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==Games credited== | ==Games credited== | ||
*''Divinity II: Ego Draconis'' (2009), dtp entertainment | |||
*''[[Assassin's Creed II]]'' (2009), Ubisoft | |||
*''Divinity II: Flames of Vengeance'' (2010), dtp entertainment | |||
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft | |||
*''[[Assassin's Creed III]]'' (pre-production only), (2012), Ubisoft | |||
*''Dishonored'' (2012), Arkane Studios | *''Dishonored'' (2012), Arkane Studios | ||
==Trivia== | |||
* | *Collings is known to have a thorough understanding of human anatomy. | ||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
==References== | ==References== | ||
Revision as of 14:32, 16 June 2013

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.
Games credited
- Divinity II: Ego Draconis (2009), dtp entertainment
- Assassin's Creed II (2009), Ubisoft
- Divinity II: Flames of Vengeance (2010), dtp entertainment
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Assassin's Creed III (pre-production only), (2012), Ubisoft
- Dishonored (2012), Arkane Studios
Trivia
- Collings is known to have a thorough understanding of human anatomy.
Gallery
Assassin's Creed II
Assassin's Creed: Brotherhood
Assassin's Creed III
-
Pre-production design of Connor.
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Pre-production design of Connor.
-
Pre-production design of Connor.
-
Pre-production design of Connor.
References
- Nicolas Collings' official website.
- Nicolas Collings' professional profile on LinkedIn.
- Nicolas Collings' work on Cghub.