Mathieu Cornille: Difference between revisions
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*[http://mathieu.cornille.free.fr/galerie_character_video_game.html Mathieu Cornille]'s official website. | *[http://mathieu.cornille.free.fr/galerie_character_video_game.html Mathieu Cornille]'s official website. | ||
*[http://dipnusurf.canalblog.com/ Mathieu Cornille]'s official blog. | *[http://dipnusurf.canalblog.com/ Mathieu Cornille]'s official blog. | ||
Revision as of 21:31, 12 May 2025
Mathieu Cornille, sometimes known under the alias dipnusurf, is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Revelations and Assassin's Creed III. His area of expertise is 3D modelling.
Role
For Assassin's Creed III, Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing.
Most recently, Cornille worked on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.
Games credited
- Assassin's Creed: Revelations (2011) - Ubisoft
- Assassin's Creed III (2012) - Ubisoft
Education and experience
- University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages
- Upgrade in Applied Arts from 2005 to 2006
- BTS Communication (2005–2008) - Visual multimedia option - Applied Arts
- Self-educated (2008–2010), 3D Computer Graphics (Multimedia)
- 3D Graphics Trainee (2010) - Artefacts-studio
- Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
- Character Artist - Assassin's Creed III (2012) - Ubisoft
Specialities
Programs
- Autodesk 3DS Max
- ZBrush
- CrazyBump
- Adobe Photoshop
Techniques
- 3D modelling
- Texture creation
- Concepts of rigging
Trivia
- Cornille is bilingual, fluent in both French and English.
Gallery
Assassin's Creed: Revelations
The following is a sample gallery of Mathieu Cornille's character modelling for Assassin's Creed: Revelations.
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Concept models for the Count's customization options
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Early texture models for the Count
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Wireframe models of the Count
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Concept models for the Vizier's customization options
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Early texture models for the Vizier
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Wireframe models of the Vizier
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A promotional render of the Animi Avatars
Assassin's Creed III
The following is a sample gallery of Mathieu Cornille's character modelling for Assassin's Creed III.
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In-game models for the Robber
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In-game models for the Strong Man
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Early texture models for the Robber
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Early texture models for the Strong Man
External links
- Mathieu Cornille's official website.
- Mathieu Cornille's official blog.
- Mathieu Cornille's professional profile on LinkedIn.