so the player had to find the most relevant clip for each keyword. For example, the first relevant scene was an arch in Rome, so the first answer was 'Arch'. The order of their appearance was as follows:
 
# Arch
# Arch
# Arrow
# Arrow
Line 22: Line 23:
# Portcullis
# Portcullis
# Tempest
# Tempest
Should the player answer incorrectly, the keyword would be marked as being placed in the wrong position by being written on a black background with greyish white text. Correctly placed keywords were placed on a glowing white background with black text. This puzzle was unique in that only the incorrect answers were reset for the next puzzle attempt until the next day.
===Strand 2===
===Strand 2===
The next puzzle consisted of seemingly random symbols in rows, and the player must work out the five top- most symbols. This is in fact the Templar cypher, and reads a phrase. The answer is:
The next puzzle consisted of encrypted string of symbols in rows with punctuation and the player worked out the five top-most symbols. This was a variant of [http://en.wikipedia.org/wiki/Templar_cipher|the Templar cypher] and encrypted a very particular phrase. The answer was as follows:


# The 'X' like symbol
# The 'X' like symbol
# The up- right pyramid with a dot in the centre
# The up-right pyramid with a dot in the centre
# An up-right pyramid without a dot, with a smaller triangle underneath it.
# An up-right pyramid without a dot with a smaller triangle underneath it
# The same as 3
# An up-right pyramid without a dot with a smaller triangle underneath it
# The 'V' like symbol.
# The 'V' like symbol.


When done, the words read "Nulla e reale. Tutto e lecito." This is "Nothing is true. Everything is permitted." in Italian. At the end, Ezio says a rather eerie 'Requiescat in Pace,' and the screen reveals in red writing "Rest in Peace."
When done, the game decrypted the words to read "Nulla e reale, tutto e lecito." This translated to "Nothing is true, everything is permitted" in Italian. Ezio's voice followed as the screen revealed his words in red: "Requiescat in Pace".


===Strand 3===
===Strand 3===
The third puzzle is a mix of two small puzzles.
The third puzzle was formed of two smaller, connected puzzles.


The first is "artifact identification", which shows a Portuguese coin with the words 'In hoc signo vinces' on it. This means 'In this sign you will conquer,' which is a phrase used Constantine I, and it refers to the [[Templar]] cross. The player must then enter the phrase into a cryptex, and when it opens the player must find the correct coordinates. They mostly consist of Roman landmarks, but the correct one is 'N4100518E2858795,' which are the coordinates for the Hagia Sofia in Istanbul.
The first was called "artifact identification", which showed a Portuguese coin with the words "In hoc signo vinces" on it. This meant "In this sign you will conquer," which was a phrase used by Constantine I, and it referred to the [[Templar]] cross. The player then entered the phrase into a cryptex, and when it opened the player had to find the correct coordinates. They mostly consisted of Roman landmarks, but the correct one was 'N4100518E2858795,' which were the coordinates for the Hagia Sofia in Istanbul.


The second and last puzzle tells the player to align the circles in the correct pattern, and the answer is simply to arrange tham in the shape of the Hagia Sofia. The answer is to have the Largest Circle in the very centre, then have the Second Largest Circles on the top-left, top-right, bottom-left and bottom-right directions of the Circle.
The second puzzle needed the player to align the eight circles (four of both the larger and smaller size) in the correct pattern on a ninth, larger circle. The satellite photo of the Hagia Sophia, held in the upper right of the screen, hinted at the correct patter. Using the largest circle in the very center, the midsized circles fit on the top-left, top-right, bottom-left and bottom-right directions of the circle. The smallest circles in could be placed between four midsized circles. The puzzle tracked the ratio of how close the player was to the final pattern, and when the pattern was complete, the puzzle would read "Recognition 100%" and self-complete.


Finally, have the Smallest Circles in '''between''' the '''Second Smallest Circles'''. Once you get it correctly, they should snap back into shape and on the bottom-left of the screen, it will display "> Recognition 100%". Once this finishes, the Strand will be complete.
===Strand 4===
===Strand 4===
The fourth puzzle is a physics- and mathematics-based challenge. Players have a small ball at the bottom of a maze, which must be shot into a portal located in the top right corner.
The fourth puzzle was a physics- and mathematics-based challenge. Players had a small ball at the bottom of a maze. Bombs could be crafted to propel the ball in a brute-force fashion. The player could control the shrapnel, gunpowder, and shell types that went into the bombs, and a portal waited at the top right corner of the puzzle to accept the ball. The ball also took a certain amount of damage for each detonation, and the player could use at most five bombs to finish the challenge. Should the ball be destroyed, the player would need to wait for the next day to try again, as the ball would not be visible on the next attempt. Should all go well, however, the player could blast the ball into the portal and complete the challenge.


This is achieved by crafting bombs, using any combination of three available parts: Shrapnel, Gunpowder, and Shell. The type of combination used determines the strength of the bomb. Players must be careful not to destroy the ball before it makes it to the portal. Also, players have only five bombs at their disposal before failure.
===Strand 5===
===Strand 5===
The fifth puzzle is a rotating rings puzzle similar to the ones seen in the [[Glyph]] challenges in [[Assassin's Creed II]] and [[Assassin's Creed: Brotherhood]]. There are five seals, each with a different image. Players must rotate the rings to line up all the images, and have only 20 turns (rotations) to do so. Each ring is connected to another ring on another seal, so players must carefully consider their moves before rotating a ring. Clearing this puzzle, along with the previous four, unlocks the final challenge.
The fifth puzzle was a rotating-rings puzzle similar to the ones seen in the [[Glyph]] challenges of [[Assassin's Creed II]] and [[Assassin's Creed: Brotherhood]]. There were five seals, each with a different image. Players rotated the rings to line up all the images and had only 20 turns of the rings to do so. Each ring was connected to another ring or set of rings on another seal, so players had to carefully consider their moves before rotating a ring. With the proper rotations, the player needed only to arrange the symbols into the proper order to finish the puzzle -- the puzzle would also hint at the correct order by marking the correct and incorrect answers.
 
===Final Challenge===
===Final Challenge===
The final challenge involves players reconstructing broken DNA, using any combination of four symbols. A green dot indicates a correct symbol in the correct place, while a red dot indicates a correct symbol in the wrong place. A black dot indicates an incorrect symbol for the sequence. Once completed, players were given an audio message from [[Shaun Hastings]] before being asked to input their information for entry into the sweepstakes.
The final challenge involved players reconstructing four segments of broken DNA in two-by-two array, using any combination of five symbols. Each symbol represented a previous puzzle. The player had a number of attempts for each DNA segment before one of the daily attempts was marked a failure, and completion would reveal what component of DNA had been completed. A yellow dot indicated a correct symbol in the correct place, while a red dot indicated a correct symbol in the wrong place. A black dot indicated an incorrect symbol for the sequence. The first two segments had ten attempts and were revealed to be Cytosine and Guanine segments. Conveniently, Cytosine only bonded to Guanine in DNA and vice versa. While the third and fourth segments only had three attempts each, a clever player would see the pattern and quickly complete the puzzle. Once completed, players were given an audio message from [[Shaun Hastings]] before being asked to input their information for entry into the sweepstakes.
 
==Trivia==
* Non-UK players could still complete the challenges. Wallpapers of various sizes, both for computer and mobile devices, were awarded to players for the completion of each strand and the mastermind puzzle.
* A hack existed for the puzzles on most days -- expunging the cache and saved data from the browser would allow five more attempts.
 
==References==
* ''[http://www.unlocktheanimus.com/ | Unlock the Animus]''

Revision as of 09:34, 25 February 2012

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The Main Menu

The Unlock the Animus Challenge was an Internet competition that developer Ubisoft launched in October 2011 promising the chosen winners a trip to Turkey and other prizes. It consisted of five puzzles organized as memory strands where the player had to identify the problem and solve it. Each day, the player had five attempts to use on any available puzzle. However, only players from the United Kingdom were eligible for the competition. [citation needed]


Walkthrough

Strand 1

The first puzzle to be released was a video showing moments in the Assassin's Creed series. After the video ended, the player was told to make a list of the clips in order of their appearance. Each time the video was viewed, the image quality degraded 20%. There were more clips than keywords, so the player had to find the most relevant clip for each keyword. For example, the first relevant scene was an arch in Rome, so the first answer was 'Arch'. The order of their appearance was as follows:

  1. Arch
  2. Arrow
  3. Toll
  4. Inferno
  5. Shadow
  6. Links
  7. Fortress
  8. Pray
  9. Gallows
  10. Peaks
  11. Portcullis
  12. Tempest

Should the player answer incorrectly, the keyword would be marked as being placed in the wrong position by being written on a black background with greyish white text. Correctly placed keywords were placed on a glowing white background with black text. This puzzle was unique in that only the incorrect answers were reset for the next puzzle attempt until the next day.

Strand 2

The next puzzle consisted of encrypted string of symbols in rows with punctuation and the player worked out the five top-most symbols. This was a variant of Templar cypher and encrypted a very particular phrase. The answer was as follows:

  1. The 'X' like symbol
  2. The up-right pyramid with a dot in the centre
  3. An up-right pyramid without a dot with a smaller triangle underneath it
  4. An up-right pyramid without a dot with a smaller triangle underneath it
  5. The 'V' like symbol.

When done, the game decrypted the words to read "Nulla e reale, tutto e lecito." This translated to "Nothing is true, everything is permitted" in Italian. Ezio's voice followed as the screen revealed his words in red: "Requiescat in Pace".

Strand 3

The third puzzle was formed of two smaller, connected puzzles.

The first was called "artifact identification", which showed a Portuguese coin with the words "In hoc signo vinces" on it. This meant "In this sign you will conquer," which was a phrase used by Constantine I, and it referred to the Templar cross. The player then entered the phrase into a cryptex, and when it opened the player had to find the correct coordinates. They mostly consisted of Roman landmarks, but the correct one was 'N4100518E2858795,' which were the coordinates for the Hagia Sofia in Istanbul.

The second puzzle needed the player to align the eight circles (four of both the larger and smaller size) in the correct pattern on a ninth, larger circle. The satellite photo of the Hagia Sophia, held in the upper right of the screen, hinted at the correct patter. Using the largest circle in the very center, the midsized circles fit on the top-left, top-right, bottom-left and bottom-right directions of the circle. The smallest circles in could be placed between four midsized circles. The puzzle tracked the ratio of how close the player was to the final pattern, and when the pattern was complete, the puzzle would read "Recognition 100%" and self-complete.

Strand 4

The fourth puzzle was a physics- and mathematics-based challenge. Players had a small ball at the bottom of a maze. Bombs could be crafted to propel the ball in a brute-force fashion. The player could control the shrapnel, gunpowder, and shell types that went into the bombs, and a portal waited at the top right corner of the puzzle to accept the ball. The ball also took a certain amount of damage for each detonation, and the player could use at most five bombs to finish the challenge. Should the ball be destroyed, the player would need to wait for the next day to try again, as the ball would not be visible on the next attempt. Should all go well, however, the player could blast the ball into the portal and complete the challenge.

Strand 5

The fifth puzzle was a rotating-rings puzzle similar to the ones seen in the Glyph challenges of Assassin's Creed II and Assassin's Creed: Brotherhood. There were five seals, each with a different image. Players rotated the rings to line up all the images and had only 20 turns of the rings to do so. Each ring was connected to another ring or set of rings on another seal, so players had to carefully consider their moves before rotating a ring. With the proper rotations, the player needed only to arrange the symbols into the proper order to finish the puzzle -- the puzzle would also hint at the correct order by marking the correct and incorrect answers.

Final Challenge

The final challenge involved players reconstructing four segments of broken DNA in two-by-two array, using any combination of five symbols. Each symbol represented a previous puzzle. The player had a number of attempts for each DNA segment before one of the daily attempts was marked a failure, and completion would reveal what component of DNA had been completed. A yellow dot indicated a correct symbol in the correct place, while a red dot indicated a correct symbol in the wrong place. A black dot indicated an incorrect symbol for the sequence. The first two segments had ten attempts and were revealed to be Cytosine and Guanine segments. Conveniently, Cytosine only bonded to Guanine in DNA and vice versa. While the third and fourth segments only had three attempts each, a clever player would see the pattern and quickly complete the puzzle. Once completed, players were given an audio message from Shaun Hastings before being asked to input their information for entry into the sweepstakes.

Trivia

  • Non-UK players could still complete the challenges. Wallpapers of various sizes, both for computer and mobile devices, were awarded to players for the completion of each strand and the mastermind puzzle.
  • A hack existed for the puzzles on most days -- expunging the cache and saved data from the browser would allow five more attempts.

References