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==Gallery==
==Gallery==
===''Assassin's Creed II''===
===''Assassin's Creed II''===
<gallery captionalign="left">
<gallery captionalign="center" position="center" spacing="small" widths="180">
004_ac2_07.jpg
004_ac2_07.jpg
006_ac2_05.jpg
006_ac2_05.jpg
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===''Assassin's Creed: Brotherhood''===
===''Assassin's Creed: Brotherhood''===
<gallery captionalign="left">
<gallery captionalign="center" position="center" spacing="small" widths="180">
BruteArt.jpg
BruteArt.jpg
enemy_agile.jpg
enemy_agile.jpg
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===''Assassin's Creed III''===
===''Assassin's Creed III''===
<gallery captionalign="left">
<gallery captionalign="center" position="center" spacing="small" widths="180">
AC3 - Pre-Production Connor by Nicolas Collings 3.jpg|Pre-production design of [[Connor]].
AC3 - Pre-Production Connor by Nicolas Collings 3.jpg|Pre-production design of [[Ratonhnhaké:ton]] from the left
AC3 - Pre-Production Connor by Nicolas Collings 2.jpg|Pre-production design of Connor.
AC3 - Pre-Production Connor by Nicolas Collings 2.jpg|Pre-production design of Ratonhnhaké:ton from behind
AC3 - Pre-Production Connor by Nicolas Collings 4.jpg|Pre-production design of Connor.
AC3 - Pre-Production Connor by Nicolas Collings 4.jpg|Pre-production design of Ratonhnhaké:ton from the right
AC3 - Pre-Production Connor by Nicolas Collings.jpg|Pre-production design of Connor.
AC3 - Pre-Production Connor by Nicolas Collings.jpg|Pre-production design of Ratonhnhaké:ton from the front
</gallery>
</gallery>


==References==
==References==
*[http://nicolascollings.com/ Nicolas Collings]' official website.
*[http://nicolascollings.com/ Nicolas Collings]' official website.
*[http://www.linkedin.com/in/nicolascollings Nicolas Collings]' professional profile on LinkedIn.
*[http://www.linkedin.com/in/nicolascollings Nicolas Collings]' professional profile on LinkedIn.
*[http://collings.cghub.com/ Nicolas Collings]' work on Cghub.
*[http://collings.cghub.com/ Nicolas Collings]' work on CGhub.
 
{{DEFAULTSORT:Collings, Nicolas}}
{{DEFAULTSORT:Collings, Nicolas}}
[[Category:Development Team]]
[[Category:Development Team]]

Revision as of 17:24, 16 June 2013

Nicolas Collings

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.

Games credited

  • Divinity II: Ego Draconis (2009) - dtp entertainment
  • Assassin's Creed II (2009) - Ubisoft
  • Divinity II: Flames of Vengeance (2010) - dtp entertainment
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed III (pre-production only) (2012) - Ubisoft
  • Dishonored (2012) - Arkane Studios

Trivia

  • Collings is known to have a thorough understanding of human anatomy.

Gallery

Assassin's Creed II

Assassin's Creed: Brotherhood

Assassin's Creed III

References