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Nicolas Collings: Difference between revisions
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*[http://collings.cghub.com/ Nicolas Collings]' work on CGhub. | *[http://collings.cghub.com/ Nicolas Collings]' work on CGhub. | ||
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Revision as of 01:52, 8 November 2013

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.
Games credited
- Divinity II: Ego Draconis (2009) - dtp entertainment
- Assassin's Creed II (2009) - Ubisoft
- Divinity II: Flames of Vengeance (2010) - dtp entertainment
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed III (pre-production only) (2012) - Ubisoft
- Dishonored (2012) - Arkane Studios
Trivia
- Collings is known to have a thorough understanding of human anatomy.
Gallery
Assassin's Creed II
Assassin's Creed: Brotherhood
Assassin's Creed III
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Pre-production design of Ratonhnhaké:ton from the left
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Pre-production design of Ratonhnhaké:ton from behind
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Pre-production design of Ratonhnhaké:ton from the right
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Pre-production design of Ratonhnhaké:ton from the front
References
- Nicolas Collings' official website.
- Nicolas Collings' professional profile on LinkedIn.
- Nicolas Collings' work on CGhub.