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===Areas of expertise===
===Areas of expertise===
*Concept art creation,
*Concept art creation
*Matte painting,
*Matte painting
*Game design,
*Game design
*Creative sketching,
*Creative sketching
*Screenwriting,
*Screenwriting
*Arts management
*Arts management



Revision as of 00:26, 6 August 2012

Max Qin.

Max Qin, born Max QinPeng, is a Senior Concept Artist working at Ubisoft Singapore, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and the upcoming Assassin's Creed III. His areas of specialty are concept art, visual development and naval artwork, all of which he has employed in creating artwork for the Assassin's Creed series.

Biography

Born in China, Max now lives in Singapore, where he works for Ubisoft Singapore's art division.

Areas of expertise

  • Concept art creation
  • Matte painting
  • Game design
  • Creative sketching
  • Screenwriting
  • Arts management

Games credited

  • Assassin's Creed III (2011), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft

Other media work

  • MR.MOON-TVC, Sparky Animation
  • Dinosaur Train-TVC, Sparky Animation
  • FREE J-TVC, Sparky Animation
  • Kongfu Master-MMORPG, Newco Shanghai
  • RUN!-Online Game, Newco Shanghai
  • Eight Honors and Disgraces, TVC

Gallery

The following gallery contains Max Qin's concept development art for Assassin's Creed: Revelations and Assassin's Creed III.

Trivia

  • Qin has been noted to be particularly skilled in Photoshop, Painter, Wacom, Premiere, 3D max, Aftereffect as well as the more traditional forms of art.

References

  • Max Qin's official blog.
  • Max Qin's professional art profile on Blogger.