Welcome to Assassin's Creed Wiki! Log in and join the community.

Nicolas Collings: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Lady Kyashira
mNo edit summary
imported>Lady Kyashira
mNo edit summary
Line 63: Line 63:
</gallery>
</gallery>


==References==
==External links==
*[http://nicolascollings.com/ Nicolas Collings]' official website.
*[http://nicolascollings.com/ Nicolas Collings]' official website.
*[http://www.linkedin.com/in/nicolascollings Nicolas Collings]' professional profile on LinkedIn.
*[http://www.linkedin.com/in/nicolascollings Nicolas Collings]' professional profile on LinkedIn.
*[http://collings.cghub.com/ Nicolas Collings]' work on CGhub.
*[http://collings.cghub.com/ Nicolas Collings]' work on CGhub.
*[https://www.artstation.com/collings Nicolas Collings]' profile on ArtStation.
{{DEFAULTSORT:Collings, Nicolas}}
{{DEFAULTSORT:Collings, Nicolas}}
[[Category:Development team]]
[[Category:Development team]]

Revision as of 14:22, 24 August 2020

Nicolas Collings

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.

Games credited

  • Divinity II: Ego Draconis (2009) - dtp entertainment
  • Assassin's Creed II (2009) - Ubisoft
  • Divinity II: Flames of Vengeance (2010) - dtp entertainment
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed III (pre-production only) (2012) - Ubisoft
  • Dishonored (2012) - Arkane Studios

Trivia

  • Collings is known to have a thorough understanding of human anatomy.

Gallery

Assassin's Creed II

Assassin's Creed: Brotherhood

Assassin's Creed III

External links