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===Games credited===
===Games credited===
*''Assassin's Creed III'' (2012), Ubisoft
*''Assassin's Creed: Revelations'' (2011) - Ubisoft
*''Assassin's Creed: Revelations'' (2011), Ubisoft
*''Assassin's Creed III'' (2012) - Ubisoft


==Education and experience==
==Education and experience==
*Character Artist - ''Assassin's Creed III'' (2012), Ubisoft
*University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages
*Character Artist - ''Assassin's Creed: Revelations'' (2010–2011), Ubisoft
*Upgrade in Applied Arts from 2005 to 2006
*3D Graphics Trainee (2010), Artefacts-studio
*BTS Communication (2005–2008) - Visual multimedia option - Applied Arts
*Self-educated (2008–2010), 3D Computer Graphics (Multimedia)
*Self-educated (2008–2010), 3D Computer Graphics (Multimedia)
*BTS Communication (2005–2008) - Visual multimedia option, Applied Arts
*3D Graphics Trainee (2010) - Artefacts-studio
*Upgrade in Applied Arts from 2005 to 2006
*Character Artist - ''Assassin's Creed: Revelations'' (2010–2011) - Ubisoft
*University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages
*Character Artist - ''Assassin's Creed III'' (2012) - Ubisoft


==Specialities==
==Specialities==
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*Texture creation
*Texture creation
*Concepts of rigging
*Concepts of rigging
==Trivia==
*Cornille is bilingual, fluent in both French and English.


==Gallery==
==Gallery==
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</gallery>
</gallery>


==Trivia==
*Cornille is bilingual, fluent in both French and English.


==References==
==References==

Revision as of 14:40, 16 June 2013

Mathieu Cornille, sometimes known under the alias dipnusurf, is a Character Artist working at Ubisoft Annecy, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Revelations and Assassin's Creed III. His area of expertise is 3D modeling.

Role

For Assassin's Creed III, Cornille worked mainly in the accurate creation of in-game 3D models of characters and clothing.

Most recently, Cornille worked on the multiplayer component of Assassin's Creed III at Ubisoft Annecy, with much of the same team that worked on Brotherhood and Revelations.

Games credited

  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2012) - Ubisoft

Education and experience

  • University of Reims Champagne-Ardenne (2003–2005) - English DEUG Philology, languages
  • Upgrade in Applied Arts from 2005 to 2006
  • BTS Communication (2005–2008) - Visual multimedia option - Applied Arts
  • Self-educated (2008–2010), 3D Computer Graphics (Multimedia)
  • 3D Graphics Trainee (2010) - Artefacts-studio
  • Character Artist - Assassin's Creed: Revelations (2010–2011) - Ubisoft
  • Character Artist - Assassin's Creed III (2012) - Ubisoft

Specialities

Programs

  • Autodesk 3DS Max
  • ZBrush
  • CrazyBump
  • Adobe Photoshop

Techniques

  • 3D modelling
  • Texture creation
  • Concepts of rigging

Trivia

  • Cornille is bilingual, fluent in both French and English.

Gallery

The following gallery contains Mathieu Cornille's concept development art for the multiplayer element of the Assassin's Creed series.

Assassin's Creed: Revelations


References