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'''Nicolas Collings''' (born 1983) is currently a senior character modeler and texture painter at Blur Studio. Previously, he worked in a similar role at [[Ubisoft]] Montreal, where he was responsible for the creation of many main characters of ''[[Assassin's Creed: Brotherhood]]'', including [[Cesare Borgia|Cesare]] and [[Juan Borgia the Elder|Juan Borgia]]. | '''Nicolas Collings''' (born 1983) is currently a senior character modeler and texture painter at Blur Studio. Previously, he worked in a similar role at [[Ubisoft]] Montreal, where he was responsible for the creation of many main characters of ''[[Assassin's Creed: Brotherhood]]'', including [[Cesare Borgia|Cesare]] and [[Juan Borgia the Elder|Juan Borgia]]. | ||
==Games | ==Games credited== | ||
*''Dishonored'' (2012), Arkane Studios | *''Dishonored'' (2012), Arkane Studios | ||
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft | *''Assassin's Creed: Brotherhood'' (2010), Ubisoft | ||
| Line 42: | Line 42: | ||
*Collings is known to have a thorough understanding of human anatomy. | *Collings is known to have a thorough understanding of human anatomy. | ||
== | ==References== | ||
*[http://nicolascollings.com/ Official Website]. | *[http://nicolascollings.com/ Official Website]. | ||
*[http://www.linkedin.com/profile/view?id=11019767&authType=NAME_SEARCH&authToken=O-8i&locale=en_US&srchid=6adfd17a-c3b8-4d66-a4b7-56cbfc5ef40b-0&srchindex=1&srchtotal=1&goback=.fps_PBCK_Nicolas+Collings_*1_*1_*1_*1_*1_*1_*2_*1_Y_*1_*1_*1_false_1_R_true_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2&pvs=ps&trk=pp_profile_name_link Nicolas Collings] professional profile on Linkedin. | *[http://www.linkedin.com/profile/view?id=11019767&authType=NAME_SEARCH&authToken=O-8i&locale=en_US&srchid=6adfd17a-c3b8-4d66-a4b7-56cbfc5ef40b-0&srchindex=1&srchtotal=1&goback=.fps_PBCK_Nicolas+Collings_*1_*1_*1_*1_*1_*1_*2_*1_Y_*1_*1_*1_false_1_R_true_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2_*2&pvs=ps&trk=pp_profile_name_link Nicolas Collings] professional profile on Linkedin. | ||
Revision as of 00:55, 22 July 2012

Nicolas Collings (born 1983) is currently a senior character modeler and texture painter at Blur Studio. Previously, he worked in a similar role at Ubisoft Montreal, where he was responsible for the creation of many main characters of Assassin's Creed: Brotherhood, including Cesare and Juan Borgia.
Games credited
- Dishonored (2012), Arkane Studios
- Assassin's Creed: Brotherhood (2010), Ubisoft
- Divinity II: Flames of Vengeance (2010), dtp entertainment
- Assassin's Creed II (2009), Ubisoft
- Divinity II: Ego Draconis (2009), dtp entertainment
Gallery
Trivia
- Collings is known to have a thorough understanding of human anatomy.
References
- Official Website.
- Nicolas Collings professional profile on Linkedin.
- Nicolas Collings's work on Cghub.