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Walle is a student of animation at Supinfocom Arles and a graduate of a DMA animation to Marie Curie Marseille. | Walle is a student of animation at Supinfocom Arles and a graduate of a DMA animation to Marie Curie Marseille. | ||
== Games credited == | ==Games credited== | ||
*''Assassin's Creed: Revelations'' (2011), Ubisoft | *''Assassin's Creed: Revelations'' (2011), Ubisoft | ||
== Specialties == | ==Specialties== | ||
=== Programs === | ===Programs=== | ||
*ZBrush | *ZBrush | ||
*Autodesk 3DS Max | *Autodesk 3DS Max | ||
| Line 22: | Line 22: | ||
*PHP-Nuke | *PHP-Nuke | ||
=== Techniques === | ===Techniques=== | ||
*Character design | *Character design | ||
*Character modeling - Low poly | *Character modeling - Low poly | ||
| Line 29: | Line 29: | ||
*Texture creation - hand painted textures. | *Texture creation - hand painted textures. | ||
== Gallery == | ==Gallery== | ||
The following gallery contains Marion Walle's character development art for the multiplayer of ''Assassin's Creed: Revelations''. | The following gallery contains Marion Walle's character development art for the multiplayer of ''Assassin's Creed: Revelations''. | ||
<gallery captionalign="left" spacing="small"> | <gallery captionalign="left" spacing="small"> | ||
| Line 40: | Line 40: | ||
</gallery> | </gallery> | ||
== Trivia == | ==Trivia== | ||
*Walle is bilingual, being fluent in both French and English. | *Walle is bilingual, being fluent in both French and English. | ||
== References == | ==References== | ||
*[http://marionwalle.blogspot.ie/2012/01/stage-ubisoft-assassins-creed.html Marion Walle]'s official blog. | *[http://marionwalle.blogspot.ie/2012/01/stage-ubisoft-assassins-creed.html Marion Walle]'s official blog. | ||
*[http://www.blogger.com/profile/09652177109529112915 Marion Walle]'s profile on Blogger. | *[http://www.blogger.com/profile/09652177109529112915 Marion Walle]'s profile on Blogger. | ||
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{{DEFAULTSORT:Walle, Marion}} | {{DEFAULTSORT:Walle, Marion}} | ||
[[Category:Development Team]] | [[Category:Development Team]] | ||
[[Category:Assassin's Creed: Revelations development team]] | [[Category:Assassin's Creed: Revelations development team]] | ||
Revision as of 00:47, 17 March 2013

Marion Walle was formerly a Lead Character Artist working at Ubisoft Annecy, and is best known for her work on Assassin's Creed: Revelations. Her areas of specialty are character art, model development and weapons artwork, all of which she has employed in creating artwork for the Assassin's Creed series.
Walle is a student of animation at Supinfocom Arles and a graduate of a DMA animation to Marie Curie Marseille.
Games credited
- Assassin's Creed: Revelations (2011), Ubisoft
Specialties
Programs
- ZBrush
- Autodesk 3DS Max
- Autodesk Maya
- Adobe After Effects
- Adobe Flash
- Adobe Illustrator
- Adobe Indesign
- Adobe Photoshop
- Adobe Premier
- Apple Final Cut
- PHP-Nuke
Techniques
- Character design
- Character modeling - Low poly
- Character modeling - High poly
- Texture mapping - diffuse, normal and specular
- Texture creation - hand painted textures.
Gallery
The following gallery contains Marion Walle's character development art for the multiplayer of Assassin's Creed: Revelations.
Trivia
- Walle is bilingual, being fluent in both French and English.
References
- Marion Walle's official blog.
- Marion Walle's profile on Blogger.
- Show reel of Marion Walle's artwork.
- Marion Walle's profile on MobyGames.