Welcome to Assassin's Creed Wiki! Log in and join the community.

Antioch: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Crookandcharlatan
No edit summary
imported>Crookandcharlatan
No edit summary
Line 4: Line 4:
'''Antioch''' was a city in the south of [[Turkey]], close to the {{Wiki|Orontes River}}.
'''Antioch''' was a city in the south of [[Turkey]], close to the {{Wiki|Orontes River}}.


In 2012, [[Abstergo Industries]] used a virtual representation of the location in the secondary stage of the [[Animi Training Program]].
In 2012, [[Abstergo Industries]] used a virtual representation of the location in the [[Assassin's Creed: Revelations|secondary stage]] of the [[Animi Training Program]].


The simulation depicted a thriving city that had a large building, presumably a mosque, at its center, as well as an accompanying minaret. Traffic circled this mosque continuously, necessitating wide roads and open spaces, making hiding difficult. Though most residences were structurally sound, a part of town had fallen into disrepair. In the distance, one could glimpse the city's massive fortification walls.
The simulation depicted a thriving city that had a large building, presumably a mosque, at its center, as well as an accompanying minaret. Traffic circled this mosque continuously, necessitating wide roads and open spaces, making hiding difficult. Though most residences were structurally sound, a part of town had fallen into disrepair. In the distance, one could glimpse the city's massive fortification walls.

Revision as of 12:31, 5 August 2013


Antioch

Antioch was a city in the south of Turkey, close to the Orontes River.

In 2012, Abstergo Industries used a virtual representation of the location in the secondary stage of the Animi Training Program.

The simulation depicted a thriving city that had a large building, presumably a mosque, at its center, as well as an accompanying minaret. Traffic circled this mosque continuously, necessitating wide roads and open spaces, making hiding difficult. Though most residences were structurally sound, a part of town had fallen into disrepair. In the distance, one could glimpse the city's massive fortification walls.

Antioch, like most of the simulated locations in the primary and secondary stage, had two aesthetic variations. As such, it could be utilized during dusk or the day.

Gallery

Reference