Samuil Munis: Difference between revisions
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'''Samuil Munis''' is an Associate Technical Art Director at [[Ubisoft|Ubisoft Sofia]]. He was a part of the development team for ''[[Assassin's Creed: Origins]]'' and ''[[Assassin's Creed: | '''Samuil Munis''' is an Associate Technical Art Director at [[Ubisoft|Ubisoft Sofia]]. He was a part of the development team for ''[[Assassin's Creed: Origins]]'', ''[[Assassin's Creed: Valhalla]]'', ''[[Assassin's Creed: Mirage]]'', and ''[[Assassin's Creed: Shadows]]''. | ||
==Biography== | ==Biography== | ||
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*''[[Assassin's Creed: Valhalla]]'' (2020) — Associate Technical Art Director | *''[[Assassin's Creed: Valhalla]]'' (2020) — Associate Technical Art Director | ||
**''[[Dawn of Ragnarök]]'' (2022) — Associate Technical Art Director | **''[[Dawn of Ragnarök]]'' (2022) — Associate Technical Art Director | ||
*''[[Assassin's Creed: Mirage]]'' (2023) — Technical Art Director | |||
*''[[Assassin's Creed: Shadows]]'' (2025) — Technical Art Director | |||
==Gallery== | ==Gallery== | ||
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[[Category:Assassin's Creed: Origins development team]] | [[Category:Assassin's Creed: Origins development team]] | ||
[[Category:Assassin's Creed: Valhalla development team]] | [[Category:Assassin's Creed: Valhalla development team]] | ||
[[Category:Assassin's Creed: Mirage development team]] | |||
[[Category:Assassin's Creed: Shadows development team]] | |||
Revision as of 08:50, 11 May 2025
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Samuil Munis is an Associate Technical Art Director at Ubisoft Sofia. He was a part of the development team for Assassin's Creed: Origins, Assassin's Creed: Valhalla, Assassin's Creed: Mirage, and Assassin's Creed: Shadows.
Biography
Assassin's Creed
Munis got a job at Ubisoft Sofia in 2016, shortly after graduating from New Bulgarian University.[1] He created 3D landscapes and assets for Assassin's Creed: Origins released in 2017,[2][3] before later contributing to the second DLC expansion, The Curse of the Pharaohs which released in 2018.[4][5]
Between, 2018 and 2020 Munis worked on another Ubisoft project and was promoted to Senior Technical Artist and later Associate Technical Art Director on Assassin's Creed: Valhalla which released in 2020.[1] His contribution to the basegame were small, only creating a few environments.[6] He added more for the expansion DLC Dawn of Ragnarök that released in 2022, including many 3D landscapes and assets of Muspelheim.[7][8]
Assassin's Creed credits
- Assassin's Creed: Origins (2017) — Technical Artist
- The Curse of the Pharaohs (2018) — Technical Artist
- Assassin's Creed: Valhalla (2020) — Associate Technical Art Director
- Dawn of Ragnarök (2022) — Associate Technical Art Director
- Assassin's Creed: Mirage (2023) — Technical Art Director
- Assassin's Creed: Shadows (2025) — Technical Art Director
Gallery
External links
References
- ↑ 1.0 1.1 Samuil Munis - Associate Technical Art Director - Ubisoft Sofia. LinkedIn. Retrieved on 7 February 2023.
- ↑
Assassin's Creed Origins - Agricultural fields, Green Mountains on Samuil Munis's ArtStation profile
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Assassin's Creed Origins Props – catapult,silphium on Samuil Munis's ArtStation profile
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Afterlifes Terrain - ACO: Curse of the Pharaohs on Samuil Munis's ArtStation profile
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Distance Fakes – ACO: The Curse of the Pharaohs on Samuil Munis's ArtStation profile
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Assassin's Creed Valhalla - Cliffs of Wessex Addons on Samuil Munis's ArtStation profile
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Muspel Monoliths - Assassin's Creed Valhalla: Dawn of Ragnarok on Samuil Munis's ArtStation profile
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Igneous Lava Rock, Volcanic Ash, Obsidian Textures - Assassin's Creed Valhalla: Dawn of Ragnarok on Samuil Munis's ArtStation profile
