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'''San Donato''', also referred to as '''San Donato Milanese''', is an Italian {{Wiki|comune}} situated in the [[Milan]]ese countryside.
'''San Donato''', also referred to as '''San Donato Milanese''', is an Italian {{Wiki|comune}} situated in the [[Milan]]ese countryside.


In 2012, it was used as a simulated location by [[Abstergo Industries]] during the [[Assassin's Creed: Brotherhood|primary]] and [[Assassin's Creed: Revelations|secondary]] stage of their [[Animi Training Program]], being introduced into the latter with a [[Mediterranean Traveler Map Pack|system update]].
In 2012, it was used as a simulated location by [[Abstergo Industries]] during the [[Assassin's Creed: Brotherhood|first]] and [[Assassin's Creed: Revelations|second]] stage of their [[Animi Training Program]], being introduced to the latter with a [[Mediterranean Traveler Map Pack|system update]].


The simulation depicted a small, quaint community set near large fortification walls that were built into the mountainside. At the center was a large open courtyard, walled in by half-open hallways, upon which [[Heralds|heralds]] would make various announcements. The building featured a modest bell tower as well as some stables, where a few horses rested. Residences were for the most part, quite plain, with some in obvious disrepair; even the church was under construction. 
The simulation depicted a small, quaint community set near a large fortification's walls that were built into the mountainside. At the comune's center was a large open courtyard, walled in by half-open hallways, to which [[heralds]] would make various announcements. The building featured a modest bell tower as well as some stables, where a few horses rested. Residences were for the most part quite plain, with some in obvious disrepair; even the church was under construction. 


San Donato, like most of the simulated locations in the primary and secondary stage, had two aesthetic variations. As such, it could be utilized during the day or the night.
San Donato, like most of the simulated locations in the first and second stage, had two aesthetic variations. As such, it could be utilized during the day or the night.


==Trivia==
==Trivia==
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==Gallery==
==Gallery==
<gallery captionalign="center" position="center" spacing="small" widths="180">
<gallery captionalign="center" position="center" spacing="small" widths="180">
Multiplayer Scene 2.jpg|The [[Prowler]] about to get killed by the [[Executioner]], with the latter about to get struck down himself by the [[Nobleman (Animi Avatar)|Nobleman]]
Multiplayer Scene 2.jpg|The [[Prowler]] about to be killed by the [[Executioner]], with the latter about to be struck down himself by the [[Nobleman (Animi Avatar)|Nobleman]]
Multiplayer 2.jpg|The [[Doctor (Animi Avatar)|Doctor]] passing the Executioner in the streets of San Donato
Multiplayer 2.jpg|The [[Doctor (Animi Avatar)|Doctor]] passing the Executioner in the streets of San Donato
Multiplayer 5.jpg|The Prowler being chased by the [[Courtesan]], who is likewise chased by the Executioner
Multiplayer 5.jpg|The Prowler being chased by the [[Courtesan]], who is likewise chased by the Executioner
San donato mp map.jpg|An aerial view of the San Donato map, with the [[Chase breakers]] marked
San donato mp map.jpg|An aerial view of the San Donato map, with [[chase breakers]] marked
</gallery>
</gallery>



Revision as of 00:06, 18 August 2013


San Donato

San Donato, also referred to as San Donato Milanese, is an Italian comune situated in the Milanese countryside.

In 2012, it was used as a simulated location by Abstergo Industries during the first and second stage of their Animi Training Program, being introduced to the latter with a system update.

The simulation depicted a small, quaint community set near a large fortification's walls that were built into the mountainside. At the comune's center was a large open courtyard, walled in by half-open hallways, to which heralds would make various announcements. The building featured a modest bell tower as well as some stables, where a few horses rested. Residences were for the most part quite plain, with some in obvious disrepair; even the church was under construction. 

San Donato, like most of the simulated locations in the first and second stage, had two aesthetic variations. As such, it could be utilized during the day or the night.

Trivia

  • The location had similar architecture to San Gimignano of Assassin's Creed II.
  • The night variation of the location was unlocked in the first stage, once 2012 tweets were sent to the Assassin's Creed Twitter page, containing the phrase "Bring on the Night."

Gallery

References