Steven Masters: Difference between revisions
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[[File:steven masters.jpg|thumb|Steven Masters.]] | [[File:steven masters.jpg|thumb|Steven Masters.]] | ||
Steven Masters | '''Steven Masters''' is a Lead Game Designer at [[Ubisoft]] Montreal. He worked as the Lead Game Designer for ''[[Assassins Creed III]]'' | ||
== Biography == | ==Biography== | ||
Masters started in the games industry as a tester with Simis Limited between May 1997 and November 1998, where he tested five products | Masters started in the games industry as a tester with Simis Limited between May 1997 and November 1998, where he tested five products. Later, when the company became a part of Kuju Entertainment, he moved on and became a games designer with Kuju between November 1998 and April 2005. | ||
After starting off in the | After starting off in the [[United Kingdom]], Steven traveled to Canada in 2005 to join Ubisoft Montreal, where he worked on ''Rainbow Six: Vegas'' as an AI designer. After releasing the multi-award winning title, he joined the ''[[Assassins Creed]]'' team, this time specializing in the Action Loop. | ||
After completing that project, Masters decided to take a brief leave of absence, but returned to work on ''Tom Clancy's Rainbow Six: Vegas 2'' during the closing stages of its development. | |||
== | Following this, Masters became the Lead Game Designer on ''Splinter Cell Conviction'', helping to manage a team of designers to deliver the game. After that, he rejoined the ''Assassin's Creed'' team in 2010 to deliver ''[[Assassins Creed: Brotherhood]]'' as the Lead Game Designer. | ||
==Accredited games== | |||
*''Assassin's Creed III'' (2012), Ubisoft | *''Assassin's Creed III'' (2012), Ubisoft | ||
*''Assassin's Creed: Brotherhood'' (2011), Ubisoft | *''Assassin's Creed: Brotherhood'' (2011), Ubisoft | ||
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*''Team Apache'' (1998), Mindscape | *''Team Apache'' (1998), Mindscape | ||
==External links== | |||
== External links == | |||
*[http://ca.linkedin.com/in/stevenmasters Steven Masters]' professional profile at LinkedIn. | *[http://ca.linkedin.com/in/stevenmasters Steven Masters]' professional profile at LinkedIn. | ||
*[http://www.mobygames.com/developer/sheet/view/developerId,303247/ Steven Masters]' profile at MobyGames. | *[http://www.mobygames.com/developer/sheet/view/developerId,303247/ Steven Masters]' profile at MobyGames. | ||
{{DEFAULTSORT:Masters, Steven}} | {{DEFAULTSORT:Masters, Steven}} | ||
Revision as of 23:56, 6 February 2013

Steven Masters is a Lead Game Designer at Ubisoft Montreal. He worked as the Lead Game Designer for Assassins Creed III
Biography
Masters started in the games industry as a tester with Simis Limited between May 1997 and November 1998, where he tested five products. Later, when the company became a part of Kuju Entertainment, he moved on and became a games designer with Kuju between November 1998 and April 2005.
After starting off in the United Kingdom, Steven traveled to Canada in 2005 to join Ubisoft Montreal, where he worked on Rainbow Six: Vegas as an AI designer. After releasing the multi-award winning title, he joined the Assassins Creed team, this time specializing in the Action Loop.
After completing that project, Masters decided to take a brief leave of absence, but returned to work on Tom Clancy's Rainbow Six: Vegas 2 during the closing stages of its development.
Following this, Masters became the Lead Game Designer on Splinter Cell Conviction, helping to manage a team of designers to deliver the game. After that, he rejoined the Assassin's Creed team in 2010 to deliver Assassins Creed: Brotherhood as the Lead Game Designer.
Accredited games
- Assassin's Creed III (2012), Ubisoft
- Assassin's Creed: Brotherhood (2011), Ubisoft
- Tom Clancy's Splinter Cell: Conviction (2010), Ubisoft
- Assassin's Creed - Director's Cut Edition (2008), Ubisoft
- Tom Clancy's Rainbow Six: Vegas 2 (2008), Ubisoft
- Assassin's Creed (2007), Ubisoft
- Terror Strike (2006), Konami of Europe
- Tom Clancy's Rainbow Six: Vegas (2006), Ubisoft
- Warhammer 40,000: Fire Warrior (2003), THQ
- Fireblade (2002), Midway Games
- Ka-52 Team Alligator (2000), GT Interactive Software
- Peacemaker: Protect, Search & Destroy (1999), Brightstar Entertainment
- Tank Racer (1999), Grolier Interactive
- Team Apache (1998), Mindscape
External links
- Steven Masters' professional profile at LinkedIn.
- Steven Masters' profile at MobyGames.