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==Games credited==
==Games credited==
*''Divinity II: Ego Draconis'' (2009) - dtp entertainment
*''Divinity II: Ego Draconis'' (2009) - Larian Studios
*''[[Assassin's Creed II]]'' (2009) - Ubisoft
*''[[Assassin's Creed II]]'' (2009) - Ubisoft
*''Divinity II: Flames of Vengeance'' (2010) - dtp entertainment
*''Divinity II: Flames of Vengeance'' (2010) - Larian Studios
*''Assassin's Creed: Brotherhood'' (2010) - Ubisoft
*''Assassin's Creed: Brotherhood'' (2010) - Ubisoft
*''[[Assassin's Creed III]]'' (pre-production only) (2012) - Ubisoft
*''[[Assassin's Creed III]]'' (pre-production only) (2012) - Ubisoft
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*[http://nicolascollings.com/ Nicolas Collings]' official website.
*[http://nicolascollings.com/ Nicolas Collings]' official website.
*[http://www.linkedin.com/in/nicolascollings Nicolas Collings]' professional profile on LinkedIn.
*[http://www.linkedin.com/in/nicolascollings Nicolas Collings]' professional profile on LinkedIn.
*{{ArtStation|||collings|nicolas collings}}
*{{ArtStation|||collings|Nicolas Collings}}
{{DEFAULTSORT:Collings, Nicolas}}
{{DEFAULTSORT:Collings, Nicolas}}
[[Category:Development team]]
[[Category:Development team]]

Revision as of 16:08, 15 May 2025

Nicolas Collings

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.

Games credited

  • Divinity II: Ego Draconis (2009) - Larian Studios
  • Assassin's Creed II (2009) - Ubisoft
  • Divinity II: Flames of Vengeance (2010) - Larian Studios
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed III (pre-production only) (2012) - Ubisoft
  • Dishonored (2012) - Arkane Studios

Trivia

  • Collings is known to have a thorough understanding of human anatomy.

Gallery

Assassin's Creed II

Assassin's Creed: Brotherhood

Assassin's Creed III

External links