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CesareArt.jpg
CesareArt.jpg
JuanArt.jpg
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=== ''Assassin's Creed III'' ===
<gallery captionalign="left">
AC3 - Pre-Production Connor by Nicolas Collings 3.jpg|Pre-production design of [[Connor]].
AC3 - Pre-Production Connor by Nicolas Collings 2.jpg|Pre-production design of Connor.
AC3 - Pre-Production Connor by Nicolas Collings 4.jpg|Pre-production design of Connor.
AC3 - Pre-Production Connor by Nicolas Collings.jpg|Pre-production design of Connor.
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</gallery>


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{{DEFAULTSORT:Collings, Nicolas}}
{{DEFAULTSORT:Collings, Nicolas}}
[[Category:Development Team]]
[[Category:Development Team]]
[[Category:Assassin's Creed II Development Team]]
[[Category:Assassin's Creed II Development Team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed: Brotherhood development team]]
[[Category:Assassin's Creed III Development Team]]
[[Category:Assassin's Creed III Development Team]]

Revision as of 23:48, 3 October 2012

Nicolas Collings.

Nicolas Collings (born 1983) is currently a Senior Character Modeler and Texture Painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.

Games credited

  • Dishonored (2012), Arkane Studios
  • Assassin's Creed III (pre-production only), (2012), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Divinity II: Flames of Vengeance (2010), dtp entertainment
  • Assassin's Creed II (2009), Ubisoft
  • Divinity II: Ego Draconis (2009), dtp entertainment

Gallery

Assassin's Creed II

Assassin's Creed: Brotherhood

Assassin's Creed III

Trivia

  • Collings is known to have a thorough understanding of human anatomy.

References