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[[File:Nicolas_Collings.jpg|thumb|Nicolas Collings]] | [[File:Nicolas_Collings.jpg|thumb|Nicolas Collings]] | ||
'''Nicolas Collings''' (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at [[Ubisoft]] Montreal, where he was responsible for the creation of many main characters of ''[[Assassin's Creed: Brotherhood]]'', including [[Cesare Borgia|Cesare]] and [[Juan Borgia the Elder|Juan Borgia]]. | '''Nicolas Collings''' (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at [[Ubisoft]] {{Wiki|Montreal}}, where he was responsible for the creation of many main characters of ''[[Assassin's Creed: Brotherhood]]'', including [[Cesare Borgia|Cesare]] and [[Juan Borgia the Elder|Juan Borgia]]. | ||
==Games credited== | ==Games credited== | ||
Revision as of 03:28, 2 November 2013

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.
Games credited
- Divinity II: Ego Draconis (2009) - dtp entertainment
- Assassin's Creed II (2009) - Ubisoft
- Divinity II: Flames of Vengeance (2010) - dtp entertainment
- Assassin's Creed: Brotherhood (2010) - Ubisoft
- Assassin's Creed III (pre-production only) (2012) - Ubisoft
- Dishonored (2012) - Arkane Studios
Trivia
- Collings is known to have a thorough understanding of human anatomy.
Gallery
Assassin's Creed II
Assassin's Creed: Brotherhood
Assassin's Creed III
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Pre-production design of Ratonhnhaké:ton from the left
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Pre-production design of Ratonhnhaké:ton from behind
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Pre-production design of Ratonhnhaké:ton from the right
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Pre-production design of Ratonhnhaké:ton from the front
References
- Nicolas Collings' official website.
- Nicolas Collings' professional profile on LinkedIn.
- Nicolas Collings' work on CGhub.