Welcome to Assassin's Creed Wiki! Log in and join the community.

Marc-Antoine Senecal: Difference between revisions

From the Assassin's Creed Wiki
Jump to navigation Jump to search
imported>Kaloneous
Created page with "{{Era|Realworld}} thumb|185px|Marc-Antoine Senecal. '''Marc-Antoine Senecal''' was a 3D Character Modeler and Level Artist working at Ubisoft Mo..."
 
imported>Auditore5
mNo edit summary
Line 2: Line 2:
[[File:Marc Senecal.jpg|thumb|185px|Marc-Antoine Senecal.]]
[[File:Marc Senecal.jpg|thumb|185px|Marc-Antoine Senecal.]]


'''Marc-Antoine Senecal''' was a 3D Character Modeler and Level Artist working at [[Ubisoft]] Montreal, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' as well as some early character modelling for the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modelling all of which he has employed in creating unique NPC characters for ''Assassin's Creed'' series.
'''Marc-Antoine Senecal''' was a 3D Character Modeler and Level Artist working at [[Ubisoft]] Montreal, and is best known for his work on the [[Assassin's Creed series|''Assassin's Creed'' series]], among which are ''[[Assassin's Creed: Brotherhood]]'', ''[[Assassin's Creed: Revelations]]'' as well as some early character modelling for the upcoming ''[[Assassin's Creed III]]''. His areas of specialty are concept art, character creation and modelling all of which he has employed in creating unique NPC characters for ''Assassin's Creed'' series.


Currently Senecal is working for Warner Bros game development studio in Montreal between on an unannounced AAA project.
Currently Senecal is working for Warner Bros game development studio in Montreal between on an unannounced AAA project.
Line 12: Line 12:
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''Assassin's Creed: Brotherhood'' (2010), Ubisoft
*''Prince of Persia the Forgotten Sands'' (2010), Ubisoft
*''Prince of Persia the Forgotten Sands'' (2010), Ubisoft
*''James Cameron's Avatar: The Game'' (2009), Ubisoft  
*''James Cameron's Avatar: The Game'' (2009), Ubisoft


==Education==
==Education==
Line 29: Line 29:
Micheletto_Corella_character_model_by_Senecal.jpg|[[Micheletto Corella]] character model.
Micheletto_Corella_character_model_by_Senecal.jpg|[[Micheletto Corella]] character model.
Francesco_Troche_character_model_by_Senecal.jpg|[[Francesco Troche]] character model.
Francesco_Troche_character_model_by_Senecal.jpg|[[Francesco Troche]] character model.
Copernicus_character_model_by_Senecal.jpg|Copernicus character model.
Copernicus_character_model_by_Senecal.jpg|[[Nicolaus Copernicus|Copernicus]] character model.
Follower_of_Romulus_character_model_by_Senecal.jpg|Follower of Romulus character model.
Follower_of_Romulus_character_model_by_Senecal.jpg|[[Followers of Romulus|Follower of Romulus]] character model.
</gallery>
</gallery>



Revision as of 21:38, 8 August 2012

Marc-Antoine Senecal.

Marc-Antoine Senecal was a 3D Character Modeler and Level Artist working at Ubisoft Montreal, and is best known for his work on the Assassin's Creed series, among which are Assassin's Creed: Brotherhood, Assassin's Creed: Revelations as well as some early character modelling for the upcoming Assassin's Creed III. His areas of specialty are concept art, character creation and modelling all of which he has employed in creating unique NPC characters for Assassin's Creed series.

Currently Senecal is working for Warner Bros game development studio in Montreal between on an unannounced AAA project.

Games Credited

  • Unannounced AAA title (2012), Warner Brothers Studio
  • Assassin's Creed III (2011), Ubisoft
  • Assassin's Creed: Revelations (2011), Ubisoft
  • Assassin's Creed: Brotherhood (2010), Ubisoft
  • Prince of Persia the Forgotten Sands (2010), Ubisoft
  • James Cameron's Avatar: The Game (2009), Ubisoft

Education

  • N.A.D. center, (2005 – 2006)
  • CEGEP André Laurendeau, D.E.C., Visual Arts (2003 – 2004)

Specialities

  • Creation of high resolution and low resolution models
  • Implement production pipeline for characters
  • Texture creation: diffuse, normal maps, specular and specialized in hand painted textures.
  • In-depth knowledge of 3D Max, Zbrush, Photoshop, human anatomy and hand painted textures.

Gallery

The following is a sample gallery of Marc-Antoine Senecal's character modelling for Assassin's Creed: Brotherhood.

Trivia

  • Senecal was one of the key designers, alongside Alexandre Amancio’s team, behind creating and establishing the pipeline for the production process for faster character development.

References