Ann Lemay: Difference between revisions
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'''Ann Lemay''' was a writer & narrative designer at [[Ubisoft]] Montréal where she worked as a consultant writer for the ''[[Assassin's Creed: Revelations]]'' narrative and storyline design, and as a scriptwriter for the short animated film ''[[Assassin's Creed: Embers]]''. Additionally, she oversaw the narrative script and storyline for the ''[[Assassin's Creed Encyclopedia]].'' | '''Ann Lemay''' was a writer & narrative designer at [[Ubisoft]] Montréal where she worked as a consultant writer for the ''[[Assassin's Creed: Revelations]]'' narrative and storyline design, and as a scriptwriter for the short animated film ''[[Assassin's Creed: Embers]]''. Additionally, she oversaw the narrative script and storyline for the ''[[Assassin's Creed Encyclopedia]].'' | ||
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She holds a B.A in Art History and another B.A in Design Art. She is currently working towards a B.A in English and Creative Writing. Lemay initially started her career in 1997 by working with Ubisoft as a Graphic Designer before going freelance into other areas of the computer game industry. She briefly returned to Ubisoft in 2005 for 2 years before going freelance again but returned to Ubisoft in 2010 to work on a number of projects. | She holds a B.A in Art History and another B.A in Design Art. She is currently working towards a B.A in English and Creative Writing. Lemay initially started her career in 1997 by working with Ubisoft as a Graphic Designer before going freelance into other areas of the computer game industry. She briefly returned to Ubisoft in 2005 for 2 years before going freelance again but returned to Ubisoft in 2010 to work on a number of projects. | ||
== | ==Credits== | ||
* '' | *''Speed Busters: American Highways'' (1998) - Ubisoft | ||
* '' | *''Hype: The Time Quest ''(1999) - Ubisoft | ||
* '' | *''Walt Disney's The Jungle Book: Rhythm n' Groove'' (2000) - Buena Vista Games, Inc. | ||
* '' | *''F1 Racing Championship'' (2000) - Video System Co., Ltd. | ||
* '' | *''Batman: Vengeance'' (2001) - Ubisoft | ||
* '' | *''Still Life'' (2005) - MC2-Microïds | ||
* '' | * ''Open Season'' (2006) - Ubisoft | ||
* '' | *''Naruto: Rise of a Ninja'' (2007) - Ubisoft | ||
* '' | *''Assassin's Creed: Embers'' (2011) - Ubisoft | ||
* '' | *''Assassin's Creed: Revelations'' (2011) - Ubisoft | ||
* '' | *''Mass Effect 3'' (2011) - BioWare Edmonton | ||
* '' | *''Dragon Age III'' (2012) - BioWare Edmonton | ||
==Trivia== | ==Trivia== | ||
* ''Assassin’s Creed: Revelations'' | *''Assassin’s Creed: Revelations'' was not the first time that Lemay had worked with [[Alexandre Amancio]] as they both worked together on the 2005 game ''Still Life''. | ||
** In fact, Lemay and Amancio started at the same time in 2007 at Ubisoft, although Lemay left after | **In fact, Lemay and Amancio started at the same time in 2007 at Ubisoft, although Lemay left after two years to pursue freelance interests. | ||
* She also supervised a mentoring Initiative for new writers at Ubisoft. | *She also supervised a mentoring Initiative for new writers at Ubisoft. | ||
* According to [[Gabe Graziani|Gabe Graziani's]] Twitter account, Lemay has been working closely with [[Darby McDevitt]] since 2010, to ensure that key elements remain accurate both in ''Assassin's Creed: Revelations ''and ''Assassin's Creed: The Encyclopedia.'' | *According to [[Gabe Graziani|Gabe Graziani's]] Twitter account, Lemay has been working closely with [[Darby McDevitt]] since 2010, to ensure that key elements remain accurate both in ''Assassin's Creed: Revelations ''and ''Assassin's Creed: The Encyclopedia.'' | ||
==External links== | ==External links== | ||
* [http://ca.linkedin.com/in/annlemay Ann Lemay]'s professional profile at Linkedin. | *[http://ca.linkedin.com/in/annlemay Ann Lemay]'s professional profile at Linkedin. | ||
* [http://www.imdb.com/name/nm3065098/ Ann Lemay] profile at the internet movie database. | *[http://www.imdb.com/name/nm3065098/ Ann Lemay] profile at the internet movie database. | ||
{{DEFAULTSORT:Lemay, Ann}} | {{DEFAULTSORT:Lemay, Ann}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed: Revelations development team]] | [[Category:Assassin's Creed: Revelations development team]] | ||
Revision as of 22:50, 21 June 2013
Ann Lemay was a writer & narrative designer at Ubisoft Montréal where she worked as a consultant writer for the Assassin's Creed: Revelations narrative and storyline design, and as a scriptwriter for the short animated film Assassin's Creed: Embers. Additionally, she oversaw the narrative script and storyline for the Assassin's Creed Encyclopedia.
Biography
She holds a B.A in Art History and another B.A in Design Art. She is currently working towards a B.A in English and Creative Writing. Lemay initially started her career in 1997 by working with Ubisoft as a Graphic Designer before going freelance into other areas of the computer game industry. She briefly returned to Ubisoft in 2005 for 2 years before going freelance again but returned to Ubisoft in 2010 to work on a number of projects.
Credits
- Speed Busters: American Highways (1998) - Ubisoft
- Hype: The Time Quest (1999) - Ubisoft
- Walt Disney's The Jungle Book: Rhythm n' Groove (2000) - Buena Vista Games, Inc.
- F1 Racing Championship (2000) - Video System Co., Ltd.
- Batman: Vengeance (2001) - Ubisoft
- Still Life (2005) - MC2-Microïds
- Open Season (2006) - Ubisoft
- Naruto: Rise of a Ninja (2007) - Ubisoft
- Assassin's Creed: Embers (2011) - Ubisoft
- Assassin's Creed: Revelations (2011) - Ubisoft
- Mass Effect 3 (2011) - BioWare Edmonton
- Dragon Age III (2012) - BioWare Edmonton
Trivia
- Assassin’s Creed: Revelations was not the first time that Lemay had worked with Alexandre Amancio as they both worked together on the 2005 game Still Life.
- In fact, Lemay and Amancio started at the same time in 2007 at Ubisoft, although Lemay left after two years to pursue freelance interests.
- She also supervised a mentoring Initiative for new writers at Ubisoft.
- According to Gabe Graziani's Twitter account, Lemay has been working closely with Darby McDevitt since 2010, to ensure that key elements remain accurate both in Assassin's Creed: Revelations and Assassin's Creed: The Encyclopedia.