Welcome to Assassin's Creed Wiki! Log in and join the community.

Marc-Antoine Senecal: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Darman36
No edit summary
imported>Soranin
mNo edit summary
 
Line 1: Line 1:
{{Era|RW}}
{{Era|RW}}
[[File:Marc Senecal.jpg|thumb|185px|Marc-Antoine Senecal]]
[[File:Marc Senecal.jpg|thumb|185px|Marc-Antoine Senecal]]
'''Marc-Antoine Senecal''' was formerly a 3D character modeler and level artist working at [[Ubisoft]] {{Wiki|Montreal}}, and is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and some early character modeling for the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique NPC characters for the ''Assassin's Creed'' series.
'''Marc-Antoine Senecal''' was formerly a 3D character modeler and level artist working at [[Ubisoft|Ubisoft Montreal]], and is best known for his work on the [[assassin's Creed (series)|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'', and some early character modeling for the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique NPC characters for the ''Assassin's Creed'' series.


Currently, Senecal is working for a Warner Bros game development studio in Montreal, as part of an unannounced AAA project.
Currently, Senecal is working for a Warner Bros game development studio in Montreal, as part of an unannounced AAA project.

Latest revision as of 16:19, 9 September 2023

Marc-Antoine Senecal

Marc-Antoine Senecal was formerly a 3D character modeler and level artist working at Ubisoft Montreal, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations, and some early character modeling for the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modeling, all of which he has employed in creating unique NPC characters for the Assassin's Creed series.

Currently, Senecal is working for a Warner Bros game development studio in Montreal, as part of an unannounced AAA project.

Games credited[edit | edit source]

  • James Cameron's Avatar: The Game (2009) - Ubisoft
  • Prince of Persia: The Forgotten Sands (2010) - Ubisoft
  • Assassin's Creed: Brotherhood (2010) - Ubisoft
  • Assassin's Creed: Revelations (2011) - Ubisoft
  • Assassin's Creed III (2011) - Ubisoft
  • Unannounced AAA title (2012) - Warner Brothers Studio

Education[edit | edit source]

  • CEGEP André Laurendeau, D.E.C. - Visual Arts (2003–2004)
  • N.A.D. center (2005–2006)

Specialties[edit | edit source]

  • High and low resolution model creation
  • Implementing production pipeline for characters
  • Texture mapping: diffuse, normal and specular maps
  • Texture creation: hand painted textures
  • In-depth knowledge of Autodesk 3DS Max, ZBrush, Adobe Photoshop, human anatomy and hand painted textures.

Gallery[edit | edit source]

Trivia[edit | edit source]

  • Senecal was one of the key designers behind creating and establishing the pipeline for the production process for faster character development, alongside Alexandre Amancio's team. [citation needed]

References[edit | edit source]