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{{Era|AC2|ACB}}
{{Era|AC2|ACB}}
[[File:Art_Merchant.png|thumb|Ezio purchasing items from a merchant.]]
[[File:Art_Merchant.png|thumb|Ezio purchasing items from a merchant.]]
'''Merchants''' are citizens who sell various items in the many cities throughout [[Italy]].
'''Merchants''' were [[Civilians|citizens]] who sold various items in the many cities throughout [[Italy]].


==''Assassin's Creed''==
==High Middle Ages==
The role of merchants in ''[[Assassin's Creed]]'' is simply to provide atmosphere and a handy escape option if you dive through their stands to avoid running through a crowd of citizens. In the PC version, there is also a secondary mission called [[Investigation|Merchant Stand Destruction]], in which you must destroy a set number of merchant stands within a time limit. The explanation for this is that the targeted merchants are selling products that are causing illnesses. In the Xbox 360 version, there is an [[Achievement]] for diving through twenty of them.
The role of merchants in [[Altaïr]]'s [[Third Crusade|time period]], was that it could be used as a handy escape option, when diving through their stands, to avoid running through a crowd of citizens.


==''Assassin's Creed II''==
===Missions===


In ''[[Assassin's Creed II]]'', merchants become a vital part of Ezio's progression. Aside from some of their stalls providing escape routes, you can now [[Economic System|purchase]] various items from them.
In the PC version, there is also a secondary mission called [[Investigation|Merchant Stand Destruction]], in which you must destroy a set number of merchant stands within a time limit. The explanation for this is that the targeted merchants are selling products that are causing illnesses. In the Xbox 360 version, there is an [[Achievement]] for diving through twenty of them.
*'''[[Art Merchants|Art merchants]]:''' Art merchants sell paintings, which increase [[Monteriggioni]]'s value, and treasure maps, which specify where[[ treasure chests| treasure chests]] can be found.
*'''[[Blacksmiths]]:''' You can buy certain pieces of armor and weaponry from blacksmiths. They also sell various forms of ammunition (such as [[smoke bombs]]) and repair broken armor.


*'''[[Doctors]]:''' Doctors can heal Ezio's wounds for a small fee. They also sell medicine vials and poison vials (for the [[poison blade]]).
==15th Century==
*'''[[Fast Travel Booth|Fast travel booths]]:''' Fast travel booths allow easy travel to different locations throughout Italy for a sum and act similarily to fast forwarding a memory did in ''Assassin's Creed''.


*'''[[Tailors]]:''' Tailors sell pouch upgrades to increase the ammunition carrying capacity. They also allow you to [[Customization|customize]] most of Ezio's armor by dyeing it with different colors. This has no real in-game function, however, save for the [[Assassin's Creed II Achievements|Perfect Harmony Achievement]].
Merchants became a vital part of [[Ezio]]'s progression. Aside from some of their stalls providing escape routes, he could now [[Economic System|purchase]] various items from them.
==''Assassin's Creed: Brotherhood''==
*'''[[Art Merchants|Art merchants]]:''' Art merchants sold [[paintings]], which increased [[Monteriggioni]]'s value, and treasure maps, which specify where[[ treasure chests| treasure chests]] could be found.
In [[Assassin's Creed: Brotherhood|''Assassin's Creed: Brotherhood'']], merchants play an even more important role than in ''Assassin's Creed II''. Once in Rome, Ezio finds out that [[Borgia|the Borgia]] have ruthlessly commandeered the city; under the system of [[Borgia towers]] placed around the city, merchant shops have been forced to close and Rome has fallen into disrepair. Similar to the renovation of Monteriggioni in ''Assassin's Creed II'', Ezio has the ability to revitalize the city of Rome over the course of the game. After killing a region's Borgia Captain and burning his tower, Ezio can begin to rebuild that region's buildings, including ancient ruins, [[Tunnels|underground tunnels]], and merchant shops.'' ''These merchants include:
*'''[[Blacksmiths]]:''' Ezio could buy certain pieces of [[armor]] and [[Weapons|weaponry]] from blacksmiths. They also sold various forms of ammunition (such as [[smoke bombs]]), and repaired broken armor.
*'''Art merchants''': Art merchants still sell paintings and treasure maps, but the selection of treasure maps has expanded to also include Borgia flags and [[feathers]].
 
*[[Bank|'''Banks''']]: Banks perform the same role that [[Claudia Auditore da Firenze|Claudia]] did in ''Assassin's Creed II'': keeping a record of your restoration efforts and a bank account open for Ezio's income.
*'''[[Doctors]]:''' Doctors could heal Ezio's wounds for a small fee. They also sold medicine vials and poison vials (for the [[poison blade]]).
*'''Blacksmiths''': Much like in the second game, blacksmiths sell armor, weaponry, and ammunition as well as repair broken armor. However, the [[crossbow]] is now available, allowing for silent and distant kills.
*'''[[Fast Travel Booth|Fast travel booths]]:''' Fast travel booths allowed easy travel to different locations throughout [[Italy]] for a sum, and acted similarily to fast forwarding a memory in the [[Animus]] 1.28.
*'''Doctors''': Just like before, doctors can heal Ezio's wounds or can sell him vials of medicine or poison.
 
*'''Tailors''': Also like before, tailors sell pouch upgrades to increase the amount of ammunition available at one time and can dye his clothes in different colors.
*'''[[Tailors]]:''' Tailors sold pouch upgrades to increase the ammunition carrying capacity. They also allowed Ezio to [[Customization|customize]] most of his armor by dyeing it with different colors. This had no real function, however, save for the [[Assassin's Creed II Achievements|Perfect Harmony Achievement]].
New to ''Brotherhood'' is the ability to sell items. In a similar manner to selling items in ''Project Legacy'', virtually any item that can be stolen or looted can be sold for a portion of its value. Of even greater importance are the new "shop quest" side missions. These missions involve trading a certain number of specified rare objects to merchants located on [[Tiber Island]]; in return, the merchant will offer an item for sale that is normally unavailable to the player. These items include:
==16th Century==
Merchants play an even more important role than in the 15th century. Once in [[Rome]], Ezio found out that [[Borgia|the Borgia]] had ruthlessly commandeered the city; under the system of [[Borgia towers]] placed around the city, merchant shops had been forced to close and Rome had fallen into disrepair. Similar to the renovation of Monteriggioni, Ezio had the ability to revitalize the city of Rome over the course of time. After killing a region's Borgia Captain and burning his tower, Ezio could begin to rebuild that region's buildings, including ancient ruins, [[Tunnels|underground tunnels]], and merchant shops.'' ''These merchants include:
*'''Art merchants''': Art merchants still sold paintings and treasure maps, but the selection of treasure maps had expanded to include Borgia [[flags]] and also [[feathers|feather]] locations.
*[[Bank|'''Banks''']]: Banks performed the same role that [[Claudia Auditore da Firenze|Claudia]] did in during the renovation of Monteriggioni: keeping a record of restoration efforts, and keeping a bank account open for Ezio's income.
*'''Blacksmiths''': Blacksmiths sold armor, weaponry, and ammunition as well as repair broken armor, much like in the 15th century. However, the [[crossbow]] was now available, allowing for silent, distant kills.
*'''Doctors''': Just like before, doctors could heal Ezio's wounds or sold him vials of medicine or poison.
*'''Tailors''': Also like before, tailors sold pouch upgrades to increase the amount of ammunition available at one time, and could dye his clothes in different colors.
New in Rome was the ability to sell items. In a similar manner to selling items in ''Project Legacy'', virtually any item that could be stolen or looted, could be sold for a portion of its value. Of even greater importance were the new "[[Shop Quests|shop quest]]" side missions. These missions involved trading a certain number of specified rare objects to merchants located on [[Tiber Island]]; in return, the merchant would offer an item for sale that was normally unavailable to the player. These items include:
*'''Vatican treasure map''' - art merchant
*'''Vatican treasure map''' - art merchant
*'''Seusenhofner armor pieces '''- blacksmith
*'''Seusenhofner armor pieces '''- blacksmith
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==Trivia==
==Trivia==
*Merchant stands in both games do not sell any food or drink.
*Merchant stands in both games do not sell any food or drink.
*Merchant stands can only be broken by throwing someone into them, killing them (and the resident merchant) instantly. Vigilantes and scholars do not die from being thrown into a merchant stand, however, as they cannot be killed.
*Merchant stands can only be broken by throwing someone into them, killing them (and the resident merchant) instantly. Vigilantes and scholars do not die from being thrown into a merchant stand, as they cannot be killed.
*The merchant stands that can be traded with cannot be broken.
*The merchant stands that can be traded with cannot be broken.
*When you climb a building with a merchant, in [[Assassin's Creed II]] or [[Assassin's Creed: Brotherhood]], the counter acts as a wall.
*When you climb a building with a merchant, in ''[[Assassin's Creed II]]'' or ''[[Assassin's Creed: Brotherhood]]'', the counter acts as a wall.


==Gallery==
==Gallery==

Revision as of 17:15, 26 June 2011

Ezio purchasing items from a merchant.

Merchants were citizens who sold various items in the many cities throughout Italy.

High Middle Ages

The role of merchants in Altaïr's time period, was that it could be used as a handy escape option, when diving through their stands, to avoid running through a crowd of citizens.

Missions

In the PC version, there is also a secondary mission called Merchant Stand Destruction, in which you must destroy a set number of merchant stands within a time limit. The explanation for this is that the targeted merchants are selling products that are causing illnesses. In the Xbox 360 version, there is an Achievement for diving through twenty of them.

15th Century

Merchants became a vital part of Ezio's progression. Aside from some of their stalls providing escape routes, he could now purchase various items from them.

  • Doctors: Doctors could heal Ezio's wounds for a small fee. They also sold medicine vials and poison vials (for the poison blade).
  • Fast travel booths: Fast travel booths allowed easy travel to different locations throughout Italy for a sum, and acted similarily to fast forwarding a memory in the Animus 1.28.
  • Tailors: Tailors sold pouch upgrades to increase the ammunition carrying capacity. They also allowed Ezio to customize most of his armor by dyeing it with different colors. This had no real function, however, save for the Perfect Harmony Achievement.

16th Century

Merchants play an even more important role than in the 15th century. Once in Rome, Ezio found out that the Borgia had ruthlessly commandeered the city; under the system of Borgia towers placed around the city, merchant shops had been forced to close and Rome had fallen into disrepair. Similar to the renovation of Monteriggioni, Ezio had the ability to revitalize the city of Rome over the course of time. After killing a region's Borgia Captain and burning his tower, Ezio could begin to rebuild that region's buildings, including ancient ruins, underground tunnels, and merchant shops. These merchants include:

  • Art merchants: Art merchants still sold paintings and treasure maps, but the selection of treasure maps had expanded to include Borgia flags and also feather locations.
  • Banks: Banks performed the same role that Claudia did in during the renovation of Monteriggioni: keeping a record of restoration efforts, and keeping a bank account open for Ezio's income.
  • Blacksmiths: Blacksmiths sold armor, weaponry, and ammunition as well as repair broken armor, much like in the 15th century. However, the crossbow was now available, allowing for silent, distant kills.
  • Doctors: Just like before, doctors could heal Ezio's wounds or sold him vials of medicine or poison.
  • Tailors: Also like before, tailors sold pouch upgrades to increase the amount of ammunition available at one time, and could dye his clothes in different colors.

New in Rome was the ability to sell items. In a similar manner to selling items in Project Legacy, virtually any item that could be stolen or looted, could be sold for a portion of its value. Of even greater importance were the new "shop quest" side missions. These missions involved trading a certain number of specified rare objects to merchants located on Tiber Island; in return, the merchant would offer an item for sale that was normally unavailable to the player. These items include:

  • Vatican treasure map - art merchant
  • Seusenhofner armor pieces - blacksmith
  • Fast-acting poison - doctor
  • Large pouch for crossbow bolts - tailor

Trivia

  • Merchant stands in both games do not sell any food or drink.
  • Merchant stands can only be broken by throwing someone into them, killing them (and the resident merchant) instantly. Vigilantes and scholars do not die from being thrown into a merchant stand, as they cannot be killed.
  • The merchant stands that can be traded with cannot be broken.
  • When you climb a building with a merchant, in Assassin's Creed II or Assassin's Creed: Brotherhood, the counter acts as a wall.

Gallery