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'''Samuil Munis''' is an Associate Technical Art Director at [[Ubisoft|Ubisoft Sofia]]. He was a part of the development team for ''[[Assassin's Creed: Origins]]'' and ''[[Assassin's Creed: Valhalla]]''.
'''Samuil Munis''' is an Associate Technical Art Director at [[Ubisoft|Ubisoft Sofia]]. He was a part of the development team for ''[[Assassin's Creed: Origins]]'', ''[[Assassin's Creed: Valhalla]]'', ''[[Assassin's Creed: Mirage]]'', and ''[[Assassin's Creed: Shadows]]''.


==Biography==
==Biography==
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*''[[Assassin's Creed: Valhalla]]'' (2020) — Associate Technical Art Director
*''[[Assassin's Creed: Valhalla]]'' (2020) — Associate Technical Art Director
**''[[Dawn of Ragnarök]]'' (2022) — Associate Technical Art Director
**''[[Dawn of Ragnarök]]'' (2022) — Associate Technical Art Director
*''[[Assassin's Creed: Mirage]]'' (2023) — Technical Art Director
*''[[Assassin's Creed: Shadows]]'' (2025) — Technical Art Director


==Gallery==
==Gallery==
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[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Origins development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[Category:Assassin's Creed: Valhalla development team]]
[[Category:Assassin's Creed: Mirage development team]]
[[Category:Assassin's Creed: Shadows development team]]

Revision as of 08:50, 11 May 2025

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Samuil Munis is an Associate Technical Art Director at Ubisoft Sofia. He was a part of the development team for Assassin's Creed: Origins, Assassin's Creed: Valhalla, Assassin's Creed: Mirage, and Assassin's Creed: Shadows.

Biography

Assassin's Creed

Munis got a job at Ubisoft Sofia in 2016, shortly after graduating from New Bulgarian University.[1] He created 3D landscapes and assets for Assassin's Creed: Origins released in 2017,[2][3] before later contributing to the second DLC expansion, The Curse of the Pharaohs which released in 2018.[4][5]

Between, 2018 and 2020 Munis worked on another Ubisoft project and was promoted to Senior Technical Artist and later Associate Technical Art Director on Assassin's Creed: Valhalla which released in 2020.[1] His contribution to the basegame were small, only creating a few environments.[6] He added more for the expansion DLC Dawn of Ragnarök that released in 2022, including many 3D landscapes and assets of Muspelheim.[7][8]

Assassin's Creed credits

Gallery

External links

References